userSol Williamscancel
reposbox-deathmatchcancel

27 Commits over 31 Days - 0.04cph!

48 Minutes Ago
Crossbow pickup gives you the crossbow, up starting ammo
56 Minutes Ago
Build killfeed entries thru code, show icons for headshots Killfeed suicide icon Killfeed explosion icon
1 Hour Ago
Swap some weapon icons for consistency/readability Health/armour pickup sfx Don't spatialise our pickup sounds
3 Hours Ago
Add Explosion.SpawnEffect Give all explosions scorchmark decals, triplanar mapping Add cleardecals cmd
5 Hours Ago
Crank up gluon beam damage, do first inflict tick immediately
5 Hours Ago
Discard ShootEffects if the player's already dead
Today
Show scoreboard ping in ms
Today
PlayerData.Ping pulls from Connection.Ping instead of syncing from host now we can do that Steamline OnDeath events a bit, highlight killfeed events involving us Discard TraceAttack if the player's already dead
Yesterday
HostSync HasLongJumpModule Trigger long jump on IPlayerEvent.OnJump
Yesterday
Untangle hornet projectile firemode, fix player targeting Spit out little fishes from my big fish Disable hornet projectile collision sounds
Yesterday
Fix crossbow projectile not dealing damage, better handling for projectile clientside hitmarkers Rename Projectile.Explode -> OnHit Move hardcoded projectile/particles collision ignore to collision rules
Yesterday
Do hornet damage on host Tweak hornet bounce math, prevent phys from changing orientation Give hornet some stupid and wet sounds, fix alt fire Track projectile owning player, ignore collisions based on that and not time
Yesterday
Add Sandbox.Diagnostics global using Inflict damage thru IDamageable.Damage extension, complain when we're doing silly things Run fall damage on host Do explosives on host We don't want to Broadcast this
Yesterday
Perform gluon damage at intervals, not every frame (!) Add infinite ammo cvar (sbdm.infammo) Add BaseCarryable.OnEquipped/OnHolstered so that's more obvious Streamline gluon networking, don't rpc the beam fx let everyone update that on their end
Yesterday
Refactor item pickups, streamline logic/validation Fix hornetgun using rpg AmmoResource Disable pickup collider when not active Smite GiveHealth/GiveArmour Just rpc PickupNotice to the owner
2 Days Ago
Snip dodgy GetHashCode override, make sure inventory slots are rebuilt when contents change
2 Days Ago
Stop gluon fx, gauss chargeup on disabled not destroy
2 Days Ago
Use PlayerData.All when spawning players on StartGame, some may be connected but not yet active
2 Days Ago
Disable gluon beam shadows Prevent negative gluon beam length
3 Days Ago
Stop gluon gun white noise machine Gluon hitmarkers
3 Days Ago
Add godmode cmd Hornet gun: hitmarkers on projectile explode
3 Days Ago
Snip 2nd collider on ejected 9mm casings, reduce lifetime to 10s
15 Days Ago
Fix exception when bots pick up weapons Swap !IsProxy && !IsBot checks for Player.IsLocalPlayer Don't show bots hitmarkers on my screen
15 Days Ago
Fix dict key exception
15 Days Ago
Replace SteamId usage with PlayerId (unique per connection and bot), streamline spawning logic Don't draw bots hud vitals on my screen Just reference PlayerData instead of keeping two copies of all this, looking it up etc Tidy up death logs, don't double up
20 Days Ago
Toggleable weapon autoswitch when picking up something better #92 (player.autowepswitch cvar)
21 Days Ago
Fix NRE when killing self InventorySlot IsValid check Shotgun uses correct muzzle transform