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913 Commits over 761 Days - 0.05cph!

2 Days Ago
Don't use internal message type for changing level Fixed retry logic Docs
3 Days Ago
Support more than 1 gamepad input action with the same button
4 Days Ago
This should solve the uploader problems for games above 2.14 GB Fixed GameObjectHeader NRE in prefabs
8 Days Ago
Revert "Don't create an empty gameobject when getting a cached scene if the prefab doesn't exist" - causes issues for prefabs on boot
8 Days Ago
Don't create an empty gameobject when getting a cached scene if the prefab doesn't exist
8 Days Ago
When host loads a new scene, send a message, and have all connections reconnect to the game. We'll do this in a much better way later on
10 Days Ago
Set "order" facet if we haven't already, resolves Facepunch/sbox-issues#5801
10 Days Ago
Re-add library template (couldn't create from Library Manager), resolves Facepunch/sbox-issues#5811
10 Days Ago
Package.Url points to sbox.game, closes Facepunch/sbox-issues#5838
11 Days Ago
Terrain: use hit position of the first brush stroke, instead of center, for a more reliable flatten Add a comment for later
11 Days Ago
Can't try to bone merge yourself
14 Days Ago
ShaderGraph: add IsAttribute to Branch (from Louie)
15 Days Ago
Terrain: add flatten sculpt tool (https://files.facepunch.com/tony/1b1111b1/sbox-dev_bCkllHylC8.mp4)
16 Days Ago
Make sure SceneCamera is not null in UpdateSceneCameraTransform
17 Days Ago
Get rid of Scene.Discard
18 Days Ago
Add option for discarding scene changes and load its saved state, resolves Facepunch/sbox-issues#5085 https://files.facepunch.com/devultj/1b0911b1/sbox-dev_VFwF4r2Fku.mp4
18 Days Ago
Add Vector3.Direction, closes Facepunch/sbox-issues#5026
18 Days Ago
Mesh implements IValid (already has IsValid property), closes Facepunch/sbox-issues#4170
18 Days Ago
Can [Property] GameResource properties to have them serialize, resolves Facepunch/sbox-issues#2925 (worth noting you could use [JsonInclude] for this already)
18 Days Ago
Add fullscreen on play editor preference, closes #1476 https://files.facepunch.com/devultj/1b0911b1/sbox-dev_xrv7uAqbh4.mp4
18 Days Ago
Use existing asset name as the baseline when using asset browser rename flyout
18 Days Ago
Add rename shortcut to asset browser
22 Days Ago
Disable launcher maximize button
22 Days Ago
LineEdit for creating new actions instead of having to edit the action afterwards https://files.facepunch.com/tony/1b0411b1/sbox-dev_duZ3bhoZdb.png
22 Days Ago
When adding an input action, add it to the final group, not "Other", less annoying
23 Days Ago
Restore Toggle Gizmos shortcut (not sure if this was done on purpose)
24 Days Ago
Remove SceneFile.LastSaved, use existing hash check to check for external changes for scenes, much cleaner
25 Days Ago
Add basic support for using right CTRL/SHIFT keys for input actions, I didn't include RALT because my keyboard doesn't seem to work with it (resolves Facepunch/sbox-issues#5506)
25 Days Ago
Look for eligible types in ResourceControlWidget, so it works with inherited types (resolves Facepunch/sbox-issues#5609) https://files.facepunch.com/tony/1b0211b1/sbox-dev_YJS6hP69DC.png
31 Days Ago
Fixed new project not opening startup scene, resolves Facepunch/sbox-issues#5537
34 Days Ago
Remove unneeded command line args
36 Days Ago
Fix NRE when removing a element from a collection, resolves Facepunch/sbox-issues#5621 DictionaryControlWidget: fix not being able to create new dictionary element if the key hasn't been initialized
36 Days Ago
Add "Clear Console on Play" preference, resolves Facepunch/sbox-issues#5615
36 Days Ago
Fix shift click multi-select no longer working in viewport, resolves Facepunch/sbox-issues#5698
37 Days Ago
Restore object de-select by clicking empty space, and not dragging, resolves Facepunch/sbox-issues#5680
38 Days Ago
Fixed ALT glyph having the wrong path, fixes Facepunch/sbox-issues#5622
38 Days Ago
Restore Show Gizmos (Shift+G), Toggle Grid (Ctrl+G) shortcuts
43 Days Ago
Expose NavAgent.Velocity setter
49 Days Ago
Don't think we need this anymore, fixes NRE when trying to fullscreen game/scene viewports
49 Days Ago
Don't box select while trying to use orbit camera controls
49 Days Ago
Clear scene's unsaved changes when clearing from editor session
50 Days Ago
Fixed "launching" text showing when adding a new project (and not launching it)
53 Days Ago
sound-in, sound-out will target UI mixer if there is one (resolves #5583)
59 Days Ago
ResourcesPage path widget directory is relative to the Assets directory
59 Days Ago
Changed GameObject prefab deserialization to return promised GameResource, instead of failing and throwing, fixes a race condition where prefab resource hasn't loaded in time
2 Months Ago
Add InteractionRange to WorldPanel component (resolves sbox-issues/issues/5550)
2 Months Ago
Fix Project.HasCompiler logic to look for any compiler (resolves sbox-issues/issues/5531)
2 Months Ago
Revert "Don't create control widgets if their type doesn't have a default constructor (resolves sbox-issues/issues/4732)" This was breaking certain types that are created from native
2 Months Ago
Don't create control widgets if their type doesn't have a default constructor (resolves sbox-issues/issues/4732)
2 Months Ago
GetButtonOrigin tries to grab collection bind in first slot before falling back to input action default (resolves sbox-issues/issues/5526)