239,357 Commits over 3,837 Days - 2.60cph!

10 Years Ago
Included prefab and material changes.
10 Years Ago
Ensured shared meshes are used for spheres.
10 Years Ago
Added a fallback sphere renderer for non-D3D systems.
10 Years Ago
fixed some errors with some of the animations missing the l_prop / r_prop bone. Fuck Dat shit YO
10 Years Ago
Set daytime shadow strength back to 1.0 and adjusted lighting to compensate. Should result in better lighting for interiors.
10 Years Ago
tweaked the rifle animations so they jive better with the Unity IK system
10 Years Ago
Some shader cleanup.
10 Years Ago
Added debug mode to PVT_Control; shows either diffuse, normal, shaded normal, height or gloss
10 Years Ago
Tweaked PVT; added TestProcedural_PVT map
10 Years Ago
Fixed depth for the GLSL version of the sphere shader.
10 Years Ago
made some tweaks to the player + rifle animations (they should be pointing straight ahead now)
10 Years Ago
Minor prefab fixes
10 Years Ago
10 Years Ago
Commiting updates to holdtype source anims
10 Years Ago
Reduced log thickness on building pieces. Replaced frame meshes. Reworked materials for building pieces. Reaplaced nighttime LUT image. Some things may be ugly.
10 Years Ago
Added initial player pickaxe deploy anim
10 Years Ago
updates to player pickaxe idle & attack anims
10 Years Ago
updates to torch player anims
10 Years Ago
Basically done a massive rewrite of the Half Edge Mesh system. Not yet finished just a few things left. It will then be a lot easier to extend it for the road system instead of bodging it.
10 Years Ago
Added AimAtCamera and DrawAimLine to PlayerModel scene Tweaked Player model lookat IK
10 Years Ago
Merge from /main/shinyspherelp
10 Years Ago
Added intro text and transparency to combo notification.
10 Years Ago
Added ignore.conf
10 Years Ago
Merge from /main/shinyspherelp
10 Years Ago
Included file deletions and moved files.
10 Years Ago
Changed spawn handler to have a density (# per km^2) rather than a fixed number per population
10 Years Ago
Merge from /main
10 Years Ago
Changed description and re-added all other games to EditorBuildSettings.
10 Years Ago
Re-added cursor capturing on click.
10 Years Ago
Audio now fades in upon start.
10 Years Ago
Pause menu now functions correctly, and added some basic particle effects.
10 Years Ago
Fixed terrain quality not being applied on initial scene load (Performance++)
10 Years Ago
Print confirmation when RCon is started
10 Years Ago
Fixed forest 4 tree 4 enjoying himself some post billboard fade invisible time
10 Years Ago
Finished basic trail.
10 Years Ago
Properly fixed the night texture (don't modify stuff in Third Party, use the duplicate material so that we can update without worrying)
10 Years Ago
10 Years Ago
Some tweaks to collisions and started work on a trail.
10 Years Ago
Fixed the terrible night stars.
10 Years Ago
10 Years Ago
10 Years Ago
finished the crouch/jog/run animations for the player holding a bow
10 Years Ago
Foundation update
10 Years Ago
One final sound effect tweak.
10 Years Ago
Some sound effect tweaks.
10 Years Ago
skinning updates to the player naked torso / head
10 Years Ago
Fixed seekers not reflecting the sun correctly.
10 Years Ago
chnages to holdtype anims
10 Years Ago
changes to pickaxe world model. Added quick hammer world model.
10 Years Ago
Fixed some issues with collisions.