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1,065 Commits over 976 Days - 0.05cph!

Yesterday
GameLobbyGroup: order most full lobbies first
Yesterday
Tweak LobbyCard to show additional member count instead of stacked lobby owner avatar, since we can't grab member list for a lobby without joining it currently
5 Days Ago
Don't call Component.OnPreRender on dedicated servers I'm gonna keep an eye on this - but you shouldn't be using this to do non-rendering logic
9 Days Ago
Update Sweeper sample project
17 Days Ago
Add thumb to published workshop clothing
17 Days Ago
Revert sbox/commit/11b227aac0ff5e756beae0ced2410445b1270c70, it's causing hammer objects to duplicate for remote clients over the network
18 Days Ago
Make ResourceLibrary work for all Resources - meaning we can network resource references
19 Days Ago
Menu: Add slider and input limits to Field of View option, resolves Facepunch/sbox-issues#7501
23 Days Ago
Can set hostname in create game modal, feels like we should be using data validators, require map selection before you can hit start game (if we are picking a map)
24 Days Ago
Don't pass data back and forth - just start the game in the modal itself
24 Days Ago
Add ConVarFlags.GameSetting Add internal TypeLibrary.GetMembersWithAttribute<T> Add EditorUtility.CreateTypeLibrary( CompilerOutput[] ) Publisher: after compiling a game, create new TypeLibrary, load in the game's assemblies, and search for ConVars marked with ConVarFlags.GameSetting, include in metadata when publishing Add GameSettingsEntry.Default since we'll want to give the controls default values Implement GameSettingsModal Add LaunchArguments.GameSettings, apply them when saving new game settings from menu, and run them when we've succesfully opened a game Icon support for game settings dropdown options, use SwitchControl instead of Checkbox Add Reset to Default button in GameSettingsModal Better looking DropDown, reduced default max range, restore saved launch arguments when re-opening modal Push menu scope in Game.Overlay Switch GameSettings to CreateGameModal Pass info back through CreateGameModal, can select map and maxplayers
24 Days Ago
Steam Workshop Clothing (#1801) * When publishing clothing assets, upload a manifest item to the steam workshop and associate the asset with the workshop entry
24 Days Ago
Add SteamUgc Asset ProjectConfig can hold a WorkshopId, start working on adding this to the publish widget Add utils to upload a clothing item to the workshop, create a transient directory to store item contents, delete once we're done with it, use item icon Fixed SetItemContent not working properly, store WorkshopId in Metadata on upload Open our workshop item in browser upon a successful upload Added bespoke publish step for workshop eligible assets, much better flow, reverted my changes to AssetPublishWidget Make Open in Workshop button actually clickable Try to make the publisher step page a bit nicer (https://files.facepunch.com/tony/1b2711b1/sbox-dev_tO2pzRvJhu.png) Rename and move ClothingUtils file Get rid of Facepunch.Steamworks ISteamUgc Implement our own SteamUgc wrapper, with our interop Implement ClothingUtils using new API -> Haven't cleaned this up yet Cleanup, removed separate upload stage, just upload to the workshop no matter what (if we're an eligible item) Set Asset's WorkshopId correctly Don't give everything a zero'd workshop id Asset.ProjectSourceObject demoted back to internal Add EditorUtility.GetAssetFromProject Add Steam.Ugc.NeedsLegalAgreement() Check to see if we need to sign the workshop legal agreement after submission and pop up a dialog so it's impossible to miss (https://files.facepunch.com/tony/1b2911b1/sbox-dev_GHSJj87gZJ.png)
24 Days Ago
Add SteamUgc Asset ProjectConfig can hold a WorkshopId, start working on adding this to the publish widget Add utils to upload a clothing item to the workshop, create a transient directory to store item contents, delete once we're done with it, use item icon Fixed SetItemContent not working properly, store WorkshopId in Metadata on upload Open our workshop item in browser upon a successful upload Added bespoke publish step for workshop eligible assets, much better flow, reverted my changes to AssetPublishWidget Make Open in Workshop button actually clickable Try to make the publisher step page a bit nicer (https://files.facepunch.com/tony/1b2711b1/sbox-dev_tO2pzRvJhu.png) Rename and move ClothingUtils file Get rid of Facepunch.Steamworks ISteamUgc Implement our own SteamUgc wrapper, with our interop Implement ClothingUtils using new API -> Haven't cleaned this up yet Cleanup, removed separate upload stage, just upload to the workshop no matter what (if we're an eligible item) Set Asset's WorkshopId correctly Don't give everything a zero'd workshop id Asset.ProjectSourceObject demoted back to internal Add EditorUtility.GetAssetFromProject Add Steam.Ugc.NeedsLegalAgreement() Check to see if we need to sign the workshop legal agreement after submission and pop up a dialog so it's impossible to miss (https://files.facepunch.com/tony/1b2911b1/sbox-dev_GHSJj87gZJ.png)
24 Days Ago
Add Steam.Ugc.NeedsLegalAgreement() Check to see if we need to sign the workshop legal agreement after submission and pop up a dialog so it's impossible to miss (https://files.facepunch.com/tony/1b2911b1/sbox-dev_GHSJj87gZJ.png)
24 Days Ago
Asset.ProjectSourceObject demoted back to internal Add EditorUtility.GetAssetFromProject
24 Days Ago
Don't give everything a zero'd workshop id
24 Days Ago
Set Asset's WorkshopId correctly
25 Days Ago
Cleanup, removed separate upload stage, just upload to the workshop no matter what (if we're an eligible item)
25 Days Ago
Get rid of Facepunch.Steamworks ISteamUgc Implement our own SteamUgc wrapper, with our interop Implement ClothingUtils using new API -> Haven't cleaned this up yet
25 Days Ago
Pass info back through CreateGameModal, can select map and maxplayers
25 Days Ago
Add SteamUgc Asset ProjectConfig can hold a WorkshopId, start working on adding this to the publish widget Add utils to upload a clothing item to the workshop, create a transient directory to store item contents, delete once we're done with it, use item icon Fixed SetItemContent not working properly, store WorkshopId in Metadata on upload Open our workshop item in browser upon a successful upload Added bespoke publish step for workshop eligible assets, much better flow, reverted my changes to AssetPublishWidget Make Open in Workshop button actually clickable Try to make the publisher step page a bit nicer (https://files.facepunch.com/tony/1b2711b1/sbox-dev_tO2pzRvJhu.png) Rename and move ClothingUtils file
25 Days Ago
Rename and move ClothingUtils file
25 Days Ago
Add ConVarFlags.GameSetting Add internal TypeLibrary.GetMembersWithAttribute<T> Add EditorUtility.CreateTypeLibrary( CompilerOutput[] ) Publisher: after compiling a game, create new TypeLibrary, load in the game's assemblies, and search for ConVars marked with ConVarFlags.GameSetting, include in metadata when publishing Add GameSettingsEntry.Default since we'll want to give the controls default values Implement GameSettingsModal Add LaunchArguments.GameSettings, apply them when saving new game settings from menu, and run them when we've succesfully opened a game Icon support for game settings dropdown options, use SwitchControl instead of Checkbox Add Reset to Default button in GameSettingsModal Better looking DropDown, reduced default max range, restore saved launch arguments when re-opening modal
25 Days Ago
Try to make the publisher step page a bit nicer (https://files.facepunch.com/tony/1b2711b1/sbox-dev_tO2pzRvJhu.png)
25 Days Ago
Make Open in Workshop button actually clickable
25 Days Ago
Added bespoke publish step for workshop eligible assets, much better flow, reverted my changes to AssetPublishWidget
26 Days Ago
Fixed SetItemContent not working properly, store WorkshopId in Metadata on upload Open our workshop item in browser upon a successful upload
26 Days Ago
Add utils to upload a clothing item to the workshop, create a transient directory to store item contents, delete once we're done with it, use item icon
26 Days Ago
Add SteamUgc Asset ProjectConfig can hold a WorkshopId, start working on adding this to the publish widget
29 Days Ago
Don't accept "game" command while Application.IsEditor
29 Days Ago
Don't accept "game" command while Application.IsEditor
30 Days Ago
Make sure it doesn't run in headless (errors out on dedicated server)
30 Days Ago
If we have any command line arguments from the Steam client (sbox.game -rungame), parse it via ISteamApps.GetLaunchCommandLine
30 Days Ago
Add Input.Keyboard.Down( key ), Input.Keyboard.Pressed( key ) and Input.Keyboard.Released( key ) - maintain accumulated press/releases for key presses now we need them
31 Days Ago
Removed unused from InputContext
31 Days Ago
Fixed Cloud Browser @installed tag not being filterable by query
31 Days Ago
Add ConVarFlags.GameSetting Add internal TypeLibrary.GetMembersWithAttribute<T> Add EditorUtility.CreateTypeLibrary( CompilerOutput[] ) Publisher: after compiling a game, create new TypeLibrary, load in the game's assemblies, and search for ConVars marked with ConVarFlags.GameSetting, include in metadata when publishing Add GameSettingsEntry.Default since we'll want to give the controls default values Implement GameSettingsModal Add LaunchArguments.GameSettings, apply them when saving new game settings from menu, and run them when we've succesfully opened a game Icon support for game settings dropdown options, use SwitchControl instead of Checkbox Add Reset to Default button in GameSettingsModal Better looking DropDown, reduced default max range, restore saved launch arguments when re-opening modal
31 Days Ago
Better looking DropDown, reduced default max range, restore saved launch arguments when re-opening modal
31 Days Ago
Add Reset to Default button in GameSettingsModal
32 Days Ago
Icon support for game settings dropdown options, use SwitchControl instead of Checkbox
32 Days Ago
Add LaunchArguments.GameSettings, apply them when saving new game settings from menu, and run them when we've succesfully opened a game
32 Days Ago
Implement GameSettingsModal
32 Days Ago
Add GameSettingsEntry.Default since we'll want to give the controls default values
32 Days Ago
Add ConVarFlags.GameSetting Add internal TypeLibrary.GetMembersWithAttribute<T> Add EditorUtility.CreateTypeLibrary( CompilerOutput[] ) Publisher: after compiling a game, create new TypeLibrary, load in the game's assemblies, and search for ConVars marked with ConVarFlags.GameSetting, include in metadata when publishing
36 Days Ago
Amend MoveMode.IsStandableSurace typo, though I can't Obsolete the old one without an error
36 Days Ago
Fixed p2p lobby clients not being able to connect to lobbies
37 Days Ago
When publishing an asset with IncludeSourceFiles, seek the asset and its dependencies for input dependencies (should include animgraph animations, texture source files)
37 Days Ago
Fixed connecting/connect rejection messages not using correct Name/SteamId
39 Days Ago
Server Console Status Bar (#1770)