userTaylor Reynoldscancel
branchrust_reboot/main/bun_hairstyle_clipping_fixescancel

4 Commits over 0 Days - Infinitycph!

Hairbun/ponytail proper material assignment in import settings
Remade ponytail/bun wood helmet conditionals (with consistent vertex order) Re-applied skin to all ponytail/bun meshes to keep bone list consistent Woodhelmet LOD2 keeps default mesh (so ponytail/bun doesn't dissapear)
Yesterday
bunny hat uses cap deformhair
Yesterday
merge from main