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268 Commits over 275 Days - 0.04cph!

10 Minutes Ago
Stop "Create Sound Event" pranking people by opening to the wrong directory, resolves Facepunch/sbox-issues#7421
Today
Add support for custom specialised asset pickers per-resource type via AssetPickerAttribute Add SimplePicker, use for shaders until we get something better so that's not awful to use https://files.facepunch.com/solw/2025/January/20_13-12-GentlePinkriverdolphin.png
7 Days Ago
Unbreak asset inspectors for some resource types, resolves Facepunch/sbox-issues#7382
7 Days Ago
Add 'jump to code' asset inspector toolbar shortcut for custom resource types Swap dead wiki page link for docs url Use [IconName] for PrefabFile.MenuIcon Custom resource types will inherit custom editors of base types if they've not got one Can drag/drop files and folders onto path widget segments to copy/move there
8 Days Ago
Update qt for windows drag/drop cancel crash fix More IsValid safety checks for drag/drop events
11 Days Ago
Gradient editor: add buttons to select next/previous point without pixel picking faff Gradient editor: clear point selection when whole gradient changes, make reverse work properly aha Gradient editor: Tweak point drawing for better legibility Clamp point location to 0-1 when adding to gradient
11 Days Ago
Gradient editor: add shortcuts to reverse, distribute points evenly, clear to white
11 Days Ago
Add presets to gradient editor, ux improvements https://files.facepunch.com/solw/2025/January/10_14-37-SolidUintagroundsquirrel.png Prevent gradient editor colour points having alpha value Support photoshop-style sampling of gradient color under cursor https://files.facepunch.com/solw/2025/January/10_15-21-RemorsefulAsianlion.png Fix being able to create new gradient point with a negative location Add context menu to GradientControlWidget
13 Days Ago
Add optional count badges to TabWidget tabs Asset Inspector: always show ref/usage tabs, allow flexible preview sizing Save asset browser filters/search between sessions, resolves Facepunch/sbox-issues#7247
13 Days Ago
Managed compiler also includes currently unrecognized asset paths as references, so they can be populated later Fixes incomplete dependencies list for resources, uploader missing required cloud assets, etc. Show still unrecognized asset paths in reference/asset list without errors
14 Days Ago
Doh lets always subscribe Terrain OnTransformChanged
15 Days Ago
Saving prefab session reloads cached prefab scene, resolves Facepunch/sbox-issues#7307 File > Open menu supports opening prefabs too
32 Days Ago
Changing Terrain.MaterialOverride updates mesh if it exists, Facepunch/sbox-issues#7180 Update Terrain buffer when transform changes, resolves Facepunch/sbox-issues#7192
32 Days Ago
Fix save/save as not working as expected with prefabs, default to location/filename of existing source if one exists Tweak editor File menu, make actions more context aware/prevent in dodgy circumstances Improve readability of File > Open Recents menu, show correct icons for type
33 Days Ago
Asset browser: Combine file and asset context menus, make non-asset context menus not useless Show code editor title for 'Open in X' code file context menu Rename/duplicate uses full file names (including extensions) for non-assets because that's handy Fix typo
33 Days Ago
Fix AssetPicker NRE
33 Days Ago
GameObjectNode does TreeNode.HasChildren, resolves Facepunch/sbox-issues#7167
35 Days Ago
Searching by filename with extension will test correctly with assets too, fixes Facepunch/sbox-issues#7174 Navigate to project root instead of selecting engine asset when ShowBaseContent is disabled, fixes Facepunch/sbox-issues#7175 Move 'Show Base Content' toggle to asset browser toolbar so people stop acting like I've stolen their car keys https://files.facepunch.com/solw/2024/December/17_16-46-AquamarineHound.png
40 Days Ago
Use Widget.Hidden for ControlSheetRow conditional visibility, avoids flicker on populate
43 Days Ago
Treat base content paths as Asset-type locations
43 Days Ago
Fix error when renaming uncompiled asset, fixes Facepunch/sbox-issues#7130 Renaming an asset in the Asset Browser immediately registers the new asset, fixes Facepunch/sbox-issues#7134
46 Days Ago
Proper object.Equals overrides for AssetBrowser entries Asset browser: fixes for thumbnails not displaying/regenerating properly
47 Days Ago
Use custom Qt styling/preferences in Launcher as well Launcher: this is a sort not a filter so don't call it one Move DefaultProjectLocation from editor cookie to launcher cookie, since we stopped saving that at some point Fix project location label being squished
47 Days Ago
Make sure we're correctly registering a resource or promise from Asset.LoadGameResource, resolves Facepunch/sbox-issues#6952 Tick FileWatchers after compiling all assets on startup, resolves Facepunch/sbox-issues#6635
48 Days Ago
Tweak wording on External Changes dialog to make it more clear what the options are Only ever show one External Changes dialog for a scene
48 Days Ago
Bring back external changes detected dialog, move to interface event Assets added at runtime can be loaded into promises/missing resources again Move prefab instance reload logic out of ResourceLoader Clear selection when reloading SceneEditorSession
49 Days Ago
Grey out tool buttons when disabled Fix asset picker when selecting cloud maps
50 Days Ago
TextEntry: Prevent brief caret selection of placeholder text, fixes Facepunch/sbox-issues#7087 Tweak TextEntry selection behaviour to match modern browsers
53 Days Ago
Show PanelComponent source location in UI Panels heirarchy UI Panels: fix deselection not clearing selected panel UI Panels: fix element nodes not updating when changed Optimise comically slow processing logic when pasting into TextEntry (several seconds -> low ms), Facepunch/sbox-issues#6938
53 Days Ago
Fix NRE on editor shutdown
54 Days Ago
Do TextEntry placeholder without a separate label, simplifies and makes placeholders/prefix/suffix all play nicely together also fixes Facepunch/sbox-issues#7060 Add support for caret-color css property, default to text color Tweak caret appearance, avoid nasty subpixel blur
55 Days Ago
Scene view: disable gizmo interactions while doing camera movement
55 Days Ago
Stop PathWidget fighting back in LineEdit mode and selecting the whole text, fixes Facepunch/sbox-issues#6869
55 Days Ago
Smite harmless "unknown tool window" warning from tool window trying to cleanup after itself
55 Days Ago
Scene Overlay: unsubscribe from event properly
55 Days Ago
Try to make SceneOverlayWidget size/position updating a bit more foolproof Add cloud browser to default editor layout
56 Days Ago
Creating new non-asset registers entry and opens rename properly, fixes Facepunch/sbox-issues#7001 Don't let creating new resources be blocked by not yet having a compiled version on disk, fixes Facepunch/sbox-issues#6991
57 Days Ago
Asset Browser: Everything location excludes cloud cache, non-project assets when 'Show Base Content' is disabled Asset Browser: only hide compiled versions of source files when they both would have been shown under the asset filter (don't hide .sounds because we have a .wav etc) Remove any existing package files when updating to new cloud asset version
60 Days Ago
Asset Browser: Show 'Open File Location' in context menu when searching too Asset Browser: Disable flat/recursive toggle button when searching or in meta location
60 Days Ago
Give each scene dock a unique name and fix load order so we maintain layout positions Move window layout to project cookie, will fallback to importing from editor cookie for now
2 Months Ago
Fix [Button] not showing in asset inspector, resolves Facepunch/sbox-issues#6985
2 Months Ago
Fix asset browser NRE, default location stomping cookied path Disable undo/redo menu buttons when there's no active editor session
2 Months Ago
Remove unused asset browser node type
2 Months Ago
Fix 'cut component' not being undoable, Facepunch/sbox-issues#6949
2 Months Ago
Fix warnings
2 Months Ago
Asset Browser: streamline navigation flow Asset location presentation tweaks, improved path handling Initial path widget width because it starting off small is so very annoying
2 Months Ago
AssetBrowserLocation tracks location type (code, assets etc) Create asset menu is context-specific to the location type, creates in place and opens rename flyout instead of using system dialog Unify usage of AssetBrowserLocation and its presentation/directory/hiding logic Asset Browser: Improve navigation outside of project tree Path widget only displays what can fit instead of freely growing, hide rest behind flyout
2 Months Ago
Stop reloading cookies, history etc whenever the asset browser becomes revisible Move project-aware location logic to AssetBrowserLocation, special cases for Core/Citizen, use root title in path widget Refresh asset browser sidebar, hide built in content behind 'Show Base Content' toggle FindProjectByDirectory prefers closest match in case of nested project paths (eg libraries) Disable ShowBaseContent by default Fix long FolderNode labels getting cut off early Selecting sidebar node for current location works with all node types
2 Months Ago
Make editing BaseItemWidget/ListView contents thread safe Thread asset browser populate, remove arbitrary and teeny weeny MaxFiles cap 'everything' location shows more than just up to the As now, search/type filtering works as you'd expect Fix path/search widgets not updating correctly for meta locations Fix NRE
2 Months Ago
Support for @ key razor attribute, Facepunch/sbox-issues#4103