userTony Fergusoncancel
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302 Commits over 59 Days - 0.21cph!

Yesterday
Revert "Just do this for now" - not needed now
Yesterday
Editor: If we have no spawnpoints, spawn the player where they're looking at in the scene
Yesterday
Fixed UI problem
2 Days Ago
Can hide viewmodel with `sbdm.hideviewmodel 0|1`
2 Days Ago
Can toggle UI off with `sbdm.ui 0|1`
2 Days Ago
Update map rotation
3 Days Ago
Restart the game if players leave, or one joins (from an empty session), don't proceed with game loop if the server is empty
3 Days Ago
Game loop can be restarted, add TimeElapsed prop in GameManager now that it can be Sync'd
6 Days Ago
Reduced charge station loop sound dist
7 Days Ago
Rewrite ChargeStation, only runs a RPC when we start & end charging. Sound doesn't get stuck activated. Sound gets played when we stop charging. New sounds for charge station events
7 Days Ago
Fixed "Only the host can deal damage!" assert throwing when trying to suicide
8 Days Ago
Rat respawn increased from 5 to 30
8 Days Ago
Shotgun: Increase spread of alt attack
8 Days Ago
Make IsZoomed false when unequipping the crossbow, resolves #218
10 Days Ago
Death camera works when the player is gibbed and has no ragdoll
10 Days Ago
Reduced Rat lifetime (30 -> 10 seconds)
15 Days Ago
Damage taken shot is played in 2d, and only on the victim
15 Days Ago
MP5: Reduce horizontal aimcone by 50% Fixed Feed not showing our own multi kills
15 Days Ago
Add fall damage sound
15 Days Ago
Add new pickup sounds, and item respawn sounds
15 Days Ago
Adjust chatbox styling abit Add "say" command so the server can talk to people
15 Days Ago
Don't lerp Gluon effects if the distance is too far away
15 Days Ago
Switch away if we're trying to shoot mp5 secondary without any ammo
15 Days Ago
Better solution for GluonWeapon NRE
15 Days Ago
Fixed not being able to equip MP5 when it has no primary ammo, but has secondary ammo
15 Days Ago
Charge station loop
15 Days Ago
Fixed multi kill (1) showing every kill
15 Days Ago
Upped multikill window by a second
15 Days Ago
Sound tweaks (mostly reduced distances), new kill sound (and multikill sound), damage received sound
15 Days Ago
ViewModel file cleanup I don't think effect Rpcs should be set as reliable Comments, general cleanup
16 Days Ago
Adjust Python crosshair
16 Days Ago
Fixed being able to target people with the gluon through walls (doesn't hit, but you can trace people) Demote bot warning to trace
16 Days Ago
Update gluon_vm to use Max's new viewmodel Revert UI scaling strategy Better validation in GluonWeapon Fixed Damage NRE
16 Days Ago
Don't run beam interpolation if owned by a remote connection
16 Days Ago
Update Input.config Adjust gluon range again
17 Days Ago
Interpolate beam target
17 Days Ago
Networked applied force
17 Days Ago
Gluon Gun: Reduced base damage from 12.5 to 10
17 Days Ago
GluonWeapon: If valid, draw box around target
17 Days Ago
Quadrupled gluon gun range
17 Days Ago
Improved lock-on by ignoring anything that isn't a player when looking for a lock target
17 Days Ago
GluonWeapon: Add lock on behavior BeamRenderer: can provide a middle point and we'll bezier between Update quicktest.scene Update the gluon fx more frequently GluonWeapon: Implement lock on bezier curve https://files.facepunch.com/tony/1b1011b1/sbox-dev_PEP39Po5gm.mp4
17 Days Ago
Fixed Rat always targeting you because it was looking for the wrong Id
17 Days Ago
Rat gun has ammo, can throw 5 rats
17 Days Ago
Adjust post-processing
17 Days Ago
GameState size reduction & cleanup Fixed bot notarget
17 Days Ago
Removed some stuff from prefabs
17 Days Ago
Removed unused
20 Days Ago
Add FullSelfDamage tag, cooking a grenade too long does not apply self damage modifiers
20 Days Ago
Crosshair adjusments for Glock / Python