2 Commits over 0 Days - ∞cph!
Combine turn and game manager
Add tile place and bag sounds
Fix committed tiles not syncing correctly, other players' active tiles showing up in validation
This is all pretty awkward and overkill in hindsight
Fix remote player rack consume/replace interactions
Current player can stomp another player's uncommitted tile and return it to their rack
Tidy tile dragging behaviour
Completely hide tiles that're being dragged
Remove unused inputs
Basic board scrolling
Basic procedural board gen, configurable sizes
Style centre square differently