brancharcade/main2cancel

700 Commits over 273 Days - 0.11cph!

9 Years Ago
Elevator test mesh - uv's and low poly done.
10 Years Ago
Added SmashBloxJS submodule.
10 Years Ago
Moving SmashBloxJS to a submodule
10 Years Ago
JS games no longer have CSProj / Makefiles generated for them as they are loaded straight from source.
10 Years Ago
UnityEngine.UI.dll is now copied to Resources, moved EmulatorScene.cs back to GameAPI.Unity.
10 Years Ago
Bindable and interface implementation generated wrappers now include reflection caching.
10 Years Ago
Completely fixed JS performance issues by caching reflection performed when struct binding instances are constructed.
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Added mdb files to .gitignore
10 Years Ago
block rendering and breaking ported to JS. Added bindings subVector2f and divVector2f to RectF
10 Years Ago
[ultimate_soldier] fixed blood depth more
10 Years Ago
[ultimate_soldier] enemies dont shoot unless they have a clear shot
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Packaging games through the emulator is now working.
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
[ultimate_soldier] enemy pathfinding, first pass
10 Years Ago
added RectI overrides for DrawRect/FillRect
10 Years Ago
Script hotloading does work, I was just being dumb.
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Fixed mid sprite rendering on Paddle in JS port
10 Years Ago
Added mouse movement to paddle, BindMember CursorPosition
10 Years Ago
Attempting to get script hotloading working, but the file system watcher seems to be ignoring everything.
10 Years Ago
Particles working in SmashBlox JS port.
10 Years Ago
Added conversion bindings between RectX and Vector2X structs.
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
Fixed base onUpdate not getting called. Started porting paddle class.
10 Years Ago
added SquaresJS test
10 Years Ago
removed UltimateSoldierJS
10 Years Ago
Started porting the rest of SmashBlox to JS. Completed Ball and most of GameStage
10 Years Ago
Fixed crash in LoadPNG. file:// needed to be file:/// for WWW but decided to use Texture2D.LoadImage
10 Years Ago
emulator graph toggle state is saved in playerprefs
10 Years Ago
Switched Play/Pause and Start/Stop Recording buttons to single toggles, partial implementation of Package Game button.
10 Years Ago
Refactored game packaging to involve less repetition.
10 Years Ago
Relocated game packaging to GameAPI.
10 Years Ago
Emulator can now load packaged games again.
10 Years Ago
Added a basic graphics bandwidth graph to the emulator.
10 Years Ago
Hideous fix for requiring System.Drawing in GameAPI.BudgetBoy.
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Implemented resource hotloading.
10 Years Ago
[ultimate_soldier] minor tweak on visual gun kick
10 Years Ago
JS games can now be loaded straight from a directory in the emulator.
10 Years Ago
Fixed ambiguous bindings being generated for RectF and RectI.
10 Years Ago
Fixed emulated cabinet display not being correctly sized, which also fixes the cursor location being incorrect.
10 Years Ago
Wall placement dragging now works correctly for both straight and diagonal drags in both directions
10 Years Ago
Updated SmashBlox's demo to be one with directional audio.
10 Years Ago
Added buttons to start / stop recording a demo.
10 Years Ago
Added some basic controls to pause / play / reset the game.
10 Years Ago
Fixed emulator cursor position being incorrect when the display aspect ratio was higher than the game's.
10 Years Ago
Fixed emulator aspect ratio, now resizes to fit screen correctly. Added mouse support.