715 Commits over 212 Days - 0.14cph!
[zombies] clamped camera movement, started on hud
[zombies] slightly easier to select single soldiers
[zombies] soldiers try to spread out when standing still
[zombies] soldiers spread out a bit when moving multiple at once
[zombies] enemies recalculate path when switching grid pos to find newer better paths
[zombies] spawn zombies around level
Merge branch 'master' of github.com:Facepunch/arcade
[zombies] fixed some pathfinding quirks when moving too close to a wall
[zombies] simplified and improved pathfinding again
[zombies] renamed war game, improved soldier movement, etc
[war] tweaked the way soldiers evaluate shots, added per-soldier accuracy attribute
[war] soldiers lose track of targets they cant see anymore
[war] can spam right click to give more explicit instructions
[war] debug text when selecting single soldier
[war] tweaked gun throwing behaviour
[war] fixed soldiers not picking up guns
[war] refactored some of enemy AI
[war] soldiers can walk diagonally
[war] camera movement, can select and order soldiers to position
[ultimate_soldier] fixed hitboxes
[current_mood] stopped removing sprite in title stage
[block_party] spike balance tweak
[block_party] sfx and music
Merge branch 'master' of github.com:Facepunch/arcade
[block_party] added in temp sfx
[block_party] blocks death faces, time bonus for completion
[block_party] screen flow for entering high scores etc
[block_party] display score stage
[block_party] tweaked smile block graphics
[block_party] changed homing fireballs to bouncing fireballs
[block_party] added background tilemap
[block_party] overhauled colours
[block_party] colour tweaks
[block_party] stage flow, fade effect
[block_party] started on title stage
[block_party] added FloatingText class
[block_party] hold down to fall faster, tweaked player sprite
[block_party] reduced false positives when pressing block sides
[block_party] changed colours of block sides
[block_party] finished add-spikes effect for spikey block
[block_party] started on particle effect for adding spikes
[block_party] changed starting positions
[block_party] blocks get faster as phase increases
[block_party] added background and tweaked colours
[block_party] tweaked arena wall spike graphics