18 Commits over 31 Days - 0.02cph!
prevent charge station from healing above 100 hp
don't add shoot delay if shotgun right click fails
shotgun left click without ammo does auto reload
shotgun right click with only 1 ammo does single shot instead of doing nothing
change pitch of shotgun right click sound
show notice when getting a weapon pickup
prevent redundant weapon pickup notices, eg. showing both "Hand Grenade" & "grenade x 1"
change grenade/satchel StartingAmmo from 2 to 1
refresh open inventory UI when getting new weapon
fix hud gameobject typo
prevent triggering long jump in air
prevent long jump input making bots jump too
rename tripwire ammo display name to tripmine
coffins can have LongJumpModule
pickup notice for long jump module
fix missing long jump sound
coffins contain ammo
don't show notice when gaining ammo if we already had max amount
check active inventory item instead of "held"
since player's active weapon can be set in other places besides inventory input
prevent number keys from selecting 2nd weapon in other slot
rename currentSlot to currentIndex to remove ambiguity with weapon slot
set up tripmine kill icon
flip icons horizontally for shotgun/gauss/rat so killfeed icon points right
kill icons for grenade/rpg/rat
set thrown satchel Player property, so kills are credited
glock/mp5 aim cone matches crosshair
restore crossbow bolt svg icon
straighten crossbow bolt prefab model
gluon/gauss give ammo on pickup if you didn't have the weapon, defined in StartingAmmo field