921 Commits over 3,288 Days - 0.01cph!
added Swim/SwimAttack/SwimIdle/SwimSprint animations
added temp crocodile fbx with all animations
hooked up snake mask icon to .sitem
Burst cloth on snake mask lods
Snake mask model edits + hair cards
Snake mask LODs
Snake mask doesn't deform hair
Snake mask is now prefab variant of the .fbx
Updated model with rope fixes
Updated textures/materials
Knight armour world model fixes
Fixed knight armour viewmodel not showing
Burst cloth setup on ropes for snake mask
merge from Knight Armour DLC - KnockerPhys
Updated SiegeHarness model in RidableHorse2
SiegeHarnessRope material setup
Tweaks to tow anchor points in testridablehorse to line up with the knots
Added updated siege harness art to testridablehorse
merge from workshop_normalmap_issue
Updating and hooking up more player seeds
Female models use V4 rig
Female body prefabs converted to prefab variants of the fbx
Added female skin set back into the skin collection
Texture updates
Adding another female head seed
Tpose for fingers in avatar
Correct meta rotations in the avatar (maybe)
Avatar fixes to prevent submerged animations
Updated rig to V4 with updated names
Mounted length set to 1.0
Mounted length set to 1.0
Quick burst cloth setup on flag
Setup with 4 spine bones (same as main)
Use spine3 twice in spinebone list (temp solution for spineIK errors)
Added art to shield wearables so they're displayed correctly in player preview
Updated female model to V3 rig and updated skin sets
merge from horse_yoke_tests
Updated skeleton in horse ragdoll
Added siege harness to horse ragdoll (hidden by default)
Adding updated siegeharness to testridable
Backpack model fixes for skinners
Fixed the siege harness in testridablehorse after the merge
Added blockout siege harness to testridablehorse
Burlap gloves viewmodel uses correct material
Fix for hands clipping through glove mesh in:
Burlap Gloves
TacticalGloves
LeatherGloves
NinjaSuit
Deflated nomad suit viewmodel gloves now the hands can be hidden, fixes clipping issues on gestures