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29 Commits over 1,340 Days - 0.00cph!

5 Days Ago
Santa jacket uses neck_clothing bone to minimise twist deformation
5 Days Ago
Santa jacket/trousers lods (human version)
5 Days Ago
Santa jacket/trousers lods (citizen version)
10 Days Ago
Deleted test assets, added finished jacket, hat and trousers Skinning, and .clothing files Santa hat lods
12 Days Ago
Santa Jacket models/materials
12 Days Ago
Hat model and textures, fur shadergraph and material
2 Years Ago
Texture updates
2 Years Ago
Added variant, updated outfit vmdl
2 Years Ago
baseline
2 Years Ago
fixed missing texture reference on stylish glasses
2 Years Ago
removed legacy clothing items: beret, hardhat, tophat, cap, leathercap, security helmet, wooly hat, service hat, hipsecurityholster, unibrow, dress.kneelength, legacy eyelashes, glasses_stunnershades, glasses_thickrimmed, gloves_workgloves, all legacy hairstyles, tuxedo, legacy hoodie, labcoat, lips, pearl earrings, office shirt, police uniform shirt, service shirt, turtleneck, short sleeve shirt, legacy smart shoes, legacy trainers, heels, workboots, cargo shorts, labtrousers, police uniform trousers, legacy smart trousers, legacy jeans, legacy tracksuit, high vis vest, security kevlar vest Merge branch 'master' of sbox
3 Years Ago
Got eyebrow blendshapes working
3 Years Ago
Updated Citizen blendshapes. Updated Citizen AO now you can sometimes see the inner lip Merge branch 'master' of sbox
3 Years Ago
First person arm materials Merge branch 'master' of sbox
4 Years Ago
Added first set of morph targets to Citizen
4 Years Ago
Updated blendshapetest model with full set of morphs/debug eye animation Small tweaks to citizen skin textures to account for the face moving
4 Years Ago
Citizen blendshapetest mesh for comparison
4 Years Ago
blendshape test temp model
4 Years Ago
Fixed dress model Fixed gloves Compiled gloves fixed bun hair variations Merge branch 'master' of sbox
4 Years Ago
Fixed trousers_tracksuit to work with new Citizen rig (duplicate tracksuit objects) Merge branch 'master' of sbox
4 Years Ago
reapplied tint mask
4 Years Ago
Added tint mask to citizen_skin, removed mouth material
4 Years Ago
Updated Trainers to fit new Citizen rig Updated Workboots to fit new Citizen rig Updated Hardhat to fit new Citizen rig Remove physics hull from hardhat (causing visibility issues) Updated Wooly hat to fir new Citizen rig Updated Beret to fit the new Citizen rig Updated Security Helmet (with and without strap) to fit new Citizen rig Workboots compile Updated Tophat to fit new Citizen rig Updated Cap to fit new Citizen rig Updated Woolyhatbobble to fit new Citizen rig Updated Leather cap (with and without badge) to fit new Citizen rig Updated Uniform hat to fit new Citizen rig Updated Service hat to fit new Citizen rig Updated femalebun to fit new Citizen rig Updated male hair 02 to fit new Citizen rig
4 Years Ago
Updated trousers to fit new Citizen rig Updated longsleeve shirt to fit new Citizen rig Updated Tracksuit to fit new Citizen rig Updated Shorts to fit new Citizen rig Updated Labcoat to fit new Citizen rig Updated Jackets (hoodie and tuxedo) to fit new Citizen rig Updated HeavyJacket to fit new Citizen rig Updated Shoes to fit new Citizen rig Merge branch 'citizenv2' of sbox into citizenv2
4 Years Ago
Fixed unwelded vert in knee
4 Years Ago
Updated citizen model with some added loops around elbows/knees. Made mouth a separate material so it doesn't get tinted. Added a fake AO under eyelids
4 Years Ago
Removed colour from skin to allow for better tinting
4 Years Ago
Citizen material tweaks
4 Years Ago
Updated citizen materials with 3dsmax triangulation Merge branch 'master' of sbox