userSam Pavloviccancel

1,819 Commits over 1,491 Days - 0.05cph!

4 Years Ago
Use henyey-greenstein scattering term for more accurate volumetrics on dynamic lights
4 Years Ago
Fix CSM shadow flickering from volumetric fog
4 Years Ago
Skin shader compiled objects
4 Years Ago
Use classic cubemap fetch for two lobe specular, they are usually rough Volumetric fog shader object without ghosting
4 Years Ago
Disable temporal reprojection from volumetric fog
4 Years Ago
Draw water stuff just before drawing translucents
4 Years Ago
Add SceneLayer to ModelEntity Merge branch 'master' of sbox
4 Years Ago
Put WaterSea on water scenelayer
4 Years Ago
Organize scenesystem definitions, start binding ISceneLayer Add per-basemodelentity scenelayerid and bind it Tiny adjustments to CreateRawModel Handle Water layers, assign custom scene layer ids
4 Years Ago
Cleanup and add option to fade to global cubemap if out of bounds Fix seamless cube bounds
4 Years Ago
Disable screen aligned triangles for now and make water wave happen at the center rather than pointing up
4 Years Ago
Fix 2 lobe speculars Add NumEnvMaps to shader part of the constant buffer
4 Years Ago
Pass number of envmaps to the shader D_VIEWMODEL_PASS combo was accidentally set on VS rather than PS Seamless cubemap blending Add two lobes and cloth support to smooth cubemap transitions Normalize cubemaps to maintain appropriate specular/diffuse balance Merge branch 'master' of sbox
4 Years Ago
Add viewmodel combos to shaders that would be used in viewmodel Fix met crashing when loading a material with invalid sshader Move light management stuff to C++
4 Years Ago
Use Core Post_Process.vfx code instead of the one from HLVR
4 Years Ago
Fix wack fisheye lens appearing
4 Years Ago
Adapt sunLightObjNative to definition change
4 Years Ago
Implement conversion from Angle to forward Vector3 and vice versa Finish base API for Light SunLight base for directional light Light cleanup Cbasemodelentity def cleanup Fix light types Merge branch 'master' of sbox
4 Years Ago
Implement RecalculateDerivedValues and boilerplate in C# Move lighttype enum to engine, document light and iterate it a bit Merge branch 'master' of sbox Typo
4 Years Ago
Move D_VIEWMODEL_PASS combo to specific shaders rather than having it in a shared fxc Update shaders objects with self shadowing viewmodel Merge branch 'master' of sbox
4 Years Ago
Nuke lightglue Fix assertion when creating dynamic point lights Wip light binds Merge branch 'master' of sbox
4 Years Ago
Update AO proxies in some objects that were rescaled Simple outline shader Disable depth prepass for viewmodels
4 Years Ago
Pass offset in ao proxy downsample viewport to fix AO being broken in scaled Merge branch 'master' of sbox
4 Years Ago
Viewmodel shadows 🔫👥 Add HideInFirstPerson sceneobjectflags and filter these out when drawing the viewmodel cascade instead of using a culling frustum Merge branch 'master' of sbox
4 Years Ago
Fix typo
4 Years Ago
Handle GlowState if it's in an invalid state when setting GlowActive Merge branch 'master' of sbox
4 Years Ago
Bind and implement glow Change signature Merge branch 'master' of sbox
4 Years Ago
Fix assert on submitting depth resolve by passing correct info Refactor how cascade textures are calculated to make it easier to later expand with extra cascade passes
4 Years Ago
Fix bug where CViewSetup was being unable to be resized properly Delete a bunch of HLVR rendering code we don't use
4 Years Ago
Update groups with dependents of scenesystem changes Merge branch 'master' of sbox
4 Years Ago
Refactor and add viewmodel depth prepass Don't override far planes in viewmodels so it outputs consistent depth Pass View to Pixel Coordinates matrix Pass D_VIEWMODEL_PASS dynamic combo to viewmodels Add screenspace_raytrace shader header
4 Years Ago
Unbind light entities
4 Years Ago
Add LightShadowMode enum Merge branch 'master' of sbox
4 Years Ago
Add LightGlue Split lightentity into a header Update LightGlue Bind LightGlue definitions Bind stubs for LightEntity, LightSpot, Ortho, Directional and Env
4 Years Ago
Atmosphere, stars, sky, temp rebind skyatmosphere to env_sky, bind SetSkyLighting
4 Years Ago
Add stub for sbox_sky shader Add GetCurrentSceneWorld() to GameGlue Bind CSceneSkyboxObject, SceneSystem and stub for CSceneLightObject SunLightManager and SceneWorld Add SkyboxObject to Sandbox.Game Add C# reimplementation of env_sky Stub for env_sky_atmosphere
4 Years Ago
Fix flickering on box probes
4 Years Ago
Add AO Proxies to a bunch of Citizen props
4 Years Ago
Modify AO proxy shader for boxes to use better analytical solution that more closely resembles ground truth
4 Years Ago
Add vrad to sbox_game vpc Add visual progress notification to shader compilation Make shader compilation not hang the main thread Add notification callback to vfxcompile Add structure enumerating extra information in Light Probe Volumes Bake SDF and lay foundations to bake sky coverage in vrad3
4 Years Ago
Finish cheap ocean shading, update test_water vmat
4 Years Ago
Iterate on water, start shading it Merge branch 'master' of sbox
4 Years Ago
Fix auto shader compiler not working on addons
4 Years Ago
Water, WaterSea and WaterVolume Add TransmitState to managed Add TransmitState to Entity Re-enable Material.Create, let me know later why I shouldn't do this yet Merge branch 'master' of sbox Don't bind UpdateTransmitState since that's implicit Fix shader compiler progress spewing beyond 100% on consecutive compiles Gotta reinitialize these too Set custom material name on CreateRawMaterial Update shadertest map Update construct blockin with better computed lighting Add stub for Sbox VSCode extension Iterate on water Update gitignore Unbind Set/GetTransmitState, redundant as there is TransmitType Add sbox_water shader and screen aligned planes Warn when a shader file is empty when processing it Update test_water with our sbox_water shader Remove old code from WaterSea and WaterVolume Fix projection on sbox_toolgunball looking weird Merge branch 'master' of sbox
4 Years Ago
Add compiled version of construct blockin with water
4 Years Ago
Update generated css files for console to fix resize indicators and responsiveness Add test_water.vmap Merge branch 'master' of sbox
4 Years Ago
Remove unused variable
4 Years Ago
increase aoproxy size for boxes a little bit Add CompileShaders and AllowDynamicShaderCompile to MaterialSystem2 interfaces, add method to compile single shader Add EShaderState Implement EShaderState rather than just bValid and show uncompiled shaders on shader list, compile them when selected Run ShaderCompile_CompileShaders method rather than the mat_compileshaders concommand Fix bug where met would think dynamic shader compiler would be enabled by simply VfxDll being loaded Implement ShaderCompile_CompileShaders() for a single string Merge branch 'master' of sbox
4 Years Ago
Add AO proxies to a bunch of Citizen props
4 Years Ago
Double the length of aoproxy distance calculation