userTaylor Reynoldscancel
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1,459 Commits over 3,804 Days - 0.02cph!

Yesterday
added eye view adjustment submesh to arctic and nomad hazmats
Yesterday
added eye view adjustment submesh to makeshift hazmat
Yesterday
set renderers properly in male bun wearable
Yesterday
mesh tweaks to male and female pants
Yesterday
fixed missing buoyancy reference in playercorpsenew
Yesterday
hair set fixes
Yesterday
Ponytail/bun lod2 conditional setup Also fixed missing references for ponytail/bun LOD0/1 conditional meshes
Yesterday
crew/pixie lod2 conditional setup
2 Days Ago
Deleted 4k folders Updated materials that were referencing 4k textures Naming Fixes Unity 6 meta changes
2 Days Ago
merge from main
3 Days Ago
Midlength test setup
3 Days Ago
Tweaks to LOD textures for crew cut, ponytail and bun
3 Days Ago
Added metal/gloss map for pixie cut style as material block forces it to be too shiny without one Reduced lod textures from 512>256
4 Days Ago
merge from workshop_legacy_pose_client_fix
4 Days Ago
fix some warning spam in the iconrender scene in editor
4 Days Ago
Fixed use legacy bind pose being editor only
5 Days Ago
Updated prop renderer transforms for workshop gloves
5 Days Ago
Fixed egg suit's wrong orientation in paint mode
5 Days Ago
merge from additional_hairstyles
5 Days Ago
Tied back capmask fixes
5 Days Ago
Hair colour balance pass
5 Days Ago
merge from crew_cut_setup
5 Days Ago
merge from tied_back_hair_setup
6 Days Ago
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7 Days Ago
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7 Days Ago
morph cache add dye sets to hair sets
8 Days Ago
conditional hair setup (pointing to midlength meshes for now)
8 Days Ago
add to hair sets
8 Days Ago
Fixed missing skeletonskins
8 Days Ago
merge from crew_cut_setup (to avoid hair set conflicts)
8 Days Ago
shadow lods
8 Days Ago
rough dye set pass
8 Days Ago
Female conditional meshes
8 Days Ago
Conditional meshes
8 Days Ago
Ponytail cleanup
8 Days Ago
Initial setup
8 Days Ago
commit missed texture metas
8 Days Ago
Allowed mounting with ballistic helmet
8 Days Ago
merge from skin_brightness_variation
8 Days Ago
merge from playerrigupdate2
8 Days Ago
merge from wearable_legacy_icon_pose
8 Days Ago
vest.metal tweaks
8 Days Ago
Prop renderer pass on skinnable wearables
8 Days Ago
Use legacy bind pose switches between new and old pose instead of saving
8 Days Ago
Prop renderer legacy pose wip
8 Days Ago
Icon render pose prefab
9 Days Ago
PlayerCopyTool copies base color brightness
9 Days Ago
more skinset balance
9 Days Ago
uncouple skinNumber and meshNumber, so skin brightness doesn't correlate with the subset
9 Days Ago
more skin set balance