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715 Commits over 212 Days - 0.14cph!

10 Years Ago
[zombies] survivors wait to build if building spot is temporarily blocked
10 Years Ago
[zombies] survivors move to build position before building
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
[zombies] changed build indicator
10 Years Ago
[zombies] remove other junk too when building wall, can build on top of dead soldiers
10 Years Ago
[zombies] destroy items under a wall when building one
10 Years Ago
[zombies] cant build on top of a soldier
10 Years Ago
[zombies] started on building, tried to prevent soldiers from getting stuck when pathfinding
10 Years Ago
[zombies] changed some colors
10 Years Ago
[zombies] items disappear after awhile
10 Years Ago
[zombies] graphics for 3 ammo types, soldiers can only reload gun using appropriate ammo type
10 Years Ago
[zombies] soldiers picking up more of same type of ammo add it to stack, drop stack if picking up diff type
10 Years Ago
[zombies] added visual reloading for the rest of the weapons
10 Years Ago
[zombies] soldiers reload guns with their extra ammo, visual reloading for pistol
10 Years Ago
[zombies] right click ammo to drop half
10 Years Ago
[zombies] hud shows extra ammo count, soldiers drop ammo on death
10 Years Ago
[zombies] can drop and pick up ammo items
10 Years Ago
[zombies] changed the sight cone visuals
10 Years Ago
[zombies] exclamation effect when soldiers spot a target and alert allies
10 Years Ago
[zombies] soldiers throw their gun farther more often when they die
10 Years Ago
[zombies] bodies leave skeletons behind for a bit
10 Years Ago
[zombies] refactored out the pointless sSoldier-AISoldier hierarchy
10 Years Ago
[zombies] bulletholes fade out
10 Years Ago
[zombies] less blood particles, bigger blood particles
10 Years Ago
[zombies] bodies disappear over time, bodies cant get hit by bullets anymore
10 Years Ago
[zombies] tweaked the way soldiers evaluate shots based on their accuracy
10 Years Ago
[zombies] gun kickback momentarily reduces senses
10 Years Ago
[zombies] tweaks to when soldiers investigate certain sounds
10 Years Ago
[zombies] survivors drop gun when out of ammo, never throw it
10 Years Ago
[zombies] soldiers alert allies to position of threats
10 Years Ago
[zombies] survivors dont investigate noises that are already in cone of sight
10 Years Ago
[zombies] soldiers briefly turn to investigate gunshots they hear
10 Years Ago
[zombies] sight cone depth changed
10 Years Ago
[zombies] refactored survivors/enemies/zombies into separate classes
10 Years Ago
[zombies] sight cone no longer bobs while moving
10 Years Ago
[zombies] soldiers have a sight cone
10 Years Ago
[zombies] hud refreshes when a selected soldier is killed
10 Years Ago
[zombies] highlight gun selected soldier is planning to pick up
10 Years Ago
[zombies] can order soldiers to pick up guns
10 Years Ago
[zombies] label when hovering over gun
10 Years Ago
[zombies] guns on ground are highlighted when hovered over
10 Years Ago
[zombies] hud shows ammo count
10 Years Ago
[zombies] more HUD work
10 Years Ago
Merge branch 'tempZombies'
10 Years Ago
[zombies] some HUD refactoring, etc
10 Years Ago
[zombies] created hud button class
10 Years Ago
[zombies] can click soldier portrait on hud to select only them
10 Years Ago
[zombies] selection box updates hud while dragging
10 Years Ago
[zombies] clamp mouse selection box rect
10 Years Ago
[zombies] fixed hud positioning problem