userTony Fergusoncancel
reposbox-deathmatchcancel

145 Commits over 31 Days - 0.19cph!

10 Days Ago
Can define a scope to hide pickup notices (great for when spawning in)
10 Days Ago
Gluon gun effects work over the network Gluon hose validation (temporary because I just don't want it to spam)
10 Days Ago
Fixed fucked network mode on all pickup worldmodels
15 Days Ago
Datacore: Apply the same to long jump module
15 Days Ago
Datacore: Update ammo pickups network mode
15 Days Ago
Fixed long jump module not working
15 Days Ago
Stop gauss sounds if the weapon gets destroyed for whatever reason Removed some code from the hornet gun
18 Days Ago
Satchel charges can blow up from damage which'll override the attacker
18 Days Ago
Rat can roam around while they don't have a target, implement Rat.Friend so it doesn't attack its owner Don't need these interfaces for BeamComponent
18 Days Ago
Cleaned up the gluon and fixed fucked up effect
18 Days Ago
Fixed WorldModels not getting created for a bunch of weapons :/
19 Days Ago
Reduced warmup text size A couple of NRE fixes
19 Days Ago
Cycle spawn cameras less frequently, add time display to hud that isn't the debug text
22 Days Ago
Make Draw2DTest use a CommandList, VrForward -> Forward
22 Days Ago
Add hand grenade pickup to quicktest to test an issue Start cleaning up attack code - unified attack events to be more explicit
22 Days Ago
Unify starting ammo
22 Days Ago
Add a bunch of pickups to quicktest
22 Days Ago
Don't re-equip the same weapon in SwitchWeapon
22 Days Ago
This isn't necessary
31 Days Ago
OnPlayerKilledPlayer validation Fixed warnings in HornetGunWeapon
31 Days Ago
Added player gibbing, damage system wrapped in TraceAttackInfo.From( tr, ... ), added DeathmatchDamageInfo [temporary, I wanna see what we need to add before thinking about merging to DamageInfo]. Explosions will create every gib. https://files.facepunch.com/devultj/1b2211b1/sbox-dev_3gY6EMu0Bd.mp4
32 Days Ago
Add BaseWeapon.DeployTime, resolves #86
32 Days Ago
Add data annotations to GameConfig Add Crowbar hit sound
33 Days Ago
AmmoResource is not null fix in Pickup
33 Days Ago
Removed WeaponModel.BeamEffect, any notion of beam effect from base weapon - this lives in GluonWeapon, responding to events Removed some logs Rename OwnerPlayer() to Owner, add some comments
36 Days Ago
Update rat death prefab to use new version of impactfleshmist
36 Days Ago
Show a countdown on the scoreboard when we're in results stage, resolves #83
36 Days Ago
Same throw position code for RPG
36 Days Ago
Add icon to crossbow bolt projectile
36 Days Ago
Fixed shotgun and mp5 default clip sizes
36 Days Ago
Unify headshot damage, add gameplay config for it
36 Days Ago
Buff Python damage to 50 (was 12)
37 Days Ago
Added `sbdm.bots.notarget` Fixed projectiles not carrying over correct kill icons, added proper icons for rpg projectile, mp5 projectile
37 Days Ago
HornetProjectile sound can be null, remove the sound but keep the code there because the RPG noise is crazy loud for a fish
37 Days Ago
🤦🏻 - fixed CrossbowWeapon projectile direction, resolves #77
37 Days Ago
Fixed another tripmine error when there's no parent
37 Days Ago
Play third person attack animations where relevant, resolves #80
37 Days Ago
Fixed kill feed row height, resolves #79
37 Days Ago
Forgot to uncomment this
37 Days Ago
Add weapon icon to kill feed entries
37 Days Ago
TimedExplosive -> Explosive (updated prefab refs too)
37 Days Ago
Hook up ammo resource to grenade pickup
37 Days Ago
Fix TripmineWeapon NRE (player invalid), add assert if the placed tripmine prefab is not valid
38 Days Ago
Die if we dip below 1 health, ceil health on hud, resolves #73
38 Days Ago
Add scorch to explosions Reduced shell bounce sound range significantly
38 Days Ago
WorldModel/BaseCarryable doesn't define/implement backpack feature, instead send events on creation/destruction of WorldModel Add WeaponPlayerAttachment, can either attach a prefab (that'll get spawned) or a referenced GameObject in WorldModel's hierarchy Don't need these
38 Days Ago
Add component that plays only self collision sounds, add to bullet eject prefab
38 Days Ago
Get rid of the game / overlay render code in ViewModel because it's fucking up some of the guns (ones we're using mp5 anims for)
39 Days Ago
Fix RpgWeapon NRE
39 Days Ago
Use Application.IsDedicatedServer wherever we were using IsHeadless before Add CrossbowWeapon, CrossbowProjectile, needs some polish/improvements but is working Fixed renderer viewmodel logic