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16 Commits over 1,340 Days - 0.00cph!

9 Days Ago
Santa jacket uses neck_clothing bone to minimise twist deformation
9 Days Ago
Santa jacket/trousers lods (human version)
9 Days Ago
Santa jacket/trousers lods (citizen version)
2 Years Ago
fixed missing texture reference on stylish glasses
2 Years Ago
removed legacy clothing items: beret, hardhat, tophat, cap, leathercap, security helmet, wooly hat, service hat, hipsecurityholster, unibrow, dress.kneelength, legacy eyelashes, glasses_stunnershades, glasses_thickrimmed, gloves_workgloves, all legacy hairstyles, tuxedo, legacy hoodie, labcoat, lips, pearl earrings, office shirt, police uniform shirt, service shirt, turtleneck, short sleeve shirt, legacy smart shoes, legacy trainers, heels, workboots, cargo shorts, labtrousers, police uniform trousers, legacy smart trousers, legacy jeans, legacy tracksuit, high vis vest, security kevlar vest Merge branch 'master' of sbox
3 Years Ago
Got eyebrow blendshapes working
3 Years Ago
Updated Citizen blendshapes. Updated Citizen AO now you can sometimes see the inner lip Merge branch 'master' of sbox
3 Years Ago
First person arm materials Merge branch 'master' of sbox
4 Years Ago
Added first set of morph targets to Citizen
4 Years Ago
Updated blendshapetest model with full set of morphs/debug eye animation Small tweaks to citizen skin textures to account for the face moving
4 Years Ago
Citizen blendshapetest mesh for comparison
4 Years Ago
blendshape test temp model
4 Years Ago
Fixed dress model Fixed gloves Compiled gloves fixed bun hair variations Merge branch 'master' of sbox
4 Years Ago
Fixed trousers_tracksuit to work with new Citizen rig (duplicate tracksuit objects) Merge branch 'master' of sbox
4 Years Ago
Citizen material tweaks
4 Years Ago
Updated citizen materials with 3dsmax triangulation Merge branch 'master' of sbox