userTaylor Reynoldscancel
reporust_rebootcancel

1,567 Commits over 3,957 Days - 0.02cph!

2 Days Ago
Mesh patintables use box filtering so stencils don't look aliased and pixel-y
2 Days Ago
Make stencils menu scrollable
2 Days Ago
Bulk update of all 32 clothing prefabs items that contain skin to add the tattoo UV1
2 Days Ago
male/female body LOD updates with tattoo UVs
2 Days Ago
Added tattoo stencils from concept team
2 Days Ago
Tattoos survive shuffleplayerseed, to make testing a bit easier (and they mostly transfer between male/female)
2 Days Ago
Tattoos get applied to clothing renderers with playermodelskin components
2 Days Ago
Female body UV1 for tattoos
4 Days Ago
merge from stencil_changes
4 Days Ago
expanded tattoo ink colours
5 Days Ago
Stencils now overflow correctly in menu
5 Days Ago
add some placeholder stencils for testing
5 Days Ago
Moved stencils to a seperate tool (like eraser, brush, colour picker) Eraser/stencils/brush get different slider values (so brush is small like a tattoo needle, stencils can be stamped much larger) Clan logo appears in stencil section instead of brush Stencils can't be tinted
5 Days Ago
restrict brush type and size
5 Days Ago
merge from remove_snake_sss
6 Days Ago
Light ink opacity value in shader, brighter ink contributes a little less than darker ink to avoid colours being too intense/saturated Simplified tattoo colours
11 Days Ago
Updated crow flock model with far lod
17 Days Ago
merge from tattoos/art_pass
17 Days Ago
apply tattoo material properties to viewmodel material
17 Days Ago
Update viewmodel arms with UV1 that matches the body UV1
17 Days Ago
adjust hands.male bounds so they don't disappear in the tattoo tpose
18 Days Ago
merge from viewmodel_skinning_update
19 Days Ago
merge from main
20 Days Ago
blur/bump taps lod out, reducing texture reads when not needed
20 Days Ago
merge from main
20 Days Ago
Alien costume protection changed to bone armour Occupation slots match bone armour
21 Days Ago
merge from lighting pass
23 Days Ago
Somewhat experimental optimisation pass: Tattoo textures are compressed and generate mipmaps. Reduces a tattooed player's cost from +8.4mb in ram and +8.4mb in vram to +2mb (just in vram) compared to non-tattooed players
23 Days Ago
Update all skin materials with tattoo values, tattoo enabled defaulted to off
23 Days Ago
Male body material setups
23 Days Ago
add preview material tattoo option for easier testing
23 Days Ago
Branch with _HasTattoo so non-tattooed players don't cost any extra
23 Days Ago
Tattoo fading pass Irritation converts to blur over fade to reuse existing samples This is baked in the tattoo compositor (on the GPU if possible) so old tattoos stay blurred while new tattoos are sharp Faded tattoos also gain a blue/green tint as if the pigment has faded All somewhat experimental and subject to performance benchmarks
23 Days Ago
Give live and old layers seperate visibility values (fixes fade applying to new tatto ink in live painting)
23 Days Ago
Min fade value so even brand new tattoos are slightly transparent
24 Days Ago
Updated default view so it's not your bare ass
24 Days Ago
MeshPaintable3D uses 16-bit unorm UV buffer instead of Half float. Increases precision up to 32x without increasing memory since all 3d painted meshes have UVs in the 0-1 space. Fixes blotchy and jagged brush strokes. Also effects egg suit.
24 Days Ago
Restore opacity slider to tattoo UI Changed tattoo UI to sample colours from a .asset instead of colour picking from an image so we can use tattoo-appropriate colours (currently uses same colours as before except black)
24 Days Ago
Add bump effect to tattoos
24 Days Ago
Tattoo layer tweaks, subdermal+ink layer Some test assets
24 Days Ago
Set up custom offset in alien costume
24 Days Ago
Prototyped added custom bone option in wearableholsteroffset override Uses GetTransformSlow so we can use it with the bone retarget component
25 Days Ago
Brigthened the room lighting slightly
25 Days Ago
Add a default shot to charactershotsettings Add fov settings to charactershotsettings Value tweaks
25 Days Ago
Lighting balance in characterstage, room is a bit darker Disabled ~20 lights that weren't really doing anything Some charactershotsettings tweaks
26 Days Ago
More tweaking
26 Days Ago
Initial pass, helper scene/player model guide prefab for easier balancing
27 Days Ago
mesh and model tweaks
27 Days Ago
material updates post shader changes crowflock prefab uses single emitter now
27 Days Ago
Add particle stream toggle to crittermovement shader so mesh particles get a per-particle flap