userTony Fergusoncancel
branchsbox-boomer/maincancel

56 Commits over 184 Days - 0.01cph!

1 Year Ago
Update InputHint to Razor
1 Year Ago
Update Scoreboard to Razor to try to unfuck remote version
1 Year Ago
Upgrade SettingsMenu to Razor
1 Year Ago
Put this back, might fix camera effects playing from other players POV.. this is hard to test
1 Year Ago
Remove hack from earlier
1 Year Ago
Moved where weapon FOV adjustments get set, removed another point where Viewmodel FOV was being set
1 Year Ago
Tentative fix for camera fov being applied wrongly applied on other clients
1 Year Ago
Use s&box preference for FOV, don't switch space to vertical
1 Year Ago
Asset recompile
1 Year Ago
Boomer compiles again, crosshairs are temporarily gone, as is score submission and a specific DebugOverlay
1 Year Ago
Killed obsolete hitbox code, replaced with hitbox tags
2 Years Ago
Set random player color on player ctor, should fix strange color mismatching
2 Years Ago
Added Client.IsFriend Make sure IsTeamPlayEnabled doesn't error out Add entity hudmarker system Hook up hudmarker to players, only applicable in team play Merge branch 'main' of sbox-boomer
2 Years Ago
Only display damage / armor hints if the damage was inflicted
2 Years Ago
Fixed up friendly fire damage expression to also cover invalid attacker
2 Years Ago
Don't try to evaluate friendly fire if the attacker is us
2 Years Ago
Fix Enum.TryParse compiler error
2 Years Ago
Start work on Teams, Team Manager Add TeamComponent, Client.GetTeam, Client.SetTeam Set up team where needed on client join / left, inform team component of team changes. Gamemodes can define their own team sorting. This might not be needed. Add Friendly Fire convar, checks teams on damage Only check for friendly fire if team play is enabled Add Friendly Fire to lobby settings Set up player colors to match their team if applicable Forgot to rename these Set Pawn before player.Respawn, fixed team balancer Temporary way to sort by team in the scoreboard
2 Years Ago
Delete InventoryColumn
2 Years Ago
Add DisableOnGamepad to InputHint, don't display input hints for inventory icons on gamepad.
2 Years Ago
Add InputButton.SlotPrev/SlotNext support (gamepad)
2 Years Ago
Add Input Glyphs to inventory items
2 Years Ago
Fixed visual bug when switching to an invalid weapon
2 Years Ago
Add some comments to explain wtf I'm doing here
2 Years Ago
Rewritten weapon selection code
2 Years Ago
Can click a player on the scoreboard as a spectator to target them
2 Years Ago
Add Camera Speed multiplier for run/duck, default to free mode if no spectator target. Also removed input.Clear() from free camera, wasn't necessary.
2 Years Ago
Force update camera rotation when switching target / freecam
2 Years Ago
Can toggle spectator widget on/off with Slot1 while spectating
2 Years Ago
Fixed your current spectator target being invisible while in freemode
2 Years Ago
Input hint style modifications
2 Years Ago
Group previous & next input hints on the same line
2 Years Ago
Add InputHint widget from Spire Add input hints for spectator controls
2 Years Ago
Add BoomerSpectatorCamera, can switch targets with Left, Right Add free camera, use Jump to toggle, Menu & Use to switch targets now. Refactored BoomerCamera, moved all of it into spectator cam, fixed up VMs for freecam Merge branch 'main' of sbox-boomer
2 Years Ago
Add chatbox messages for when players join/leave spectator
2 Years Ago
Apply TimeSinceLastDamage for purely armour damage
2 Years Ago
Add armour damage numbers
2 Years Ago
Fixed error spam if no players as spectator
2 Years Ago
Add "spectating" ui widget
2 Years Ago
Fixed another null error Don't show nametags for camera targets
2 Years Ago
Squashed commit of the following: commit 4d054f8a62047c5ee6907054002acee5809d35a0 Author: Tony <devultj@gmail.com> Date: Tue Aug 2 15:28:12 2022 +0100 Support weapon switching for spectator viewmodels commit 987a201c1ffe09826343123e8cae7cd25a4c2a7e Author: Tony <devultj@gmail.com> Date: Tue Aug 2 15:03:43 2022 +0100 Fixed viewmodel error on first target switch commit 523297742993bbaa71220c376fbabece10ce391d Author: Tony <devultj@gmail.com> Date: Mon Aug 1 18:03:46 2022 +0100 Hacky test for showing spectator viewmodels commit b847b0e150eb4d8ec5f7ba81ab95f2d685ede892 Author: Tony <devultj@gmail.com> Date: Mon Aug 1 17:47:25 2022 +0100 Lerp camera rotation if we're not locally controlled commit 50ca19d7c58501647e8f890b195a11bb299f1fb8 Author: Tony <devultj@gmail.com> Date: Mon Aug 1 17:39:39 2022 +0100 Spawn camera, try to find camera target, works but rough commit 461b9361ffab0d6cfdb920f27731c3b80881a0ba Author: Tony <devultj@gmail.com> Date: Mon Aug 1 17:13:22 2022 +0100 Added ability to toggle between spectator pawn & regular player commit 5d8d7720824187cba570ae9a3b4b127d3f1ad3f2 Author: Tony <devultj@gmail.com> Date: Mon Aug 1 14:45:03 2022 +0100 Big spring clean commit 220f9783d7282f5525065c0b60672c159cbbd897 Author: Tony <devultj@gmail.com> Date: Mon Aug 1 14:19:58 2022 +0100 Our camera can define a target, allowed vitals to update based on target
2 Years Ago
Disable scoring system if a bot connects
2 Years Ago
Push a bunch of compiled assets
2 Years Ago
Use BindClass instead for ammo transitions Sometimes isn't dirtying the style properly, investigating
2 Years Ago
Animate when you gain ammo, only if it's your current ammo type
2 Years Ago
Added convars to modify game state lengths Renamed Ammo to AmmoVital, fixed ammo take anim
2 Years Ago
Save starting weapon presets as resource, support giving initial ammo through it
2 Years Ago
Weapons can define Starting Ammo, which is given on Inventory.Add
2 Years Ago
Fix StarterWeapons flags
2 Years Ago
First weapon added to the inventory will become active