30 Commits over 61 Days - 0.02cph!
Copied over Rust's asset importer (don't import materials/anims by default) Changed existing models import settings
FOV projector doesn't effect TransparentFX
Merge from PlayerCollisions
Make held items use same physmat as players (was getting stuck on corners)
Reduced height of walls again (maybe do an xcom style see through walls in the future?)
Added Multi-Level scene
Made fov based on player height
Scaled walls below ground
Added playerblocker layer
Added new levels to build
Made kitchen chair not cost 0
Added descriptions to level select
culled fovmesh from maskcamera in level02
Re-addded level3 and added to build
made lobby spawn player previews, made contract clipping distance larger
Merge from Player&LevelSelectRework
Added pause menu
Added pause state and gamestart state (separate from InPlay state)
Pause menu buttons do their stuff
redid build settings (fix not building?)
Controllers pause inputs setup. Pause button now toggles on controllers and keyboard
Added scene view sync (third party)
Make items drop from above if they fall out of the world
added intro time to coop game mode (so we can skip it when testing)
Added prototype level with hand in volume on moving platform
Fixed post game back to menu buttons
Merge from player pickup changes
Changed to using linecast for detecting LOS of item
Added a bunch of items, and random color for books
Made objects scale in item preview (rough implementation), added first pass music controller
Added contract in/out animations (not implemented yet) added temp music (missing from other commit)
Other levels use new FOV method
Changed volume of music, made music pause on level finish and reset on level start
fix for LOS mesh being too low