userRyleigh Kostashcancel
brancharcade/v0.1.5539.17786cancel

83 Commits over 31 Days - 0.11cph!

9 Years Ago
[zombies] added a variant for wall damage
9 Years Ago
[zombies] each type of ammo does diff amount of damage to walls
9 Years Ago
[zombies] walls show damage
9 Years Ago
[zombies] walls can take damage from gunshots and be removed
9 Years Ago
fix in premake script
9 Years Ago
[zombies] consolidated walls & barricades
9 Years Ago
[zombies] cancel structure if builder is given new orders
9 Years Ago
[zombies] cancel behaviour if survivor dies while building/moving to build
9 Years Ago
[zombies] changed the way built barricades look
9 Years Ago
[zombies] smoke particles while building
9 Years Ago
[zombies] survivors swing hammer while building
9 Years Ago
[zombies] survivor holds hammer while moving/waiting to build
9 Years Ago
[zombies] survivor doesnt block self when moving to build
9 Years Ago
Merge branch 'master' of arcade
9 Years Ago
Merge branch 'master' of arcade
9 Years Ago
[zombies] wall animates being built
9 Years Ago
Merge branch 'master' of arcade
9 Years Ago
[zombies] reselecting a survivor that is waiting to build wont prevent them building when square clear
9 Years Ago
[zombies] fixed 2 errors in Soldier class, removed temp mouse pos fix
9 Years Ago
Merge branch 'master' of arcade
9 Years Ago
Merge branch 'master' of arcade
9 Years Ago
Merge branch 'master' of arcade
9 Years Ago
Merge branch 'master' of arcade
9 Years Ago
Merge branch 'master' of arcade
9 Years Ago
Merge branch 'master' of arcade
9 Years Ago
[zombies] survivors wait to build if building spot is temporarily blocked
9 Years Ago
[zombies] survivors move to build position before building
9 Years Ago
Merge branch 'master' of arcade
9 Years Ago
[zombies] changed build indicator
9 Years Ago
[zombies] remove other junk too when building wall, can build on top of dead soldiers
9 Years Ago
[zombies] destroy items under a wall when building one
9 Years Ago
[zombies] cant build on top of a soldier
9 Years Ago
[zombies] started on building, tried to prevent soldiers from getting stuck when pathfinding
9 Years Ago
[zombies] changed some colors
9 Years Ago
[zombies] items disappear after awhile
9 Years Ago
[zombies] graphics for 3 ammo types, soldiers can only reload gun using appropriate ammo type
9 Years Ago
[zombies] soldiers picking up more of same type of ammo add it to stack, drop stack if picking up diff type
9 Years Ago
[zombies] added visual reloading for the rest of the weapons
9 Years Ago
[zombies] soldiers reload guns with their extra ammo, visual reloading for pistol
9 Years Ago
[zombies] right click ammo to drop half
9 Years Ago
[zombies] hud shows extra ammo count, soldiers drop ammo on death
9 Years Ago
[zombies] can drop and pick up ammo items
9 Years Ago
[zombies] changed the sight cone visuals
9 Years Ago
[zombies] exclamation effect when soldiers spot a target and alert allies
9 Years Ago
[zombies] soldiers throw their gun farther more often when they die
9 Years Ago
[zombies] bodies leave skeletons behind for a bit
9 Years Ago
[zombies] refactored out the pointless sSoldier-AISoldier hierarchy
9 Years Ago
[zombies] bulletholes fade out
9 Years Ago
[zombies] less blood particles, bigger blood particles
9 Years Ago
[zombies] bodies disappear over time, bodies cant get hit by bullets anymore