1,221 Commits over 3,684 Days - 0.01cph!
force player model to use average female skin set (for degbugging)
merge from PlayerRigUpdate2
Cap mask updates, material tweaks
Added debug hair materials
Convert hair dye collection to use material parameters for Rust/Standard instead of Core/Hair
Added some wip parameters to hair dye properties
Support for alpha in cap base colour, gives some more control for lighter skin tones
Switch cap base color to be non-HDR in hairdyecollection
Don't do gamma correction on capbasecolor in hair dye collection
Initial hair work, set up for average skin set collection so not available by default (part 2)
Initial hair work, set up for average skin set collection so not available by default (part 1)
Moved legacy hair to it's own folder
Added average female skin set
Added average female skin set collection for debugging
More player head seed work
silly horse mask world mdoel variant outline fix
silly horse mask world model prefab setup
Ornate horse mask texture size pass, set material to opaque
deleted old placeholder LNY horse armour models
Ornate horse mask material fix
LNY horse burst cloth optimisations
Game object lod burst cloth controller
Burst cloth controller now child of armour, so gets toggled with entity flag
Silly horse texture size pass
Silly horse mask lod burst cloth controller
silly horse mask player neck lods
silly horse mask lods, neck lods still to do
Texture resizing on paintball coveralls and navalscientist
Added LNY armour LODs to horse ragdoll
merge from LNY26/horse_armour_LODs
Updated ridablehorse prefab with new fbx and added LODs
Fixed tassel material using wrong textures
Physics pass on silly horse mask, added custom neck model so we can hide the head. Added female version because of custom neck model.
Silly Horse Mask Hair, icon update
rough burst cloth setup, working with the added unity constraints
LNY armour rig setup with temp default Unity constraints
Fixed paintball overalls clipping camera when doing gestures
Paintball overalls colour lookup tweaks
Added wearable tag to overalls prefab
Icon update
Brightened overalls so their multiplied colour better matches the paintball colour
Other minor texture fixes
Horse mask initial model/materials/prefab
Paintball Overalls viewmodel clothing
Paintball overalls - Models/prefabs/materials/world models
Added mannequin skinset to player model
Frankenstein_monster_03 torso/legs/head repose
Parachute backpack/canopy/gibs reposed