brancharcade/main2cancel

700 Commits over 273 Days - 0.11cph!

7 Years Ago
Elevator test mesh - uv's and low poly done.
8 Years Ago
Added SmashBloxJS submodule.
8 Years Ago
Moving SmashBloxJS to a submodule
8 Years Ago
JS games no longer have CSProj / Makefiles generated for them as they are loaded straight from source.
8 Years Ago
UnityEngine.UI.dll is now copied to Resources, moved EmulatorScene.cs back to GameAPI.Unity.
8 Years Ago
Bindable and interface implementation generated wrappers now include reflection caching.
8 Years Ago
Completely fixed JS performance issues by caching reflection performed when struct binding instances are constructed.
8 Years Ago
Merge branch 'master' of arcade
8 Years Ago
Added mdb files to .gitignore
8 Years Ago
block rendering and breaking ported to JS. Added bindings subVector2f and divVector2f to RectF
8 Years Ago
[ultimate_soldier] fixed blood depth more
8 Years Ago
[ultimate_soldier] enemies dont shoot unless they have a clear shot
8 Years Ago
Merge branch 'master' of arcade
8 Years Ago
Packaging games through the emulator is now working.
8 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
8 Years Ago
[ultimate_soldier] enemy pathfinding, first pass
8 Years Ago
added RectI overrides for DrawRect/FillRect
8 Years Ago
Script hotloading does work, I was just being dumb.
8 Years Ago
Merge branch 'master' of arcade
8 Years Ago
Fixed mid sprite rendering on Paddle in JS port
8 Years Ago
Added mouse movement to paddle, BindMember CursorPosition
8 Years Ago
Attempting to get script hotloading working, but the file system watcher seems to be ignoring everything.
8 Years Ago
Particles working in SmashBlox JS port.
8 Years Ago
Added conversion bindings between RectX and Vector2X structs.
8 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
8 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
8 Years Ago
Fixed base onUpdate not getting called. Started porting paddle class.
8 Years Ago
added SquaresJS test
8 Years Ago
removed UltimateSoldierJS
8 Years Ago
Started porting the rest of SmashBlox to JS. Completed Ball and most of GameStage
8 Years Ago
Fixed crash in LoadPNG. file:// needed to be file:/// for WWW but decided to use Texture2D.LoadImage
8 Years Ago
emulator graph toggle state is saved in playerprefs
8 Years Ago
Switched Play/Pause and Start/Stop Recording buttons to single toggles, partial implementation of Package Game button.
8 Years Ago
Refactored game packaging to involve less repetition.
8 Years Ago
Relocated game packaging to GameAPI.
8 Years Ago
Emulator can now load packaged games again.
8 Years Ago
Added a basic graphics bandwidth graph to the emulator.
8 Years Ago
Hideous fix for requiring System.Drawing in GameAPI.BudgetBoy.
8 Years Ago
Merge branch 'master' of arcade
8 Years Ago
Implemented resource hotloading.
8 Years Ago
[ultimate_soldier] minor tweak on visual gun kick
8 Years Ago
JS games can now be loaded straight from a directory in the emulator.
8 Years Ago
Fixed ambiguous bindings being generated for RectF and RectI.
8 Years Ago
Fixed emulated cabinet display not being correctly sized, which also fixes the cursor location being incorrect.
8 Years Ago
Wall placement dragging now works correctly for both straight and diagonal drags in both directions
8 Years Ago
Updated SmashBlox's demo to be one with directional audio.
8 Years Ago
Added buttons to start / stop recording a demo.
8 Years Ago
Added some basic controls to pause / play / reset the game.
8 Years Ago
Fixed emulator cursor position being incorrect when the display aspect ratio was higher than the game's.
8 Years Ago
Fixed emulator aspect ratio, now resizes to fit screen correctly. Added mouse support.