userTaylor Reynoldscancel
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1,092 Commits over 3,561 Days - 0.01cph!

Yesterday
System uses burst cloth instead of unity physics Set up generic circle charm with burst cloth
Yesterday
Baseline from hackweek prototype
Yesterday
Added repair bench to playground.player for easier skin testing
Yesterday
Candle Hat repose
Yesterday
Burlap Headwrap repose
Yesterday
Instance bucket helmet from fbx
Yesterday
Bucket helmet repose
Yesterday
Boonie hat repose
Yesterday
Beenie hat repose
3 Days Ago
Wolf Headdress improved skinning
3 Days Ago
Wolf Headdress updated
3 Days Ago
All heads LODs Heads combined into 1 object per LOD
4 Days Ago
Update female torso skin weights to fix neck seam
8 Days Ago
merge from skin_bent_normals
11 Days Ago
Female Body LODs
11 Days Ago
Male body LODs
11 Days Ago
subtract 116856, 116886 (unpacked all clothing prefabs to try and get around a bug for the vertical slice, seemed to be a local issue)
38 Days Ago
added some mannequin prefab variants for poses
38 Days Ago
Added WIP mannequin prop
59 Days Ago
Deleted pilot hazmat cinematic folder
3 Months Ago
Fix pilot helmet lod weirdness (on mounted trophy and normal prefab)
3 Months Ago
Disable srgb on a couple of pilot hazmat ao/metal textures
3 Months Ago
Enable helmet variation randomisation
3 Months Ago
hooked up retro pattern material
3 Months Ago
Gameobjectlod burst cloth on pilot hazmat
3 Months Ago
Added helmet mat to lod3 of pilot hazmat
3 Months Ago
helmet cinematic material fixes
3 Months Ago
Pilot helmet cinematic materials, backpack cinematic materials set to 4k in editor
3 Months Ago
Updated patterns
3 Months Ago
pilot hazmat icon update with latest textures
3 Months Ago
Patterns update, removed old materials/textures - added 3 muted patterns that share the same palette. Updated pilot prefab but not enabled