userTaylor Reynoldscancel
branchbreakin/maincancel

30 Commits over 61 Days - 0.02cph!

7 Years Ago
fix for LOS mesh being too low
7 Years Ago
Changed volume of music, made music pause on level finish and reset on level start
7 Years Ago
Main menu quit
7 Years Ago
Other levels use new FOV method
7 Years Ago
Added contract in/out animations (not implemented yet) added temp music (missing from other commit)
7 Years Ago
Made objects scale in item preview (rough implementation), added first pass music controller
7 Years Ago
Added a bunch of items, and random color for books
7 Years Ago
Changed to using linecast for detecting LOS of item
7 Years Ago
Merge from player pickup changes
7 Years Ago
Fixed post game back to menu buttons
7 Years Ago
Added prototype level with hand in volume on moving platform
7 Years Ago
Added scene view sync (third party) Make items drop from above if they fall out of the world added intro time to coop game mode (so we can skip it when testing)
7 Years Ago
Controllers pause inputs setup. Pause button now toggles on controllers and keyboard
7 Years Ago
redid build settings (fix not building?)
7 Years Ago
Pause menu buttons do their stuff
7 Years Ago
Added pause menu Added pause state and gamestart state (separate from InPlay state)
7 Years Ago
Merge from Player&LevelSelectRework
7 Years Ago
made lobby spawn player previews, made contract clipping distance larger
7 Years Ago
Re-addded level3 and added to build
7 Years Ago
culled fovmesh from maskcamera in level02
7 Years Ago
Added descriptions to level select
7 Years Ago
Added new levels to build Made kitchen chair not cost 0
7 Years Ago
Added Multi-Level scene Made fov based on player height Scaled walls below ground Added playerblocker layer
7 Years Ago
Reduced height of walls again (maybe do an xcom style see through walls in the future?)
7 Years Ago
Added intro level
7 Years Ago
Make held items use same physmat as players (was getting stuck on corners)
7 Years Ago
Merge from PlayerCollisions
7 Years Ago
Dash VFX
7 Years Ago
FOV projector doesn't effect TransparentFX
7 Years Ago
Copied over Rust's asset importer (don't import materials/anims by default) Changed existing models import settings