userTaylor Reynoldscancel
reporust_rebootcancel

1,384 Commits over 3,773 Days - 0.02cph!

merge from deformhair_enum_cleanup
updated hair sets
Updated deformhair value for all head wearables
don't treat wearable.deformhair as a bit flag
Added mask conditional meshes to hair sets
Removed BoonieHat and MinersHat from DeformHair enum (both can use baseballcap) Added Mask option
More hair conditional meshes
Yesterday
Various tweaks to tshirt, tshirt/long and tank top to reduce clipping
Yesterday
Tank top mesh update to reduce clipping with pants
Yesterday
Tshirt proper import settings to fix seam on wrists
Yesterday
Adjusted tshirt mesh to avoid clipping with pants, and some other general cleanup
2 Days Ago
Updated shorts to eliminate transparency bleed in some skins
2 Days Ago
Merge from PlayerRigUpdate2
2 Days Ago
Added mannequin skinset subset, fixes NRE/kick
3 Days Ago
Fixed mid-length hair being skinned to eyes
3 Days Ago
restored missing hair textures for movember moustache and santa beard
3 Days Ago
merge from texture_optimisations
3 Days Ago
Head texture optimisations
3 Days Ago
more clean up
3 Days Ago
skin/core optimisations
3 Days Ago
Texture cleanup
3 Days Ago
Attempted fix for Hair.Get returned a NULL hair spam
3 Days Ago
Head no shadow object bounds are matched to head bounds, partial fix for sorting issues with glasses
4 Days Ago
Fixed broken mannequin material
4 Days Ago
Added merged and static versions of all the floating city mannequins
4 Days Ago
Extended legs a bit further up in pants.shorts so transparent skins work
4 Days Ago
merge from main
4 Days Ago
Toned down speech animation parameters slightly
4 Days Ago
remove beard cap from Male/O material (doesn't get removed without a beard apparently)
4 Days Ago
missed file
4 Days Ago
Fix movember card moustache (for modders)
5 Days Ago
merge from PlayerRigUpdate2/asset_cleanup
5 Days Ago
Delete old player textures
5 Days Ago
delete hair cap calibration mats - easier to calibrate in realtime now we can release material blocks
5 Days Ago
deleted duplicated old reference prefabs
5 Days Ago
Deleted old hair assets Deleted old hair sets
5 Days Ago
delete old materials
5 Days Ago
delete old head prefabs
5 Days Ago
Delete old player model fbx and prefab reference duplicates
5 Days Ago
delete debug player model prefabs, no longer needed
5 Days Ago
Delete old skinset assets
5 Days Ago
Fixed texture artifacts on Male/N player seed
5 Days Ago
Fixed Female/A player seed head going invisible when lodding
10 Days Ago
Fix for new head hierarchy Since eyes are in their own renderer now we can use the existing eye skinmaterialtype
10 Days Ago
merge from PlayerRigUpdate2
10 Days Ago
Miner hat emission fix
11 Days Ago
Tweaked miners hat to match cap coverage (also fixed NRE on light switch on)
11 Days Ago
Tweaked boonie hat to match coverage of cap (to reduce hair conditionals needed)
11 Days Ago
merge from heads_shadow_pass
11 Days Ago
Enabled hair cap on male/O material