71 Commits over 366 Days - 0.01cph!
Locker adjusted textures and LOD published
brickvent texture and material adjustment
Merge branch 'main' of sbox-assets
brickvent decals texture update and adjustment
flashlight adjustments brickvent decal files
Flashlight and material stack asset updates
Flashlight asset scene implementation
construction material stack assets
Material stacks and weapon crate stack asset setups
weapon crate with dry grass, bodygroups, skins and setup for asset party
Weapon crate textures and mesh setup
Weapon crate texture update
Generator mesh normal fix
material stack and watertote update and addition
Larger plank stack addition and upload
generator, van interior and damaged van, bollard and watertote scale adjustment
Added generator dev model
interior to Van
Damaged version of van in accordance with concept
Water tote large version
adjusted Bollard height to fit concept and grid
van blockout update interior and door
material stack meshes
Merge branch 'main' of sbox-assets
smaller weapon crate asset updates
Vehicle scale adjustments and submission
tyre scale fix and stack addition
Shipping container scale fix
Truck carriage additions mesh
Truck, Container, Tyre and tote Dev assets
dumpster dev meshes update and addition
Forklift and Dumpster blockouts
Small grenade scorchmark
Merge branch 'main' of sbox-assets
vehicle dev meshes standard car addition
bollard and cone file check in
Crate and crate stack dev
Merge branch 'main' of sbox-assets
Ladder dev files
crate_dev mesh setup check-in
Flourbag prop added to packaged food
wild grass billboards test files and setup
packaged food texture fix and asset party setup
packaged food finished textures
packaged food pre brand checkin