1,384 Commits over 3,773 Days - 0.02cph!
merge from deformhair_enum_cleanup
Updated deformhair value for all head wearables
don't treat wearable.deformhair as a bit flag
Added mask conditional meshes to hair sets
Removed BoonieHat and MinersHat from DeformHair enum (both can use baseballcap)
Added Mask option
More hair conditional meshes
Various tweaks to tshirt, tshirt/long and tank top to reduce clipping
Tank top mesh update to reduce clipping with pants
Tshirt proper import settings to fix seam on wrists
Adjusted tshirt mesh to avoid clipping with pants, and some other general cleanup
Updated shorts to eliminate transparency bleed in some skins
Merge from PlayerRigUpdate2
Added mannequin skinset subset, fixes NRE/kick
Fixed mid-length hair being skinned to eyes
restored missing hair textures for movember moustache and santa beard
merge from texture_optimisations
Head texture optimisations
Attempted fix for Hair.Get returned a NULL hair spam
Head no shadow object bounds are matched to head bounds, partial fix for sorting issues with glasses
Fixed broken mannequin material
Added merged and static versions of all the floating city mannequins
Extended legs a bit further up in pants.shorts so transparent skins work
Toned down speech animation parameters slightly
remove beard cap from Male/O material (doesn't get removed without a beard apparently)
Fix movember card moustache (for modders)
merge from PlayerRigUpdate2/asset_cleanup
Delete old player textures
delete hair cap calibration mats - easier to calibrate in realtime now we can release material blocks
deleted duplicated old reference prefabs
Deleted old hair assets
Deleted old hair sets
Delete old player model fbx and prefab reference duplicates
delete debug player model prefabs, no longer needed
Delete old skinset assets
Fixed texture artifacts on Male/N player seed
Fixed Female/A player seed head going invisible when lodding
Fix for new head hierarchy
Since eyes are in their own renderer now we can use the existing eye skinmaterialtype
merge from PlayerRigUpdate2
Tweaked miners hat to match cap coverage (also fixed NRE on light switch on)
Tweaked boonie hat to match coverage of cap (to reduce hair conditionals needed)
merge from heads_shadow_pass
Enabled hair cap on male/O material