userTony Fergusoncancel
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302 Commits over 59 Days - 0.21cph!

27 Days Ago
Don't spam winning option check
27 Days Ago
Whoops
27 Days Ago
Set up our GameConfig cvars as GameSettings
28 Days Ago
Fix MP5 holdtype, add third person reloads
28 Days Ago
ViewModel: Apply animation transform from "camera" bone to main camera
28 Days Ago
Fixed double drop
28 Days Ago
Weapons can respond to a player's death Hand grenade drops on death if we're cooking
28 Days Ago
LongJump cancels out pitch
28 Days Ago
Send message when changing map Hook map voting into game loop
28 Days Ago
Map switch happens even if there's no winning option, need to pick random from next best
28 Days Ago
Show correct winning map Map vote card knows if it's winning, apply some styles to it
28 Days Ago
Iterate on map voting, show voters, map we voted for
28 Days Ago
WIP map voting (not integrated into game loop yet)
28 Days Ago
Quick and nasty quick switch to previous weapon (Q)
28 Days Ago
Fixed glock queued input for secondary attacks
29 Days Ago
Adjust scoreboard visuals
29 Days Ago
EnvironmentShake takes into account GameSettings.Screenshake
29 Days Ago
Mp5 crosshair adjustments
29 Days Ago
Reduced camera roll
30 Days Ago
Removed unused properties from AmmoResource Spring cleaning Experiment with queuing attack inputs, use this for GlockWeapon
30 Days Ago
Fixed order of execution
30 Days Ago
If we're damaging a Rigidbody, apply a force
33 Days Ago
TryThrow NRE fix
33 Days Ago
Potential NRE fix in Spray Fix for Gauss self-damage
33 Days Ago
Better eject positions for rpg / mp5 projectiles
33 Days Ago
Fixed SlotNext spamming Simplify collision rules, fixed walking on gibs
33 Days Ago
Creation of thrown hand grenade is decided by the host
33 Days Ago
Don't let connections spawn their own objects
34 Days Ago
Sort out directories
34 Days Ago
Dispose of aim overlay if crossbow gets disabled/destroyed, resolves #172
34 Days Ago
Return early, destroy grenade game object when cook exploding, resolve #171
34 Days Ago
Tweak respawn times for RPG and RPG ammo ( 5 -> 30 seconds )
34 Days Ago
Disable reload cancelling for USP, MP5, Python
34 Days Ago
Doubled crossbow projectile speed (will make zoomed mode hitscan soon)
34 Days Ago
Clear kill window instead of only removing stuff outside of the kill window
34 Days Ago
Update collision matrix so you can shoot debris
34 Days Ago
Add mulitkills to the kill feed
34 Days Ago
Don't count suicide kills towards tracked kills
34 Days Ago
Pass through PlayerData instead of Player in KillTracker so we can track after-death kills Up the kill window from 3 to 4 seconds for now
34 Days Ago
Update to record multikills per-weapon as well
34 Days Ago
Add kill tracker system, start recording multikills as stats
34 Days Ago
Add player stats for all pickups
35 Days Ago
NRE fix
35 Days Ago
Apply a bit of force to physics objects when shooting them
35 Days Ago
Fixed charge station NREs
35 Days Ago
Removed collider from Tripmine world model, resolves #160
35 Days Ago
Fixed crossbow pickup worldmodel network mode being set to Never
35 Days Ago
MP5 uses a separate shoot delay, resolves #166
35 Days Ago
Up the 40mm grenade ammo pickup respawn time (5s -> 30s)
35 Days Ago
Crowbar: Swing delay is contextual, remove subsequent swing damage modifier