85 Commits over 244 Days - 0.01cph!
fire stack perk
tweak frozen shard perk
balancing
more balancing
diff 5
balance tweaks
fear sfx fix
more balance tweaks
more diff 3 balancing
diff 4
reroll pickup
particle floater text
diff 3 balancing
runner special
difficulty 2 balance
spawn less enemies after boss arrives
max difficulty status attribute
special spitter
spitter elite special
dont despawn enemy bullet if it kills player
spiker special
charger special
fix player deceleration dt
prevent bottom leaderboard row getting clipped
decelerate enemy after collision forces added, instead of before
exploder special
balancing
disabled achievements in easy mode
stopwatch lerp timescale up
bullet impact clouds, fix death cam zoom
fixes
balancing
fix cursor hotspots
attack satellite perk
balancing
radius multiplier status
specialist perk
perk icon ui improvements etc
menu changes
enemy cheer sfx
change kill heal status, etc
charm stuff
balance
adjust menu, zombie elite, etc
hp regen floaters
more cheer anims
boss cheer
player death sprite
player death blood
player death zoom/shake
easy player death sprite
diff 1 death sprite
zombie celebrate
balance, reduce blood/coin overhead
reroll attack speed status
balance, crown
lava warning
balance, remove crown etc
early boss
mystery box sprite/icon
balance
tried to avoid overlapping lava
exploder lava
lava sfx
enemy homing bullet
bullet drop
reduce charmed enemy dmg status
difficulty 1 player sprite
bullet can bounce on bounds
status icon data
grenade shoot sfx
set player diff 1 sprite
difficulty label colors
more leaderboards
lock button
remember last difficulty
show difficulty on pause menu
easy player sprite
some easy changes
boss charge redirect
boss jump sprite
some sfx etc
camera shake
difficulty ui
difficulty button disable
more radius vfx
charmed enemy bullets
charmed spikes
VfxOpacity
elite spiker digging
runner jump sprite
elite runner jumping
elite charger redirect
boss jump shockwave
tweak shockwave
homing tweak
charmed zombies
more charm stuff
charm vfx, dash charm status
charm dash flash color
shield explode status
shield charm upgrade
shield charm radius vfx
spiker digging
drop less healthpacks when some exist already
boss hp bar shows amount, changed player info side
elite spitter teleport
elite spike homes a bit
bouncing bullet
explosion force
show run time while planner active
change freezing
balance
charge difficulty
runner jumping
hp info bar, change dash bar layout, etc
simplify nametag
homing and pierce interaction
planner perk
mystery box
zombie wander behaviour changed, prevent bunching up
main menu tweaks
use new transform properties
kevlar now slows movespeed
homing bullet upgrade
bullet fire/freeze colors
achievements
remove debug
update spritetools
temp fix for spritetools error
fix death screen
update spritetools
remove LINQ use
fix revive spawning
update spritetools
items flicker before disappearing
cleanup
Merge branch 'master' of sbox-ss1-scene
menu zombie json upgrader
Revert "send timesince relative as score"
This reverts commit de75c3de691e3d2dabcd512a01e35b3ded3b0206.
fix charger flipX, show timer when game over
send timesince relative as score
fix gameover timer
menu, TimeSinceRunStart, anim tweak
No longer take ownership of Manager GameObject
No longer take ownership of the GameObjects that shouldn't be owned by anyone
Mark a bunch of client-side prefabs as Never Network
Update Shadow Spawning and make them client-side. Reduces a ton of network load.
Remove .wav files from ResourceFiles
Move SpawnShadow from OnAwake to OnStart to ensure GameManager initializes
Stop looping through every player and doing sqrt calculations for each individual sfx
Don't network Current/Required Experience since it isn't shown to other players
Don't run certain Spitter code on non-host
EnemyBullets should only check collisions on host
Don't update Hud on Time.Now, make fade in client-side
Save game.scene after having it run the JsonUpgraders
Sync attacking animation
Broadcast Explosion animation for Exploder
Fix Fade-In. Do it entirely thru CSS so UI doesnt rebuild every frame while fading.
Update SpriteTools
Move Player Nametags code into its own razor panel so it can update with Time.Now without updating everything else
Hopefully fix most of the animation networking issues. Also fix sounds for other players not playing
fix exploder spawn anim not playing
Revert "Move SpawnShadow from OnAwake to OnStart to ensure GameManager initializes"
This reverts commit db7cdf26e0ad0bc78e0db7eb4522f354ba22d927.
fix sprite anims
flipX, some cleanup
_deathScale, sfx networking tweaks
remove SetFlipHorizontal