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302 Commits over 59 Days - 0.21cph!

35 Days Ago
Gluon gun: Take 2 ammo per tick, increased tick damage (7.5 -> 12.5)
35 Days Ago
Glock tweaks: fixed aim cone, secondary fire increases aimcone, increased fire rate (0.25 - 0.2)
35 Days Ago
SwitchAway when running out of ammo
35 Days Ago
Fixed gauss worldmodel position
35 Days Ago
Fixed hand grenade cooking not working because it was not host-authoritative, resolves #141
35 Days Ago
Increased nameplate size
36 Days Ago
Tweak player movement, a little more weighty, reduced movement speed by 12.5%
38 Days Ago
Add warnings for invalid icons in Feed - should be able to track this down now Death messages are in everyone's console Add networkable version of suppressing pickup notices
38 Days Ago
Up the pitch of the grenade clang sound, lot better
38 Days Ago
Add trail to thrown hand grenade
38 Days Ago
Hornet gun tweaks (fire rate 0.15 -> 0.35), can hold left mouse to fire, turbo mode (0.15 -> 0.2)
38 Days Ago
Replace Time.Now usage with GameManager.TimeSinceStartup Stashed because this doesn't work, it's a GameObjectSystem and you can't sync stuff - Needs more thought whether or not this is a good direction or not
38 Days Ago
Doubled footstep volume as a first step, let's see how that sounds next test
38 Days Ago
Take a pass at pickups, increased collider sizes across the board
38 Days Ago
We don't care about spectating old corpses once we respawn
38 Days Ago
Reduced range for item_respawn snd
38 Days Ago
Armor-specific hitmarker
38 Days Ago
ShotgunWeapon NRE fix
38 Days Ago
Shotgun tweaks: Reduced pellets (12 -> 4), Alt attack (12 -> 8), Damage (12 -> 25), Base spread (12,8 -> 8,4)
38 Days Ago
Crowbars don't pass hitboxes (so no headshot damage multiplier) Damage reduction if spamming with the crowbar
38 Days Ago
Add m700 sight to its viewmodel
38 Days Ago
Movement roll is disabled if view bobbing setting is false
38 Days Ago
Support ViewModel aim_pitch_inertia and aim_yaw_inertia properties
38 Days Ago
Protect against feed error
38 Days Ago
Fixed NRE if win detection happens on an empty dedicated server
38 Days Ago
Fixed up crossbow hand placement / world scale
38 Days Ago
BaseWeapon.StartingAmmo can be used with `UsesClips` for weapons we want to grant extra ammo to on pickup
38 Days Ago
Add wins stat
38 Days Ago
Tweak the gluon gun's damage (30 -> 7.5), and reduced initial starting ammo (80 -> 50)
38 Days Ago
Per-weapon stats
38 Days Ago
Sync ammo (first step) Add PlayerData.AddStat, host-only method that is RPC'd to the player Record simple kills and deaths stats Don't need this - it already exists
40 Days Ago
Update some cloud assets, ViewModel uses two handed mode by default
40 Days Ago
Added grenade impact sound, use SelfCollisionSound
40 Days Ago
MP5 / USP sound adjustments
40 Days Ago
Datacore: Add a few more DSP volumes
40 Days Ago
Datacore: Added a couple of DSP volumes, moved the Rat into a spot that makes more sense - it's not the same as HL1 but that spot is mental Disable spatial blend on weapons we are shooting
40 Days Ago
Pass weapon through to suicide event, can see how you killed yourself
40 Days Ago
Improved shotgun worldmodel orientation
40 Days Ago
Charge station informs the host when trying to charge
40 Days Ago
Include IsExplosion in DamageInfo conversions
41 Days Ago
Make a start on host-authoritative damage/death
41 Days Ago
Add some protection in GameManager.OnPlayerKilledPlayer so we can figure out what's invalid and why
41 Days Ago
Removed explosive damage recursion causing an infinite loop
42 Days Ago
Can damage any explosive to blow it up
42 Days Ago
Not sure how this can happen really, but okay..
42 Days Ago
eject_9mm uses our own 9x19 bullet casing instead of Rust
42 Days Ago
Add shotgun eject
42 Days Ago
Tweaked eject particle direction, and mp5 vm eject orientation
42 Days Ago
Fixed reported NRE in BaseCarryable
42 Days Ago
Post reload events to the viewmodel only, they're only useful there