branchsbox/tiled-renderingcancel

9 Commits over 30 Days - 0.01cph!

1 Year Ago
Pass radius of light to shader so we dont need a sqrt operation on culling
1 Year Ago
Use 128 lights for clustered instead of 256 Double the perfomance of tiled light build job
1 Year Ago
Tiled lighting for envmaps and lighting on standard shading model 🏃‍♂️💨
1 Year Ago
Revert "Fix normals for valve standard shading" This reverts commit 29c62c8422ec364a9acb104da4bc58a12e0ea8ae.
1 Year Ago
Allow for struct types in generic buffers in VFX Properly index lighting and envmap info on tiled light buffer https://i.imgur.com/5141J1x.png
1 Year Ago
Squashed commit of what was in master
1 Year Ago
Evaluate cubemaps and lights on compute shader
1 Year Ago
Remove constant buffer transform code Fire tiledlightbuilder compute shader on views Iterate shader structure for tiled rendering, remove remaints of constant buffer transforms
1 Year Ago
Allow multi dimensional arrays on VFX Initial work for tiled light sorter Support for 3D arrays in VFX