715 Commits over 212 Days - 0.14cph!
ESC leaves cabinets now, instead of clicking outside screen
made a new scene for testing a single game in peace and quiet
made a new scene for testing a single game in peace and quiet
changed camera zoom distance when focusing game
changed camera zoom distance when focusing game
[ultimate_soldier] mouse aiming
[ultimate_soldier] mouse aiming
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of github.com:Facepunch/arcade
[ultimate_soldier] merged, cleaned up
[ultimate_soldier] merged, cleaned up
[ultimate_soldier] movement and some aiming
[ultimate_soldier] movement and some aiming
added NumFrames getter to Animation
added NumFrames getter to Animation
made Animation _progress a public property
made Animation _progress a public property
added Magnitude method to Vector2f
added Magnitude method to Vector2f
implemented a set for Animation.Frame
implemented a set for Animation.Frame
[memory_dungeon] message box tweaks
[memory_dungeon] message box tweaks
[memory_dungeon] cursor shows # of remaining moves in the turn
[memory_dungeon] cursor shows # of remaining moves in the turn
[memory_dungeon] player turn timing re-structured
[memory_dungeon] player turn timing re-structured
[memory_dungeon] damage floaters
[memory_dungeon] damage floaters
Merge branch 'master' of github.com:Facepunch/arcade
the commit.
Merge branch 'master' of github.com:Facepunch/arcade
the commit.
[memory_dungeon] more combat, enemy and weapon hp and death
[memory_dungeon] more combat, enemy and weapon hp and death
added int versions of Min and Max to Mathf
added int versions of Min and Max to Mathf
[memory_dungeon] enemies flip back face down after attacking
[memory_dungeon] enemies flip back face down after attacking
[memory_dungeon] started on enemy vs player attacks (and all player Items are now just Weapons
[memory_dungeon] started on enemy vs player attacks (and all player Items are now just Weapons
added an int version of Clamp to Mathf
added an int version of Clamp to Mathf
[memory_dungeon] removed the blink when item added to inventory
[memory_dungeon] removed the blink when item added to inventory
[memory_dungeon] made apples replenish hunger
[memory_dungeon] made apples replenish hunger
[memory_dungeon] inventory auto-rearranging
[memory_dungeon] inventory auto-rearranging
[memory_dungeon] items get added to ur inventory, can remove them