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715 Commits over 212 Days - 0.14cph!

10 Years Ago
[zombies] clamped camera movement, started on hud
10 Years Ago
[zombies] slightly easier to select single soldiers
10 Years Ago
[zombies] soldiers try to spread out when standing still
10 Years Ago
[zombies] soldiers spread out a bit when moving multiple at once
10 Years Ago
[zombies] enemies recalculate path when switching grid pos to find newer better paths
10 Years Ago
[zombies] spawn zombies around level
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
[zombies] fixed some pathfinding quirks when moving too close to a wall
10 Years Ago
[zombies] simplified and improved pathfinding again
10 Years Ago
[zombies] renamed war game, improved soldier movement, etc
10 Years Ago
[war] tweaked the way soldiers evaluate shots, added per-soldier accuracy attribute
10 Years Ago
[war] soldiers lose track of targets they cant see anymore
10 Years Ago
merge
10 Years Ago
[war] various tweaks
10 Years Ago
[war] can spam right click to give more explicit instructions
10 Years Ago
[war] debug text when selecting single soldier
10 Years Ago
[war] tweaked gun throwing behaviour
10 Years Ago
[war] fixed soldiers not picking up guns
10 Years Ago
[war] refactored some of enemy AI
10 Years Ago
[war] soldiers can walk diagonally
10 Years Ago
[war] camera movement, can select and order soldiers to position
10 Years Ago
[ultimate_soldier] fixed hitboxes
10 Years Ago
[current_mood] stopped removing sprite in title stage
10 Years Ago
[current_mood] added
10 Years Ago
[block_party] spike balance tweak
10 Years Ago
merge
10 Years Ago
[block_party] sfx and music
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
[block_party] added in temp sfx
10 Years Ago
[block_party] blocks death faces, time bonus for completion
10 Years Ago
[block_party] screen flow for entering high scores etc
10 Years Ago
[block_party] display score stage
10 Years Ago
[block_party] tweaked smile block graphics
10 Years Ago
[block_party] changed homing fireballs to bouncing fireballs
10 Years Ago
[block_party] added background tilemap
10 Years Ago
[block_party] overhauled colours
10 Years Ago
[block_party] colour tweaks
10 Years Ago
[block_party] title font
10 Years Ago
[block_party] stage flow, fade effect
10 Years Ago
[block_party] started on title stage
10 Years Ago
[block_party] added FloatingText class
10 Years Ago
[block_party] hold down to fall faster, tweaked player sprite
10 Years Ago
[block_party] reduced false positives when pressing block sides
10 Years Ago
[block_party] changed colours of block sides
10 Years Ago
[block_party] finished add-spikes effect for spikey block
10 Years Ago
[block_party] started on particle effect for adding spikes
10 Years Ago
[block_party] changed starting positions
10 Years Ago
[block_party] blocks get faster as phase increases
10 Years Ago
[block_party] added background and tweaked colours
10 Years Ago
[block_party] tweaked arena wall spike graphics