userTony Fergusoncancel
reposbox-gunfightcancel

866 Commits over 609 Days - 0.06cph!

1 Year Ago
Fixed enemy ping persisting across lives
1 Year Ago
Give crosshair a dot Fixed pickup triggers accepting traces while actively held by a player
1 Year Ago
Add PingSystem.GetLifetime, use that for deferred ping cleanup
1 Year Ago
Remove ping if ping's tagged entity has a parent now
1 Year Ago
Can ping weapons, triggers call to parent for pings
1 Year Ago
Add simple pinging system, needs sounds
1 Year Ago
Cleaned up unused VaultMoveMechanic code Pass current bullet count into DoTracer, originate from muzzle if first bullet pass Merge branch 'main' of sbox-gunfight
1 Year Ago
Remove MeleeWeapon. Got plans for this in the future.
1 Year Ago
Give ViewModel a flat FOV, for users who play at ridiculous FOV
1 Year Ago
Try to handle aim vs non-aim viewmodel states better.. this is all a big mess
1 Year Ago
Delete all loose weapons on the ground when map gets cleaned up Mess with tickrate some more Added WeaponDefinition.FindFromSlot, WeaponDefinition.Random( list ) Instead of hardcoded randomizer, use new methods to randomize loadout outside of Gunfight mode
1 Year Ago
Don't shake screen while sliding
1 Year Ago
Decreased AKM pitch variance
1 Year Ago
Updated AKM sound in resource
1 Year Ago
Cover aim hint positions itself in the world Vaulting mechanic rewritten, will now test the next position and stop if we're going to get stuck
1 Year Ago
Also added the new sounds..
1 Year Ago
Added round countdown sounds
1 Year Ago
Fix NRE for Inventory.GetAll
1 Year Ago
Set CapturePointEntity model
1 Year Ago
First version of round won panel
1 Year Ago
Re-add code to omit capture point marker if we're capturing it
1 Year Ago
Added GunfightCapturePanel, simple UI template to show flag status https://files.facepunch.com/devultj/1b1411b1/ShareX_eevAonsQQK.png
1 Year Ago
Revolver can 1-hit headshot
1 Year Ago
Fixed damage not working outside of active gamemode Add Revolver resource, Cowboy loadout resourc
1 Year Ago
Updated AKM icon in resource Adjusted round lengths, don't end the round if someone is capturing the flag. Minor tweaks to CapturePoint, HudMarkers Merge branch 'main' of sbox-gunfight
1 Year Ago
Create CapturePointEntity.cs Create GamemodeMarker.cs Create a capture point when RoundFlagActive, clean all capture points when starting the round Map update Add Gamemode.OnFlagCaptured Win the round on CTF
1 Year Ago
Upgraded score panel, bigger time countdown, alive player counts
1 Year Ago
Added more loadouts
1 Year Ago
Clear player effects on respawn
1 Year Ago
Reset K/D on game reset
1 Year Ago
Moved around slide effects, clear effects on death Players can respawn while waiting for players
1 Year Ago
Show winning team at the end of the game
1 Year Ago
Add/RemoveScore returns new score Don't go to RoundOver if we've intended to end the game
1 Year Ago
Handle game won state, go back to WaitingForPlayers, which will now check the active player count and go straight to round cooldown.
1 Year Ago
Loadouts can provide ammo Update AKM ammo-type
1 Year Ago
Define Loadout GameResource Add Gamemode.PlayerLoadout, hook it up to Gunfight
1 Year Ago
Check for dead players and award the other team. Semi-working gameplay loop!
1 Year Ago
Add AKM to random weapon rotation Fixed grabbing wrong weapon name in KillFeed
1 Year Ago
Use LifeState to decide different pathways for gamemodes to take when respawning a player. LifeState.Respawning = player will respawn in a few seconds. LifeState.Dead = gamemode must manually respawn them.
1 Year Ago
Add Gamemode.PreSpawn( player ), RespawnAllPlayers, disable input when movement is disabled Prevent Damage if gamemode.AllowDamage is false Adjusted spawnpoint query, added SpawnPointTag More work on Gunfight gamemode rules & game flow Delete inventory contents on respawn Add post process overlay when in round countdown
1 Year Ago
Start decaying the weapon once it's dropped
1 Year Ago
Added AKM weapon resource
1 Year Ago
Started work on game states for Gunfight
1 Year Ago
Added GunfightWeapon.Start/StopDecaying, prioritize penetration over ricochet
1 Year Ago
Added team system support to player hud markers Added scoring system Added more QoL accessors for TeamSystem Kill Feed will try to use team colors Added GunfightScorePanel, ready for gameplay loop! Unset debug scores
1 Year Ago
Restructure some team extensions, assign players to teams in Gunfight gamemode
1 Year Ago
Gamemodes can create their own hud style
1 Year Ago
Add gamemode selection, map defines it as priority, then via convar (GameSetting) Add boilerplate Team System Added ToExtensions Update .addon w/ GameSettings
1 Year Ago
Temporary priamry weapon randomizer
1 Year Ago
Add Inventory.HasWeaponWithAmmoType Only siphon ammo if it benefits the player