userTony Fergusoncancel
reposbox-gunfightcancel

875 Commits over 639 Days - 0.06cph!

10 Months Ago
FOV offset is too much when aiming, reduce it Add GameEventSystem Temporarily turn off impact particles Don't show player marker if they're dead Implement hitmarkers Ricochet, object penetration
10 Months Ago
Add basic sway
10 Months Ago
Hook aim inertia values up for viewmodels (https://files.facepunch.com/tony/1b2511b1/sbox-dev_2sW0LA4PSo.mp4)
10 Months Ago
Fixed MP5 irons Bind Slot3, add USP to default loadout
10 Months Ago
Use new M4 sound, don't render player marker if behind
10 Months Ago
Added Marker.IsOffScreen, Marker.IsBehind, Marker.ClampToScreen, screen safezone Added chevron that points towards the target while it's off screen (https://files.facepunch.com/tony/1b2511b1/sbox-dev_8FvXZNa3to.mp4)
10 Months Ago
Start framing out a hud marker system Don't display markers that are behind the player by default
10 Months Ago
Code cleanup, docs, hud adjustments
10 Months Ago
Implement M4A1 weapon
11 Months Ago
Add dynamic crosshair
11 Months Ago
Add helpers for inventory clearing/setup - reset player inventory and move to spawnpoint on Respawn
11 Months Ago
Slide mechanic takes into account ground normal, can't slide up slopes
11 Months Ago
Don't play footsteps if we're sliding Disable player body on death, enable it on respawn
11 Months Ago
Fall back to no hold type if we don't have a weapon out Add footstep component
11 Months Ago
New MP5 sounds
11 Months Ago
Add developer menu (https://files.facepunch.com/tony/1b2711b1/sbox-dev_RNMgcIDcBP.mp4)
11 Months Ago
Add camera bob
11 Months Ago
Expose aim offset per aim function
11 Months Ago
Work on life states, depossess player on death, add pawn possession test https://files.facepunch.com/tony/1b2711b1/sbox-dev_9RDuMDYpfP.mp4
11 Months Ago
Made aiming a weapon function instead of being a bool on the player
11 Months Ago
Removed WeaponStatsResource, WeaponStats, useless complexity
11 Months Ago
Can't shoot gun if we have some tags Added TagBinder for being able to bind tags nice easily, get rid of extra tag container on weapon
11 Months Ago
Field of view programmatic adjustments, force two-handedness for viewmodels, weapon function tags
11 Months Ago
Fixed a few asset references Much faster FX decay time UI reflects entire inventory now. Add USP, fixed bug where all weapons would be active on startup
11 Months Ago
Fixed other player's HUD rendering always More robust method of weapon equip events Add PlayerInventory, can hold multiple weapons, and can holster current
11 Months Ago
Go from target GameObject's root downward for detecting IDamageables Add Weapon.UpdateRenderMode, to hide the world model when locally controlling a player
11 Months Ago
Simplify damage, make it less shit
11 Months Ago
Fixed case where the player might not have a weapon Create PlayerBody component, move weapon to hold bone when it's set to current
11 Months Ago
Organized some prefabs/resources
11 Months Ago
Can't aim while sprint/sliding ("no_aiming" mechanic tag)
11 Months Ago
Fixed HUD not showing
11 Months Ago
Add proxy update for mechanics, so we can grab tags for networked players, crouch/slide/etc sync'd this way
11 Months Ago
More work on networked players
11 Months Ago
Wrap player input around IsLocallyControlled
11 Months Ago
Code refactor, start working on pawn possession (so we can do networked spectators later)
11 Months Ago
.gitignore update, case sens changes
11 Months Ago
Adjust recoil system to be more sane Add some UI components back, start on ammo hud. Default map facepunch.prison Reflect real ammo counts, fixed MP5 ammo container
11 Months Ago
Fixes Fix input to work on the controller
11 Months Ago
Removed some bullshit files, compile fix
12 Months Ago
Stub out player HUD setup, only enable hud gameobject if we're the local player
12 Months Ago
Made a few things on the PlayerController use RequireComponent so there's less setup
12 Months Ago
Refactor how viewmodels are made, to work in multiplayer
12 Months Ago
Fixed compile GameManager -> Game, removed some useless code Removed recoil pattern system (cool experiment, not something I want to use in practice) Use GameObject references in WeaponDataResource, instead of dumb hack from months ago Fixed weapon instantiation bugs
1 Year Ago
Align impact decals correctly instead of accounting for the 90 degree offset bug Fix error spam from sound emitter
1 Year Ago
API fixes
1 Year Ago
Better algorithm
1 Year Ago
Add an access point for the player controller to influence recoil
1 Year Ago
Cleanup, add horizontal and vertical spread ranges
1 Year Ago
Add loop points to recoil patterns https://files.facepunch.com/tony/1b2611b1/Zwf2E8V68x.png https://files.facepunch.com/tony/1b2611b1/sbox-dev_9zVXae9zXk.mp4
1 Year Ago
Update style of recoil pattern UI, draw line with all points https://files.facepunch.com/tony/1b2611b1/z5ZQTeqnS5.png