userSam Pavloviccancel

1,819 Commits over 1,491 Days - 0.05cph!

4 Years Ago
Optimize cssbox borders with combos rather than runtime branching
4 Years Ago
Remap depth value in DoF to actual game units Merge branch 'master' of sbox
4 Years Ago
Fix buttons having wrong debug indexes on developer toolbar Reflection adjustments to testmap Fix edges on seamless reflections, needs shader recompile Remove old conflicting simple and complex shaders Recompile ocean with better seamless borders
4 Years Ago
Initial methods for border-image, stub for setting a gradient from image, set image from texture rather than URL
4 Years Ago
Make SetBackground in Styles.Set method lambda polymorphic Fix squareish round borders being incorrectly set
4 Years Ago
Fix border offsetting
4 Years Ago
Iterating on borders, change how borders are calculated to something simpler and better Finish the equation for cssbox borders that works universally Fix border alpha Remove a few pointless border tests
4 Years Ago
Split Shadow C# class into TextShadow and BoxShadow Add Layla's border test Add TextColor as dynamic parameter to ui_text vmat And also compiled object
4 Years Ago
Fix emoji edges on text Fix cssbox with mixed size border size and colors
4 Years Ago
Fix cssbox border color space Sharpern text
4 Years Ago
Return ui_text to use bilinear fetch, paint the clear color with the text color so AA will not be jagged on edges and keep sharp
4 Years Ago
Shader objects for cssbox and text
4 Years Ago
Cleanup ui_text and force custom point sampling if not rendering to world
4 Years Ago
Fix border color being in wrong color space, fix borders having aliased transition Add extra tests to borders Wip better borders Fix relative paths on the importer
4 Years Ago
Shut down previous transform texture on scenesystem shutdown
4 Years Ago
Make SDF voxelization & Sky Coverage baking an option in Hammer
4 Years Ago
Disable other rendering pipelines other than our main one
4 Years Ago
Make eyebrows use complex again so it's shading looks like before now that stuff is fixed
4 Years Ago
Fix decal rendering
4 Years Ago
Fix scenesystem skipping objects that are partially translucent
4 Years Ago
Compiled textures for citizen's eyebrows
4 Years Ago
baked lighting variant of testmap
4 Years Ago
Allow translucent and alphatest on Complex Change Citizen eyebrows to Hair shader to allow alphatest + translucency
4 Years Ago
Don't pass env map data to the extra shader data, since it's calculated elsewhere Fix translucent shadows on sunlight
4 Years Ago
Remove unused deferred materials that are spewing verbose errors Don't queue multiple threaded shader compiles and fix game unable to overwrite old shader file
4 Years Ago
Fix ingame shadercompiler reporting (null) after progress has started
4 Years Ago
Initial work on velocity buffer Merge branch 'master' of sbox Merge branch 'master' of sbox Merge branch 'master' of sbox Merge branch 'master' of sbox Merge branch 'master' of sbox Merge branch 'master' of sbox Merge branch 'master' of sbox Merge branch 'master' of sbox Merge branch 'master' of sbox Yank texture transform recycler and reallocator and clean it up greatly Bulk work of previous frame matrix information for velocity buffer with transformation textures Merge branch 'master' of sbox
4 Years Ago
Analytical antialiased borders
4 Years Ago
Avoid borders too thin
4 Years Ago
greatly optimize cssbox and improve image quality Variable border size Adjusted subpixel AA ratio, fixed a few units on cssbox, compiled shader Merge branch 'master' of sbox
4 Years Ago
Fix typo of default type on comparing DoNotCastShadows attrib
4 Years Ago
Flag the whole object to not cast shadows only if all materials are set to not cast Shader objecrts for Skin shader with SSS for static lights Merge branch 'master' of sbox
4 Years Ago
Fix assertion on calling IsVisible on updating visibility
4 Years Ago
Fix AO proxies appearing on invisible objects or out of PVS
4 Years Ago
Fix bug where whole object would not cast shadows if one material would be flagged as not castable Merge branch 'master' of sbox
4 Years Ago
Move glow stuff to Renderingpipeline rather than client Update game console compiled css with what was on dev Cleanup glow More cleanup, HDR buffers Nicer physgun glow color Glow stencil shader Reference on future steps Merge branch 'master' of sbox
4 Years Ago
Remove references to Reflex Sights Remove old SSAO Readd editor visualization shader source Keep scalable ambient occlusion code so it's convars are still referenced, even if it's stubbed out Strip out more HLVR code from our renderingpipeline ✂
4 Years Ago
Fix tools shaders
4 Years Ago
Move Sandbox.Shaders to base addon, remove test shaders
4 Years Ago
Strip SM30 and deprecated shaders strip SM40 shaders that have 50 variants Remove vr_ prefix from shaders except for actual virtual reality related shaders Compat layer for existing assets that use old shader names Remove deprecated shaders from source as well to tidy things up, we can reference them still if we need Remove prefix on source as well
4 Years Ago
Get mixed shadows working Subsurface scattering for baked lights Further cleanup lightcomponent Merge branch 'master' of sbox
4 Years Ago
Fix baked diffuse lights not appaering
4 Years Ago
Fix cascade shadows dissapearing with low FoV
4 Years Ago
Move SkyAtmosphere to it's own classlibrary
4 Years Ago
Pipe DoF stuff to pipeline through Renderingworld Trim a bunch of HLVR rendering code DevCam autofocus and bind DoF to C# Post process with DoF Merge branch 'master' of sbox
4 Years Ago
Depth of Field Refactor postprocess shader Fix offsets being wrong when reading depth on a viewport
4 Years Ago
DoF / Motion blur testing dots on testmap
4 Years Ago
Skin shader compiled objects
4 Years Ago
Fixed skin transmission on viewmodel cascade and fixed seamless envmaps on skin transmission/two lobe specular Merge branch 'master' of sbox
4 Years Ago
Testmap with a hole to test sun volumetrics