userTony Fergusoncancel
reposbox-deathmatchcancel

302 Commits over 59 Days - 0.21cph!

41 Days Ago
Make player gibs an effect, so players can push it around but don't get stuck on it
42 Days Ago
Fixed Rpg not showing its world model
42 Days Ago
Ensure TripminePlaced GameObject.Destroy() is called at the end of explosion methods
42 Days Ago
Increase trace radius for Crowbar so it's more forgiving with hits - if this doesn't help as much, we can do it with increasingly larger traces, so we can still hit objects through small gaps
42 Days Ago
Tweak muzzle flash, tracer (less headache inducing)
42 Days Ago
Datacore: Add intro cameras
46 Days Ago
Fixed gluon stop sound playing 30 times when deploying the weapon
46 Days Ago
Can define a scope to hide pickup notices (great for when spawning in)
46 Days Ago
Gluon gun effects work over the network Gluon hose validation (temporary because I just don't want it to spam)
46 Days Ago
Fixed fucked network mode on all pickup worldmodels
52 Days Ago
Datacore: Apply the same to long jump module
52 Days Ago
Datacore: Update ammo pickups network mode
52 Days Ago
Fixed long jump module not working
52 Days Ago
Stop gauss sounds if the weapon gets destroyed for whatever reason Removed some code from the hornet gun
54 Days Ago
Satchel charges can blow up from damage which'll override the attacker
54 Days Ago
Rat can roam around while they don't have a target, implement Rat.Friend so it doesn't attack its owner Don't need these interfaces for BeamComponent
54 Days Ago
Cleaned up the gluon and fixed fucked up effect
54 Days Ago
Fixed WorldModels not getting created for a bunch of weapons :/
55 Days Ago
Reduced warmup text size A couple of NRE fixes
55 Days Ago
Cycle spawn cameras less frequently, add time display to hud that isn't the debug text
58 Days Ago
Make Draw2DTest use a CommandList, VrForward -> Forward
58 Days Ago
Add hand grenade pickup to quicktest to test an issue Start cleaning up attack code - unified attack events to be more explicit
58 Days Ago
Unify starting ammo
58 Days Ago
Add a bunch of pickups to quicktest
58 Days Ago
Don't re-equip the same weapon in SwitchWeapon
58 Days Ago
This isn't necessary
2 Months Ago
OnPlayerKilledPlayer validation Fixed warnings in HornetGunWeapon
2 Months Ago
Added player gibbing, damage system wrapped in TraceAttackInfo.From( tr, ... ), added DeathmatchDamageInfo [temporary, I wanna see what we need to add before thinking about merging to DamageInfo]. Explosions will create every gib. https://files.facepunch.com/devultj/1b2211b1/sbox-dev_3gY6EMu0Bd.mp4
2 Months Ago
Add BaseWeapon.DeployTime, resolves #86
2 Months Ago
Add data annotations to GameConfig Add Crowbar hit sound
2 Months Ago
AmmoResource is not null fix in Pickup
2 Months Ago
Removed WeaponModel.BeamEffect, any notion of beam effect from base weapon - this lives in GluonWeapon, responding to events Removed some logs Rename OwnerPlayer() to Owner, add some comments
2 Months Ago
Update rat death prefab to use new version of impactfleshmist
2 Months Ago
Show a countdown on the scoreboard when we're in results stage, resolves #83
2 Months Ago
Same throw position code for RPG
2 Months Ago
Add icon to crossbow bolt projectile
2 Months Ago
Fixed shotgun and mp5 default clip sizes
2 Months Ago
Unify headshot damage, add gameplay config for it
2 Months Ago
Buff Python damage to 50 (was 12)
2 Months Ago
Added `sbdm.bots.notarget` Fixed projectiles not carrying over correct kill icons, added proper icons for rpg projectile, mp5 projectile
2 Months Ago
HornetProjectile sound can be null, remove the sound but keep the code there because the RPG noise is crazy loud for a fish
2 Months Ago
🤦🏻 - fixed CrossbowWeapon projectile direction, resolves #77
2 Months Ago
Fixed another tripmine error when there's no parent
2 Months Ago
Play third person attack animations where relevant, resolves #80
2 Months Ago
Fixed kill feed row height, resolves #79
2 Months Ago
Forgot to uncomment this
2 Months Ago
Add weapon icon to kill feed entries
2 Months Ago
TimedExplosive -> Explosive (updated prefab refs too)
2 Months Ago
Hook up ammo resource to grenade pickup
2 Months Ago
Fix TripmineWeapon NRE (player invalid), add assert if the placed tripmine prefab is not valid