151 Commits over 61 Days - 0.10cph!
[memory_dungeon] starting some refactoring, starting scissoring
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of github.com:Facepunch/arcade
[memory_dungeon] shuffled cards
[memory_dungeon] removed Task class
[memory_dungeon] coroutine/task stuff mostly
[mazing] removed space from script directory names
added newline support to text
[memory_dungeon] refactoring
Merge branch 'master' of github.com:Facepunch/arcade
[memory_dungeon] card types and matching
[memory_dungeon] hunger bar, new cursor
[memory_dungeon] color tweak
[memory_dungeon] not much, just card flipping
player wont refresh anim after death
added instructions on menu stage
screen fade uses a tilemap
[mazing] tilemap for walls (though tilemaps need flipping support or i need to add some flipped images)
[mazing] fixed demo and added a couple more levels. done i think
[mazing] attract mode (with placeholder demo), text outlines
[mazing] wall shadows, tweaked colors
[mazing] stage fade transitions
re-adding sublime-project to versioning, to make fresh clones easier to use
[mazing] polish, nearly done
added sounds and other stuff
added Min and Max to Mathf
changing cabinet game changes name of cabinet gameobject
fixing build error with mazing
added the other enemy type
almost done porting Mazing
fixed error when a cabinets game is set to None
Revert "changed which line in game build scripts is colored green"
This reverts commit 7ffe41b64385180998234d121b7a2293db1173db.
changed which line in game build scripts is colored green
added Pow and PI to Mathf
added a Reset method to Animation
added userprefs.meta to gitignore
added mousewheel zooming for the demo scene
Graphics.GetImage logs the image name if it cant find it
Merge branch 'master' of github.com:Facepunch/arcade
added userprefs to gitignore
changed makefiles to use diff mono compiler
modified GameAPI makefile