userTony Fergusoncancel
reposbox-gunfightcancel

866 Commits over 609 Days - 0.06cph!

3 Days Ago
Add dynamic crosshair
3 Days Ago
Add helpers for inventory clearing/setup - reset player inventory and move to spawnpoint on Respawn
3 Days Ago
Slide mechanic takes into account ground normal, can't slide up slopes
3 Days Ago
Don't play footsteps if we're sliding Disable player body on death, enable it on respawn
3 Days Ago
Fall back to no hold type if we don't have a weapon out Add footstep component
3 Days Ago
New MP5 sounds
3 Days Ago
Add developer menu (https://files.facepunch.com/tony/1b2711b1/sbox-dev_RNMgcIDcBP.mp4)
3 Days Ago
Add camera bob
3 Days Ago
Expose aim offset per aim function
3 Days Ago
Work on life states, depossess player on death, add pawn possession test https://files.facepunch.com/tony/1b2711b1/sbox-dev_9RDuMDYpfP.mp4
4 Days Ago
Made aiming a weapon function instead of being a bool on the player
4 Days Ago
Removed WeaponStatsResource, WeaponStats, useless complexity
4 Days Ago
Can't shoot gun if we have some tags Added TagBinder for being able to bind tags nice easily, get rid of extra tag container on weapon
5 Days Ago
Field of view programmatic adjustments, force two-handedness for viewmodels, weapon function tags
5 Days Ago
Fixed a few asset references Much faster FX decay time UI reflects entire inventory now. Add USP, fixed bug where all weapons would be active on startup
6 Days Ago
Fixed other player's HUD rendering always More robust method of weapon equip events Add PlayerInventory, can hold multiple weapons, and can holster current
6 Days Ago
Go from target GameObject's root downward for detecting IDamageables Add Weapon.UpdateRenderMode, to hide the world model when locally controlling a player
6 Days Ago
Simplify damage, make it less shit
7 Days Ago
Fixed case where the player might not have a weapon Create PlayerBody component, move weapon to hold bone when it's set to current
7 Days Ago
Organized some prefabs/resources
12 Days Ago
Can't aim while sprint/sliding ("no_aiming" mechanic tag)
12 Days Ago
Fixed HUD not showing
12 Days Ago
Add proxy update for mechanics, so we can grab tags for networked players, crouch/slide/etc sync'd this way
12 Days Ago
More work on networked players
12 Days Ago
Wrap player input around IsLocallyControlled
12 Days Ago
Code refactor, start working on pawn possession (so we can do networked spectators later)
12 Days Ago
.gitignore update, case sens changes
12 Days Ago
Adjust recoil system to be more sane Add some UI components back, start on ammo hud. Default map facepunch.prison Reflect real ammo counts, fixed MP5 ammo container
12 Days Ago
Fixes Fix input to work on the controller
12 Days Ago
Removed some bullshit files, compile fix
38 Days Ago
Stub out player HUD setup, only enable hud gameobject if we're the local player
38 Days Ago
Made a few things on the PlayerController use RequireComponent so there's less setup
38 Days Ago
Refactor how viewmodels are made, to work in multiplayer
38 Days Ago
Fixed compile GameManager -> Game, removed some useless code Removed recoil pattern system (cool experiment, not something I want to use in practice) Use GameObject references in WeaponDataResource, instead of dumb hack from months ago Fixed weapon instantiation bugs
4 Months Ago
Align impact decals correctly instead of accounting for the 90 degree offset bug Fix error spam from sound emitter
4 Months Ago
API fixes
4 Months Ago
Better algorithm
4 Months Ago
Add an access point for the player controller to influence recoil
4 Months Ago
Cleanup, add horizontal and vertical spread ranges
4 Months Ago
Add loop points to recoil patterns https://files.facepunch.com/tony/1b2611b1/Zwf2E8V68x.png https://files.facepunch.com/tony/1b2611b1/sbox-dev_9zVXae9zXk.mp4
4 Months Ago
Update style of recoil pattern UI, draw line with all points https://files.facepunch.com/tony/1b2611b1/z5ZQTeqnS5.png
4 Months Ago
Use recoil pattern in RecoilFunction https://files.facepunch.com/tony/1b2611b1/sbox-dev_xaXurG5u7E.mp4 https://files.facepunch.com/tony/1b2611b1/CS5fvYwsxo.png
4 Months Ago
Add editor for designing recoil patterns https://files.facepunch.com/tony/1b2611b1/rNGbSsl88U.mp4
4 Months Ago
Add basic recoil
4 Months Ago
Fixed not finding the ammo container
4 Months Ago
Move weapon functions into a separate gameobject on the weapon for organization
4 Months Ago
Further refactor
4 Months Ago
Refactor weapon abilities to be weapon functions, stats can be modified by weapon functions
4 Months Ago
Update camera animation code to use local bone transform, ty @aylaylay https://files.facepunch.com/tony/1b2511b1/sbox-dev_iEfv2HkNNa.mp4
4 Months Ago
Don't overcomplicate stats