brancharcade/v0.1.5539.17786cancel
246 Commits over 59 Days - 0.17cph!
Fixed some errors when building the embedded player.
Fixed temp game assembly attempting to be deleted before game unloads when packaging to a file, causing an exception.
Fixed return type of `RectI.GetBounds()`.
[zombies] added a variant for wall damage
[zombies] each type of ammo does diff amount of damage to walls
[zombies] walls show damage
[zombies] walls can take damage from gunshots and be removed
Fixed some compilation errors for web player builds.
Removed passwords from key pairs.
Added key pairs for assembly signing.
`Lidgren.Network.dll` is no longer copied to `Unity/DevKit/Assets/Plugins`.
Switched to Mazing for deploy test.
Re-implemented resource hotloading.
Removed hardcoded path to mono used for testing.
Can now load games from script files again.
Security restrictions actually work.
Merge branch 'master' into sandboxing
Security restrictions seem to be working.
Games now load with `GameAPI.dll` and `GameHost.exe` as fully trusted, within a temporary directory created for each game host process instance.
[zombies] consolidated walls & barricades
[zombies] cancel structure if builder is given new orders
[zombies] cancel behaviour if survivor dies while building/moving to build
[zombies] changed the way built barricades look
[zombies] smoke particles while building
[zombies] survivors swing hammer while building
[zombies] survivor holds hammer while moving/waiting to build
[zombies] survivor doesnt block self when moving to build
Merge branch 'master' of arcade
Assemblies loaded by GameHost are now strongly signed.
Now using strongly named builds of `Pngcs.dll` and `Mp3Sharp.dll`.
Added rules in premake script to sign various assemblies.
Working on strongly naming assemblies loaded by the game host process.
[smash_blox] Ball now bounces non-uniformly.
Fixed mistake in demo recording logic, fixed SmashBlox demo.
Now working in the 3D arcade unity project again.
Merge branch 'master' of arcade
Fixed possible hang on game host initialization.
[zombies] wall animates being built
Merge branch 'master' of arcade
Possible fix for game host not starting using Mono.
Merge branch 'master' of arcade
Removed temp fix used when trying to get it working on linux.
[zombies] reselecting a survivor that is waiting to build wont prevent them building when square clear
[zombies] fixed 2 errors in Soldier class, removed temp mouse pos fix
Merge branch 'master' of arcade
Possible fix for game host not working with Mono.
Added `--restricted` option for the game host process to enable sandboxing.
Games are now loaded into a separate appdomain within the game host process.