userSol Williamscancel
reposbox-deathmatchcancel

81 Commits over 59 Days - 0.06cph!

7 Days Ago
Just do this for now
7 Days Ago
Delete NetExtensions.cs
7 Days Ago
Simplify tags usage
9 Days Ago
Coffins inherit velocity, rotation Gauss: remove minimum charge time, expose jump force/charge power curve, alt fire will also switch away if out of ammo
9 Days Ago
Stop gluon getting put away when you try shooting before it's fully pulled out
9 Days Ago
Add shock damage type, sound Prevent damage sounds from stacking Damage indicators use focal point so the bearings are a bit more readable when close up Count trigger_hurt deaths as suicide
9 Days Ago
Bot tasks use GameObject.EnabledToken
9 Days Ago
TriggerTeleport has include/exclude tags Update test scene with all items, weapons, gameplay stuff Adjust wonky gizmos Standardise item pickup pivots on the ground
13 Days Ago
Gauss ammo pickups weren't giving anything Simplify, tidy up pickup notices More UI cleanup Size up nameplate instead of scaling, makes text sharper Show nameplates for bots
13 Days Ago
Kinda weird to highlight our death messages in the feed actually? Adjust damage taken sfx volume, randomise pitch a smidge
13 Days Ago
Rats tweaks: visuals, movement/throwing, add lunge cooldown Rats: trim death sounds into randomised clips, explode into fluff Rats: weight roam location picking vaguely in the direction it's facing Fix busted prefab variables
13 Days Ago
Fix Damage.Radius NRE
14 Days Ago
Hook up AttackStart/End weapon events for continuous attacks, attack_hold anim param We can just sync beamTarget
14 Days Ago
Weapons are unswitchable if they're empty and we can't also reload it
15 Days Ago
Rename autowepswitch cvar to match all the others (now sbdm.autoswitch)
15 Days Ago
GameSettings -> GamePreferences GameConfig -> GameSettings Add fast weapon switch pref (sbdm.fastswitch)
17 Days Ago
Fix SatchelChargeWeapon NRE Scoreboard.OnPlayerClick safety
17 Days Ago
Add gameplay prefabs to gameobject create menu
20 Days Ago
Fix NREs, tweak asserts
21 Days Ago
Adjust damage indicator, bin the vtex Tweak hud element layout when scaling Interactable scoreboard, player popup with social options Comical crossbow impact sound
22 Days Ago
Bump this down here
22 Days Ago
Prevent auto-switching away from weapons in use (cooking grenade, charging gluon, etc) Gauss gibs when charged up (dealing > 70 dmg)
23 Days Ago
Draw radial damage indicators with a single textured quad
23 Days Ago
Looks like Player.Controller is sometimes null, try to catch more info as to why
24 Days Ago
Network crossbow explosive bolt fx Fix crossbow scope tunnel vision, move to command list, draw under hud
24 Days Ago
Enable trigger collisions between playercontroller and projectile
24 Days Ago
Fix wrong transform on crossbow stuck bolt Ping is in ms now
27 Days Ago
Let us do custom tags for damage traces, make gluon gib Make explosives great again, only let map geometry block our los trace who left this here
27 Days Ago
Fix localised damage (restore playercontroller tag and rules for player colliders)
27 Days Ago
Adjust crossbow explosion fx positioning Zoom crossbow scope a bit more Call rpg ammo Rockets
27 Days Ago
Crossbow: shooting while aiming does a raycast attack Crossbow: primary bolt is explosive Sparky bolt impact Smaller explosion for crossbow bolts Crossbow: decrease time between shots, use clips
27 Days Ago
Scale sensitivity when zooming crossbow proportionally
27 Days Ago
Use same autoreload/dryfire logic everywhere who left this here SwitchAway avoids empty weapons
28 Days Ago
Hornet: decrease lifetime (4 -> 3) and damage (16 -> 10), make targeting more direct (avoid orbiting), fish die/munch sounds, fish are killable! Fix gluon splash damage not being attributed to the killer Increase nametag panel size, text-overflow
28 Days Ago
Move killfeed further up Use vertical fov Scale hud for screensize Position chat consistently Gluon beam does splash damage Trigger network refresh when taking pickup
29 Days Ago
Do sprays on host
29 Days Ago
Move shot tracers to separate event, only do those for ranged attacks not melee or projectiles etc Give IWeaponEvents more eventy names
29 Days Ago
Make grenade trails look not like fishes Fix mp5 grenades on a wonk
29 Days Ago
Autoswitch will also trigger if you've just picked up ammo from a coffin/weapon pickup Stop giving more ammo than we're meant to for clipless weapon pickups
29 Days Ago
Don't autoswitch to a weapon we've got no ammo for
31 Days Ago
Player.EquipBestWeapon won't switch away from the equipped if it's the best
31 Days Ago
Destroy our existing corpse object not the component
31 Days Ago
IKillIcon for mp5 explosives Fix ShouldSwitchWeapon NRE
31 Days Ago
Satchel Charge: discard TriggerExplode if the player's already dead
31 Days Ago
Fall damage killfeed icon Log on fall damage Append any damage tags to kill message logs
31 Days Ago
Adjust tripmine damage falloff a bit
31 Days Ago
Tripmine/grenades switch away when you've used the last one
31 Days Ago
Make sure we're still sending these reliably Always show pickup notices, use different message format for throwables etc Pretty up ammo display names Move Take to PlayerInventory, use same feedback pickup events as fresh pickups
34 Days Ago
Throw satchels on host
34 Days Ago
Don't try to do killfeed on dedicated server Discard ThrowProjectile if the player's already dead