userTaylor Reynoldscancel
reporust_rebootcancel

651 Commits over 2,588 Days - 0.01cph!

3 Days Ago
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33 Days Ago
Minor material tweaks
55 Days Ago
Mask skinning fixes
57 Days Ago
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2 Months Ago
Added debug dof option to modelviewer
3 Months Ago
Cherry pick 76792 (re-enabling sky intensity/ao as client only)
3 Months Ago
Added gingerbreadman impact decal textures
3 Months Ago
Made ambientmultiplier, reflectionmultiplier and ao settings client only
3 Months Ago
merge from ModelViewer
3 Months Ago
Disabled ambientmultipier, reflectionmultiplier, ao
3 Months Ago
Merge from ModelViewer
3 Months Ago
Added ModelViewer namespace to keep this all contained. Added #if UNITY_EDITOR to everything
3 Months Ago
gingerbread man/woman cinematic models with bone face setup
3 Months Ago
Added gingerbreadwoman gibs
3 Months Ago
proper detail layer on gingerbread men mats
3 Months Ago
gingerbread men high res mats
3 Months Ago
gingerbread woman texture fix
3 Months Ago
gingerbread man gibs lods
3 Months Ago
gingerbread man gibs
3 Months Ago
Lods for gingerbread woman, gingerbread woman prefab setup. Tweaks to gingerbread man skinning.
3 Months Ago
Gingerbread man lods, proper wearable prefab setup
3 Months Ago
Camera position and rotation can be copied between plays (even if it doesn't look like it). Scene updates
3 Months Ago
Handle some errors when using paste component values, skydome rotation can be stored
3 Months Ago
ModelViewer scene settings match default Rust settings
3 Months Ago
Automatically set layer of objects in Model holder so they don't show up in reflections, updated scenes
3 Months Ago
Added sky settings
3 Months Ago
Added options for NGSS softness, added canvas prefab for overlays, added glock scene
3 Months Ago
ModelViewer scene updates
3 Months Ago
Added bloom and tonemapping options
3 Months Ago
Added sharpness/vignette settings
3 Months Ago
Added distortion options (chromatic aberration and barrel/pincushion)
3 Months Ago
Added dof settings
3 Months Ago
Clamp the aspect ratios
3 Months Ago
Added existing overlays (rule of thirds, golden ratio, crosshair, aspect ratio) and new safe frames overlay
3 Months Ago
WASD movement, in case anyone uses it
3 Months Ago
Frame selected on start, some cleanup
3 Months Ago
Properly encapsulate bounds of target object and FOV to frame selected
3 Months Ago
initial maincamera parameters
3 Months Ago
reflection settings, temp postprocess settings
3 Months Ago
copied default ao settings from rustcamera
3 Months Ago
Added AO settings, added modelviewercamera prefab