38 Commits over 31 Days - 0.05cph!
Add DisableOnGamepad to InputHint, don't display input hints for inventory icons on gamepad.
Add InputButton.SlotPrev/SlotNext support (gamepad)
Add Input Glyphs to inventory items
Fixed visual bug when switching to an invalid weapon
Add some comments to explain wtf I'm doing here
Rewritten weapon selection code
Can click a player on the scoreboard as a spectator to target them
Add Camera Speed multiplier for run/duck, default to free mode if no spectator target. Also removed input.Clear() from free camera, wasn't necessary.
Force update camera rotation when switching target / freecam
Can toggle spectator widget on/off with Slot1 while spectating
Fixed your current spectator target being invisible while in freemode
Input hint style modifications
Group previous & next input hints on the same line
Add InputHint widget from Spire
Add input hints for spectator controls
Add BoomerSpectatorCamera, can switch targets with Left, Right
Add free camera, use Jump to toggle, Menu & Use to switch targets now.
Refactored BoomerCamera, moved all of it into spectator cam, fixed up VMs for freecam
Merge branch 'main' of sbox-boomer
Add chatbox messages for when players join/leave spectator
Apply TimeSinceLastDamage for purely armour damage
Add armour damage numbers
Fixed error spam if no players as spectator
Add "spectating" ui widget
Fixed another null error
Don't show nametags for camera targets
Squashed commit of the following:
commit 4d054f8a62047c5ee6907054002acee5809d35a0
Author: Tony <devultj@gmail.com>
Date: Tue Aug 2 15:28:12 2022 +0100
Support weapon switching for spectator viewmodels
commit 987a201c1ffe09826343123e8cae7cd25a4c2a7e
Author: Tony <devultj@gmail.com>
Date: Tue Aug 2 15:03:43 2022 +0100
Fixed viewmodel error on first target switch
commit 523297742993bbaa71220c376fbabece10ce391d
Author: Tony <devultj@gmail.com>
Date: Mon Aug 1 18:03:46 2022 +0100
Hacky test for showing spectator viewmodels
commit b847b0e150eb4d8ec5f7ba81ab95f2d685ede892
Author: Tony <devultj@gmail.com>
Date: Mon Aug 1 17:47:25 2022 +0100
Lerp camera rotation if we're not locally controlled
commit 50ca19d7c58501647e8f890b195a11bb299f1fb8
Author: Tony <devultj@gmail.com>
Date: Mon Aug 1 17:39:39 2022 +0100
Spawn camera, try to find camera target, works but rough
commit 461b9361ffab0d6cfdb920f27731c3b80881a0ba
Author: Tony <devultj@gmail.com>
Date: Mon Aug 1 17:13:22 2022 +0100
Added ability to toggle between spectator pawn & regular player
commit 5d8d7720824187cba570ae9a3b4b127d3f1ad3f2
Author: Tony <devultj@gmail.com>
Date: Mon Aug 1 14:45:03 2022 +0100
Big spring clean
commit 220f9783d7282f5525065c0b60672c159cbbd897
Author: Tony <devultj@gmail.com>
Date: Mon Aug 1 14:19:58 2022 +0100
Our camera can define a target, allowed vitals to update based on target
Disable scoring system if a bot connects
Push a bunch of compiled assets
Use BindClass instead for ammo transitions
Sometimes isn't dirtying the style properly, investigating
Animate when you gain ammo, only if it's your current ammo type
Added convars to modify game state lengths
Renamed Ammo to AmmoVital, fixed ammo take anim
Save starting weapon presets as resource, support giving initial ammo through it
Weapons can define Starting Ammo, which is given on Inventory.Add
First weapon added to the inventory will become active
Basic impl for StartingWeapons entity using flags
Dash effects should only play on client, locally
Normalize dash direction so diagonal dashes aren't super OP
Fix weapons disappearing
Can rewrite this to something gamey later if ya want
Remove AmmoClip, remove AmmoBar, remove Reload