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83 Commits over 31 Days - 0.11cph!

10 Years Ago
[zombies] added a variant for wall damage
10 Years Ago
[zombies] each type of ammo does diff amount of damage to walls
10 Years Ago
[zombies] walls show damage
10 Years Ago
[zombies] walls can take damage from gunshots and be removed
10 Years Ago
fix in premake script
10 Years Ago
[zombies] consolidated walls & barricades
10 Years Ago
[zombies] cancel structure if builder is given new orders
10 Years Ago
[zombies] cancel behaviour if survivor dies while building/moving to build
10 Years Ago
[zombies] changed the way built barricades look
10 Years Ago
[zombies] smoke particles while building
10 Years Ago
[zombies] survivors swing hammer while building
10 Years Ago
[zombies] survivor holds hammer while moving/waiting to build
10 Years Ago
[zombies] survivor doesnt block self when moving to build
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
[zombies] wall animates being built
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
[zombies] reselecting a survivor that is waiting to build wont prevent them building when square clear
10 Years Ago
[zombies] fixed 2 errors in Soldier class, removed temp mouse pos fix
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
[zombies] survivors wait to build if building spot is temporarily blocked
10 Years Ago
[zombies] survivors move to build position before building
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
[zombies] changed build indicator
10 Years Ago
[zombies] remove other junk too when building wall, can build on top of dead soldiers
10 Years Ago
[zombies] destroy items under a wall when building one
10 Years Ago
[zombies] cant build on top of a soldier
10 Years Ago
[zombies] started on building, tried to prevent soldiers from getting stuck when pathfinding
10 Years Ago
[zombies] changed some colors
10 Years Ago
[zombies] items disappear after awhile
10 Years Ago
[zombies] graphics for 3 ammo types, soldiers can only reload gun using appropriate ammo type
10 Years Ago
[zombies] soldiers picking up more of same type of ammo add it to stack, drop stack if picking up diff type
10 Years Ago
[zombies] added visual reloading for the rest of the weapons
10 Years Ago
[zombies] soldiers reload guns with their extra ammo, visual reloading for pistol
10 Years Ago
[zombies] right click ammo to drop half
10 Years Ago
[zombies] hud shows extra ammo count, soldiers drop ammo on death
10 Years Ago
[zombies] can drop and pick up ammo items
10 Years Ago
[zombies] changed the sight cone visuals
10 Years Ago
[zombies] exclamation effect when soldiers spot a target and alert allies
10 Years Ago
[zombies] soldiers throw their gun farther more often when they die
10 Years Ago
[zombies] bodies leave skeletons behind for a bit
10 Years Ago
[zombies] refactored out the pointless sSoldier-AISoldier hierarchy
10 Years Ago
[zombies] bulletholes fade out
10 Years Ago
[zombies] less blood particles, bigger blood particles
10 Years Ago
[zombies] bodies disappear over time, bodies cant get hit by bullets anymore