4 Commits over 0 Days - ∞cph!
Glass refraction texture is already MSAA resolved, we're sampling a non MSAA image :S
Add higher level GenerateMipMaps stub to Scenesystem, that allows for more downsampling strategies
Managed generic GPU buffers
Support multidimensional arrays on vfx parser
Allow delegating color space when generating mipmaps
UI Blur with mip chain
Blur the actual mip chain, same number of fetches as doing custom bicubic fetch with mips
Glass refraction texture is already MSAA resolved, we're sampling a non MSAA image :S
Add higher level GenerateMipMaps stub to Scenesystem, that allows for more downsampling strategies
Support multidimensional arrays on vfx parser
Allow delegating color space when generating mipmaps
UI Blur with mip chain
Blur the actual mip chain, same number of fetches as doing custom bicubic fetch with mips
Managed generic GPU buffers