244,328 Commits over 3,898 Days - 2.61cph!

10 Years Ago
Updated score panels
10 Years Ago
Added Rust.Application.isQuitting
10 Years Ago
Server compile fixes
10 Years Ago
Fixed menu not hiding when creating game in editor Fixed dialog not swallowing keys Can escape out of dialogs Redesigned sleeping bag dialog Redesigned code lock dialog Code lock dialog has beeps Sleeping bag rename dialog selects input area, fills in current value
10 Years Ago
Fixed corner case properly following broader robustness testing
10 Years Ago
Actually changed the default game to `Mazing`.
10 Years Ago
removed ball from cloud scene
10 Years Ago
Switched default game to `Mazing`.
10 Years Ago
Added Prefab.LoadRandom Added GameManager.CreatePrefab overloads that take a parent transform Added RandomDecor class Made all ICullable components get removed serverside Moved mushroom prefabs to decor Added randomized mushrooms to a certain tree prefab (test)
10 Years Ago
set ball colours and ball trail colour on cloud city scene
10 Years Ago
tweaked cloud city gradient colours, added new wip skybox
10 Years Ago
Modified ball trail, court controller can now set ball colour per scene
10 Years Ago
Added `ignore` files for `CurrentMood` and `Zombies`.
10 Years Ago
Documentation updated during deployment build 64d9e865-d60f-4996-8c83-b194f2cd7ef4.
10 Years Ago
Documentation updated during deployment build 64d9e865-d60f-4996-8c83-b194f2cd7ef4.
10 Years Ago
Added and tested serialization trigger and events. Dirty as fuck though.
10 Years Ago
Merge branch 'master' into drawlines-refactor
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Merged the `BudgetBoyLine` and `BudgetBoySprite` shaders, fixing Unity batching draw calls that used different shaders out of the original render order.
10 Years Ago
Fixed corner case in atmospheric blend; pending robustness testing
10 Years Ago
Forgot early exit if no spawnable component is present
10 Years Ago
Added spawnable component to loot barrel 2 Made spawn handler log an error if a prefab does not have a spawnable component
10 Years Ago
Unity keeps modifying this
10 Years Ago
updated native dlls
10 Years Ago
Changed ParentRedirect to AIObstacleRedirect Strip some unused components from trees if clientside
10 Years Ago
[ultimate_soldier] Fixed some exceptions thrown when trying to access `Graphics.Scissor`.
10 Years Ago
Reapplied changeset 5154 to UIScene Split UI into pixel-perfect and scaled parts (required for FPS graph, testing for branding)
10 Years Ago
Fixed NREs
10 Years Ago
[zombies] simplified and improved pathfinding again
10 Years Ago
updated radiation to work somewhat properly
10 Years Ago
Backup.
10 Years Ago
Fixed leather sleeping bag missing rename dialog
10 Years Ago
Fixed serverbrowser not working
10 Years Ago
Removed some unused files from the base project folder
10 Years Ago
Fixed net_env being disabled
10 Years Ago
Fixed atlas gen compilation warnings Fixed base normal map sample in legacy terrain
10 Years Ago
Fixed RustBuild not always reporting build errors properly
10 Years Ago
EAC server update
10 Years Ago
Multi-threaded atlas generator
10 Years Ago
Files for Diogo.
10 Years Ago
Merging UI Reboot into main
10 Years Ago
merged changes from main
10 Years Ago
Prefab rebuild
10 Years Ago
protocol++ ui tweaks fixed player preview with new light modes made health/calories/hydration functional fixed time using device time
10 Years Ago
Removed duplicated fields from terrain atlas set editor
zon
10 Years Ago
Switched steering back to 3D. Fixed AIObstacleMesh collision detection.
10 Years Ago
Fixed terrain splat apply to allow arbitrary texture sizes
10 Years Ago
Rendersettings can be stored in court controller prefab and restored when loading a scene as additive
zon
10 Years Ago
Improved steering interest, danger, and obstacle intensities.
10 Years Ago
Updated phrases