branchsbox/tiled-renderingcancel
9 Commits over 30 Days - 0.01cph!
Pass radius of light to shader so we dont need a sqrt operation on culling
Use 128 lights for clustered instead of 256
Double the perfomance of tiled light build job
Tiled lighting for envmaps and lighting on standard shading model 🏃♂️💨
Revert "Fix normals for valve standard shading"
This reverts commit 29c62c8422ec364a9acb104da4bc58a12e0ea8ae.
Allow for struct types in generic buffers in VFX
Properly index lighting and envmap info on tiled light buffer
https://i.imgur.com/5141J1x.png
Squashed commit of what was in master
Evaluate cubemaps and lights on compute shader
Remove constant buffer transform code
Fire tiledlightbuilder compute shader on views
Iterate shader structure for tiled rendering, remove remaints of constant buffer transforms
Allow multi dimensional arrays on VFX
Initial work for tiled light sorter
Support for 3D arrays in VFX