userTony Fergusoncancel
reposbox-gunfightcancel

875 Commits over 639 Days - 0.06cph!

2 Years Ago
Show generic game state in GameScore component
2 Years Ago
Hide crosshair lines when in air / sprinting
2 Years Ago
Added small amount of crosshair position deviation
2 Years Ago
Started work on Kill Confirmed mode
2 Years Ago
Tried to improve precision of wall detection
2 Years Ago
Decreased Vault EndZ offset, making vaulting a bit less clunky Adjust step size
2 Years Ago
Vault Mechanic is omnidirectional
2 Years Ago
Adjusted viewbob, akm recoil, added land camera impacts even if small falls
2 Years Ago
Start on NotificationManager with notification docks, use bottom dock for firemode hints https://files.facepunch.com/devultj/1b0411b1/sbox-dev_UN4PjCWzZU.mp4
2 Years Ago
Added Game State label to alleviate confusion when new players first join https://files.facepunch.com/devultj/1b0411b1/sbox-dev_4qK24EohCL.png
2 Years Ago
Fixed strange text clipping when score bar is less than score's width
2 Years Ago
Don't show health bars if there's no-one's health to show
2 Years Ago
Ceil health on GunfightStatus panel
2 Years Ago
Added intro animation to DeathInformation
2 Years Ago
Improved player hud markers
2 Years Ago
Minor sprint angle/pos offset fixes Added PlayerCard razor template Added DeathInformation razor template Don't show certain UI elements if dead Don't default to Local Client for DeathInformation DeathInfo: Added fallback if no Client is found Show DeathInformation when killed by another player, or suicide
2 Years Ago
Added burst sprint fields for ViewModelSetup
2 Years Ago
Added tactical (burst) sprinting mechanic
2 Years Ago
New Scoreboard style https://files.facepunch.com/devultj/1b0311b1/sbox-dev_Qek6NXzzJm.mp4
2 Years Ago
KillFeed, Main HUD, and redone Gunfight specific elements https://files.facepunch.com/devultj/1b0311b1/sbox-dev_gyVcEqyflh.jpg
2 Years Ago
Restyled Loadout Panel (again) https://files.facepunch.com/devultj/1b0311b1/sbox-dev_93y7Z2fzEE.png
2 Years Ago
Add GameStatus razor element, removed GunfightScorePanel https://files.facepunch.com/devultj/1b0311b1/sbox-dev_ezV5pOzp4O.png
2 Years Ago
New chatbox style https://files.facepunch.com/devultj/1b0311b1/sbox-dev_vt7ri61VFf.png
2 Years Ago
Add Team Friend/Enemy state to chatbox messages https://files.facepunch.com/devultj/1b0211b1/sbox-dev_Bk5fdyxYYl.png
2 Years Ago
Fix scoreboard style
2 Years Ago
Fixed UI issues where players weren't transmitting
2 Years Ago
Add facepunch.prison as supported map
2 Years Ago
Fixed loadouts being inconsistent, don't let new loadout be the same as old
2 Years Ago
Updated use of hitgroups Merge branch 'hitboxes-suck'
2 Years Ago
Don't serialize some loadout properties, added a couple more loadouts to Gunfight gamemode
2 Years Ago
Slide: Don't stop sliding when releasing key
2 Years Ago
Loadout Panel rewritten in Razor
2 Years Ago
Updated some UI elements to use Razor (#6) - New chatbox UI - Rewritten scoreboard - InputHint is now a one-file utility that people can grab for their own projects without any faff
2 Years Ago
Scoreboard: Filter current team
2 Years Ago
Split out scoreboard into individual razor components
2 Years Ago
Converted InputHint to Razor
2 Years Ago
Update .editorconfig to apply on .razor files Add new chatbox
2 Years Ago
Update Assets
2 Years Ago
Changed loadout defs, added attachments to loadout panel https://files.facepunch.com/devultj/1b1611b1/sbox-dev_y4Pvo00hLF.png
2 Years Ago
Gamemodes can define what teams are available, scoreboard simply iterates through that
2 Years Ago
New scoreboard style for team-vs-team setup
2 Years Ago
Add LoadoutPanel that displays while the round is starting
2 Years Ago
Updated use of hitgroups
2 Years Ago
Played around with ScreenEffects https://files.facepunch.com/devultj/1b2911b1/sbox-dev_IrBJraNekh.mp4
2 Years Ago
Temporary Player.RenderHud workaround
2 Years Ago
Trying to pin down why I'm crashing
2 Years Ago
Fixed compile, replaced StandardPostProcess with ScreenEffects
2 Years Ago
Don't try to update firemode if new result is the same as last
2 Years Ago
Fix FireModePanel NRE
2 Years Ago
Fixed CycleFireMode not listening to the weapon's supported modes