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305 Commits over 365 Days - 0.03cph!

8 Months Ago
Don't set active scene on tab hover but still do gizmo hover interactions, drag drop etc. Avoid needing awkward 2nd input, Facepunch/sbox-issues#5728
8 Months Ago
Use same asset picker size/location cookie regardless of what control created it Get rid of special case map picker
8 Months Ago
Asset picker: only allow multi selection if we want that
8 Months Ago
Stop prefab source widget changing value and closing picker before a selection has been submitted
8 Months Ago
Asset picker: will now grab/install remote cloud assets when selected (fixes Facepunch/sbox-issues#5904), improved validation so you can only select resource types you're supposed to
8 Months Ago
Fix new game objects created thru heirarchy context menu always spawning at 0,0,0
8 Months Ago
Tidy and make some context menus more consistent, prevent selecting unworkable options, add hierarchal path support to create asset menus
8 Months Ago
Do panel bind/parameter events when things change even if tree is empty, Facepunch/sbox-issues#5908 Custom panels that do stuff/populate from attributes etc should work again now, incl settings page
8 Months Ago
Fix some download toasts sticking around forever, and incorrectly displaying as cancelled
8 Months Ago
Message and remove toast if the download has been cancelled
8 Months Ago
Add download progress notice for cloud assets in editor, Facepunch/sbox-issues#5639 https://files.facepunch.com/solw/2024/July/23_15-25-OverduePekingese.png
8 Months Ago
Oopsies let's actually not allow old cookies to replace newer ones
8 Months Ago
Tooltips for mysterious component inspector buttons
8 Months Ago
Use Nullable underlying type when attempting conversion, fixes Facepunch/sbox-issues#5879
8 Months Ago
Catch possible NRE in CookieContainer
8 Months Ago
Fix component header not swallowing context menu events, fixes Facepunch/sbox-issues#5876
9 Months Ago
Make prefab variables section of heirarchy resizable, Facepunch/sbox-issues#5726
9 Months Ago
Stop launcher from undoing editor prefs changes when kept open, fixes Facepunch/sbox-issues#5857, Facepunch/sbox-issues#5825 (Cookie containers will now process/accept new changes on disk before writing)
9 Months Ago
Check scene camera .IsValid instead
9 Months Ago
Add undo snapshots when creating objects, don't double up creation/selection snapshots Clear undo stack when accepting external changes
9 Months Ago
Allow reassigning prefab source, spruce up instance inspector a bit, don't totally shit pant when prefab is missing
9 Months Ago
Prefab changes on disk will update any instances in open scenes, even when the prefab's not open
9 Months Ago
Ignore deleted/stale assets in path lookup, unregister managed resource handles on deletion
9 Months Ago
Update content of existing labels even if content is empty, fixes Facepunch/sbox-issues#5656
9 Months Ago
Stop stomping saved game dock location, Facepunch/sbox-issues#5845
9 Months Ago
Fix some readonly property controls throwing during ctor not appearing at all
9 Months Ago
Fix game view geometry/visibility not updating and annoyingly intercepting input, selection etc
9 Months Ago
Make property context menu always unfocus current control, fixes Facepunch/sbox-issues#5836
9 Months Ago
Add missing css spec cursor: aliases for diagonal resize, fixes Facepunch/sbox-issues#5497 (nesw-resize, nwse-resize)
9 Months Ago
Add support for copying/moving components by drag/dropping from inspector to heirarchy
9 Months Ago
Fix resource properties not swallowing context menu events, fixes Facepunch/sbox-issues#5814
9 Months Ago
Add confirmation prompt when removing libraries, sbox-issues/issues#5740
9 Months Ago
Make scene tab naming consistent, fix window title showing wrong scene stuff
9 Months Ago
Stop us redocking scene views and stomping saved layout on the initial load, fixes Facepunch/sbox-issues#5673 (Scene views will now appear in the last place you had them, incl. popped out)
9 Months Ago
Fix list reorder handle blocking control drag handlers (eg float drag), resolves Facepunch/sbox-issues#5806
9 Months Ago
Non-reference types aren't bindable so don't allow for PropertySheet.AddProperty, fix compiler settings not saving Facepunch/sbox-issues#5808
9 Months Ago
Reset should probably use that local/world toggle too
9 Months Ago
Added toggle for displaying transforms in local/world space, resolves Facepunch/sbox-issues#5019
9 Months Ago
Prevent renaming assets to something mental or illegal or empty (!), resolves Facepunch/sbox-issues#3500
9 Months Ago
Add Rename to scene hierarchy context menu, tidy the menu a bit
9 Months Ago
Shift + click to recursively expand treeview nodes, resolves Facepunch/sbox-issues#5642
9 Months Ago
Inspector properties: increase context-menu area beyond label text, let control handle copy/pasting to match what's displayed (eg pasting colors from hexcode), exclude quotation marks when copying
9 Months Ago
Do 'external changes detected' prompt for open prefabs too, refresh popup a bit
9 Months Ago
Use CustomEditor for Transform, make presentation/ux consistent with components, add copy/paste world transform context menu options
9 Months Ago
Prompt before closing scene/prefab tab with unsaved changes
9 Months Ago
Add BytePack handlers for Vector2Int, Vector3Int
9 Months Ago
Fix some files (.razor) not opening in code editor from compile status window
9 Months Ago
Fix load/delete window layout menus being swapped around (lol)
9 Months Ago
Scene view: whack up 2d view zoom speed, properly clamp zoom to sane limits
9 Months Ago
Add angle/grid snap increment spinboxes for custom values, Facepunch/sbox-issues#5691