1,459 Commits over 3,804 Days - 0.02cph!
added eye view adjustment submesh to arctic and nomad hazmats
added eye view adjustment submesh to makeshift hazmat
set renderers properly in male bun wearable
mesh tweaks to male and female pants
fixed missing buoyancy reference in playercorpsenew
Ponytail/bun lod2 conditional setup
Also fixed missing references for ponytail/bun LOD0/1 conditional meshes
crew/pixie lod2 conditional setup
Deleted 4k folders
Updated materials that were referencing 4k textures
Naming Fixes
Unity 6 meta changes
Tweaks to LOD textures for crew cut, ponytail and bun
Added metal/gloss map for pixie cut style as material block forces it to be too shiny without one
Reduced lod textures from 512>256
merge from workshop_legacy_pose_client_fix
fix some warning spam in the iconrender scene in editor
Fixed use legacy bind pose being editor only
Updated prop renderer transforms for workshop gloves
Fixed egg suit's wrong orientation in paint mode
merge from additional_hairstyles
merge from crew_cut_setup
merge from tied_back_hair_setup
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morph cache
add dye sets to hair sets
conditional hair setup (pointing to midlength meshes for now)
Fixed missing skeletonskins
merge from crew_cut_setup (to avoid hair set conflicts)
Female conditional meshes
commit missed texture metas
Allowed mounting with ballistic helmet
merge from skin_brightness_variation
merge from playerrigupdate2
merge from wearable_legacy_icon_pose
Prop renderer pass on skinnable wearables
Use legacy bind pose switches between new and old pose instead of saving
Prop renderer legacy pose wip
PlayerCopyTool copies base color brightness
uncouple skinNumber and meshNumber, so skin brightness doesn't correlate with the subset