1,512 Commits over 3,896 Days - 0.02cph!
bull/calf/cow use old bias map
merge from Cow_pattern_testing
added debug visualiser to fur shader
Set up procedural materials on cow/bull/calf
Added temp pattern tester to LOD0 renderers
Hair smears in bitangent direction instead of tangent
merge from fur_shader_improvements
enable mipmapping on tiger textures
enable mipmapping on polarbear textures
visual pass on existing fur materials
Updated fur shader to use the standard shading model, fixes broken specular path, broken fresnel, simplifies fur parameters.
merge from livestock_animals
Added pattern tester script
Some material updates
First pass procedural cow pattern shader
minor tweaks to wood glove model for skinviewer
Added posed wood gloves for store page
merge from livestockanimals
triangulated workshop source for wood armor gloves
merge from texturecompression_pass_aug26
medium wavy resize/compressed
midlengthstraight texture resizes
long beard texture resizes
beardLOD correct size import settings
fixed incorrect transform for world model outline on hide_shirt and hide_skirt
▌▌▄▉▊ ▆▍▇▇ ▇▉▄ ▇▍█ ▆▋▇▌▊▇▊▅█▌▌▄▊▉▋ ▅▌▄ ▆▅▊▉▌▍▆▅▋▍▉▍▋█ ▋▇▋▆▍▌ ▍▊ ▅▊▉ ▊▌▆ ▆▌▊▆▊▍▅ ▋▋▋ ▌▇▉█▉▋▉ ▉▄ ▇▇▇▌ ▉▆▄▅▉▄▄▍▆▅▄▍▍▆▇ ▆▌▇▄ ▉▍ ▇▉ ▆█▄▇▅▄▉█▌ ▌▍▅▄▊▌ ▉▊▋▋▊▆█▉▊█▆▆
Added abyss helmet meshes to SkipInFirstPersonLegs list
Set up wearable eye view adjustment_submesh for Abyss hazmat (partial fix)
merge from smallbackpack_workshop_setup (missing .meta)
Correct occupation-over values for all dweller jumpsuits (fixes naked underwater dwellers)
enabled censor on tank top (so skins don't reveal nudity)
minor wooden helmet mesh tweak
small wooden pants mesh tweak
merge from WoodArmour_skinnable/V2
wooden pants mesh update
texture import settings
world model rename
Wood Jacket/Pants/Helmet texture updates
Wood Jacket model update/world model
Deleted FrogBoots_Charm_Old, seems to no longer be used anywhere
Stripped bind subsurface profile components from all charms (inherited from basecharm)
Deleted FrogBootRubber SSP
Hairbun/ponytail proper material assignment in import settings
Remade ponytail/bun wood helmet conditionals (with consistent vertex order)
Re-applied skin to all ponytail/bun meshes to keep bone list consistent
Woodhelmet LOD2 keeps default mesh (so ponytail/bun doesn't dissapear)