1,092 Commits over 3,561 Days - 0.01cph!
System uses burst cloth instead of unity physics
Set up generic circle charm with burst cloth
Baseline from hackweek prototype
Added repair bench to playground.player for easier skin testing
Instance bucket helmet from fbx
Wolf Headdress improved skinning
All heads LODs
Heads combined into 1 object per LOD
Update female torso skin weights to fix neck seam
merge from skin_bent_normals
subtract
116856,
116886 (unpacked all clothing prefabs to try and get around a bug for the vertical slice, seemed to be a local issue)
added some mannequin prefab variants for poses
Deleted pilot hazmat cinematic folder
Fix pilot helmet lod weirdness (on mounted trophy and normal prefab)
Disable srgb on a couple of pilot hazmat ao/metal textures
Enable helmet variation randomisation
hooked up retro pattern material
Gameobjectlod burst cloth on pilot hazmat
Added helmet mat to lod3 of pilot hazmat
helmet cinematic material fixes
Pilot helmet cinematic materials, backpack cinematic materials set to 4k in editor
pilot hazmat icon update with latest textures
Patterns update, removed old materials/textures - added 3 muted patterns that share the same palette. Updated pilot prefab but not enabled