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287 Commits over 306 Days - 0.04cph!

4 Months Ago
Always update the path widget even if it's not a real location
4 Months Ago
Fix asset browser not saving to cookies, bring back history cookie logic (this is all in the project cookie now too)
4 Months Ago
Restore fix for dragging in installed cloud assets, resolves Facepunch/sbox-issues#6703
4 Months Ago
Stick 'New Component' at the top of component picker flyout, Facepunch/sbox-issues#6670 Add clear button to component flyout search Use custom JsonSerializerOptions when grabbing whole scene undo snapshot
4 Months Ago
Prevent MapInstance on clients from binning received network objects, Facepunch/sbox-issues#6669
4 Months Ago
Fix NRE in SceneEditorSession.Resolve when an unsaved scene/prefab session is open, Facepunch/sbox-issues#6594
4 Months Ago
Fix adding new cloud asset ServerPackages sometimes causing silly hang
4 Months Ago
Disable new cloud packages stuff while I work out why that breaks shit sometimes
4 Months Ago
Add "new" cloud asset refs to ServerPackages table when hosting a game from editor Adding cloud assets will now work in clients without having to publish/upload your project (Facepunch/sbox-issues#6598)
4 Months Ago
Add SerializedProperty IsPublic, IsField, IsProperty Only show properties in GameResource inspector that'll actually be serialised, Facepunch/sbox-issues#6656
4 Months Ago
MapInstance explicitly fails when trying to load scenemaps, fallback to configured map when map arg isn't valid - Fixes case where an uploaded scenemap containing a MapInstance (mis?)configured to pull from launch args, would try to load itself and fall apart, Facepunch/sbox-issues#6620
4 Months Ago
Show unambiguous ident subdirectory path in project creator window, resolves Facepunch/sbox-issues#6609 Bring back automatic default project names (My Project 1, 2 etc) now we use idents for project subdirs (and have for ages) Smite the random third-party cloud references in core assets
4 Months Ago
JsonIgnore Resource.IsValid
4 Months Ago
Attempt to include map vpks as LargeNetworkFiles, Facepunch/sbox-issues#6573
4 Months Ago
Bump up log level of native warnings
4 Months Ago
Print more user friendly error when we try and fail to load vpk of an uncompiled map, don't piss out searchpath debug anymore Show inspector hint when an assigned map is uncompiled https://files.facepunch.com/solw/2024/October/09_19-20-JumpyOropendola.png
4 Months Ago
Move server package list to networked StringTable, sync to clients/late joiners when host mounts packages, resolves Facepunch/sbox-issues#6529 Obsolete unused MountAsnc, IsMounted params Catch ServerPackage download exceptions and flag download as errored
4 Months Ago
Fix NRE updating recent scene list
4 Months Ago
Include new .sbox/cloud directory as build map cmdline -searchpaths arg
4 Months Ago
Renaming assets now lets you just change capitalisation, resolves Facepunch/sbox-issues#6564
5 Months Ago
Fix crash from drawing SceneObject with an override but no mesh material, resolves Facepunch/sbox-issues#6553
5 Months Ago
Always trigger native asset reload when files are added or deleted while in editor - Fixes cases of error/fallbacks being used until a restart when a resource is added or a package updated. - Deleting resources will now also update to accurately show fallbacks for most types.
5 Months Ago
Save viewport settings to project cookie instead of global editor cookie Fix scene view cookie not always correctly saving Scene view: Save 2d zoom per-scene alongside camera position/rotation Scene view: Save Layout to project cookie
5 Months Ago
Move project cookies to .sbox/ Move asset thumbnails to .sbox/ Fix some cloud package thumbnails getting unnecessarily downloaded Stick cloud/local asset thumbnail cache on different paths so these can't conflict
5 Months Ago
Capitalise code folder in game minimal template, resolves Facepunch/sbox-issues#6331
5 Months Ago
Add addon .sbox/ to gitignore
5 Months Ago
Catch possible NRE Expanded logging for cases where Package.FetchAsync can fail Don't bother with cloud stuff if the backend isn't available Attempt retries when failing to save asset metadata
5 Months Ago
Cloud asset tweaks (#1666) (.sbox folder, version-pinning fixes, manual update flow, searchpath prio fix)
5 Months Ago
Update these to check the new cloud path Logging non vs versioned idents as a conflicting version is dramatic and actually I don't care, we'll use the versioned one anyway
5 Months Ago
Replace .source2/ with .sbox/ Revert "Redownload package manifests if they're dodgy instead of breaking a download" This reverts commit 4ea8058ad72c4c3a9c9d2c29e0c76f78d1a9edcc.
5 Months Ago
Make sure we've got the right package version installed, update if not Bin global tools package cache, replace with per-project store Redownload package manifests if they're dodgy instead of breaking a download Fix pinned version # getting dropped when installing package Prevent trying to install different versions of the same package Add manual cloud asset updating Update asset package refs when updating dependency, fix when broken (yuck) Basic 'in project' filter for installed cloud assets, show as asset location Check revision matches when we're checking for an installed package at a specific # Don't redownload a package we've already got installed Catch possible NRE This isn't needed anymore Add .source2/ to gitignore template If package is on disk just use asset directly when dragging into scene Update existing refs in GameResources when updating package Normal GameResource processor uses versioned idents too Consistently sort reference lists alphabetically so diffs aren't so mental to read Only update references inside project assets folder Avoid walking into a LoadResource exception, we don't really care that much Differentiate between persistent and preview contexts when fetching cloud assets, only update references for persistent installs Show remote/latest version info, incl version id, in PackagePopup
5 Months Ago
Razor @namespace doesn't want a trailing semicolon
5 Months Ago
Fix ComponentSheet filtering out methods
5 Months Ago
Mark unsaved changes for all scene edits again Add File > Close Project shortcut to quit and return to launcher
5 Months Ago
Update existing refs in GameResources when updating package Normal GameResource processor uses versioned idents too Consistently sort reference lists alphabetically so diffs aren't so mental to read Only update references inside project assets folder Avoid walking into a LoadResource exception, we don't really care that much Differentiate between persistent and preview contexts when fetching cloud assets, only update references for persistent installs Show remote/latest version info, incl version id, in PackagePopup
5 Months Ago
Only append quotes to clipboard text when pasting into property where it's not already likely valid json, resolves Facepunch/sbox-issues#6496
5 Months Ago
Differentiate between cloud vs missing map in inspector
5 Months Ago
Make Resource IValid, not valid when not yet loaded/missing Replacing deleted assets is treated as new, triggers reload events properly Deleting/replacing prefabs updates instances in open scenes Prefabs: register promise for missing source files, update inspector UI to show missing Add chunky mode to ResourceControlWidget
5 Months Ago
Make sure resources created from native keep their correct path even when using fallback (error.vmdl etc) Make missing resource references more obvious in inspector https://files.facepunch.com/solw/2024/September/23_14-27-LawfulPika.png
5 Months Ago
Catch possible NRE This isn't needed anymore Add .source2/ to gitignore template If package is on disk just use asset directly when dragging into scene
5 Months Ago
Make sure we've got the right package version installed, update if not Bin global tools package cache, replace with per-project store Redownload package manifests if they're dodgy instead of breaking a download Fix pinned version # getting dropped when installing package Prevent trying to install different versions of the same package Add manual cloud asset updating Update asset package refs when updating dependency, fix when broken (yuck) Basic 'in project' filter for installed cloud assets, show as asset location Check revision matches when we're checking for an installed package at a specific # Don't redownload a package we've already got installed
5 Months Ago
Fix pinned version # getting dropped when installing package Prevent trying to install different versions of the same package Add manual cloud asset updating Update asset package refs when updating dependency, fix when broken (yuck) Basic 'in project' filter for installed cloud assets, show as asset location Check revision matches when we're checking for an installed package at a specific # Don't redownload a package we've already got installed
5 Months Ago
Make sure we've got the right package version installed, update if not Bin global tools package cache, replace with per-project store Redownload package manifests if they're dodgy instead of breaking a download
5 Months Ago
Better handling for prefab variables that aren't hooked up to anything, Facepunch/sbox-issues#6116
5 Months Ago
Always do vmdls as a large network download, Facepunch/sbox-issues#6181
5 Months Ago
Set the GameEditorSession as active when tabbing to game view in playmode, resolves Facepunch/sbox-issues#6393
6 Months Ago
Oops bring back wrapping on normal labels
6 Months Ago
Added scroll support to single-line TextEntry, will now scroll to caret/selection when confined by layout, Facepunch/sbox-issues#6274 https://files.facepunch.com/solw/2024/September/06_19-10-DeterminedFlycatcher.mp4
6 Months Ago
De/serialize missing mixer settings, disable spatialization on Music/UI mixers by default again, Facepunch/sbox-issues#6092
6 Months Ago
Fix wonky drag snap when using mesh tools in a 2d view, Facepunch/sbox-issues#6108