62 Commits over 243 Days - 0.01cph!
weapon crate with dry grass, bodygroups, skins and setup for asset party
Weapon crate textures and mesh setup
Weapon crate texture update
Generator mesh normal fix
material stack and watertote update and addition
Larger plank stack addition and upload
generator, van interior and damaged van, bollard and watertote scale adjustment
Added generator dev model
interior to Van
Damaged version of van in accordance with concept
Water tote large version
adjusted Bollard height to fit concept and grid
van blockout update interior and door
material stack meshes
Merge branch 'main' of sbox-assets
smaller weapon crate asset updates
Vehicle scale adjustments and submission
tyre scale fix and stack addition
Shipping container scale fix
Truck carriage additions mesh
Truck, Container, Tyre and tote Dev assets
dumpster dev meshes update and addition
Forklift and Dumpster blockouts
Small grenade scorchmark
Merge branch 'main' of sbox-assets
vehicle dev meshes standard car addition
bollard and cone file check in
Crate and crate stack dev
Merge branch 'main' of sbox-assets
Ladder dev files
crate_dev mesh setup check-in
Flourbag prop added to packaged food
wild grass billboards test files and setup
packaged food texture fix and asset party setup
packaged food finished textures
packaged food pre brand checkin
packaged food - cans branding texture update
Merge branch 'main' of sbox-assets
packaged food - cans update
food packaging - canned food, updated scale, pre 2D final texture pass
watering can collision and scale update
wateringcans LODs and vmdl setup for all meshes and final textures added
Watering cans, final textures and masks and LOD0 setup
Watering can plastic and metal mesh and texture for editor