userTony Fergusoncancel
reposbox-gunfightcancel

866 Commits over 609 Days - 0.06cph!

1 Year Ago
Add gunfight_createweapon test command Weapons are usable, can pick them up Drop the player's Primary Weapon on death If the player collides with a weapon, siphon ammo from it until we don't need the weapon anymore. Then delete the weapon.
1 Year Ago
Upped BulletSize for knife, R870 is a primary again Cleared up all compiler warnings
1 Year Ago
Burst FireMode is simulated properly now
1 Year Ago
Accidently broke ricochet
1 Year Ago
Fixed shotguns being absolutely useless due to damage reductions
1 Year Ago
Apply damage reduction for both ricochet and penetration
1 Year Ago
Add GunfightWeapon.ShouldPenetrate
1 Year Ago
Weapons can define their own damage flags, fixes knife being able to penetrate
1 Year Ago
Pass proper bullet range instead of hardcoded numbers
1 Year Ago
Added basic bullet penetration. Doesn't respect surface materials or glass yet https://files.facepunch.com/devultj/1b1211b1/sbox-dev_arg4pZtXBC.mp4
1 Year Ago
Pass damage ref through TraceBullet, allow ricochet to dampen damage amount
1 Year Ago
Reset recoil when weapon becomes active
1 Year Ago
Only pass reload frac while actually reloading
1 Year Ago
Add ricochet
1 Year Ago
Added hud hints for CoverAimMechanic
1 Year Ago
Add screen effects when mounting/dismounting a wall
1 Year Ago
Add super basic cover aim mounting mechanic
1 Year Ago
Fixed reload arc showing after cancelling a reload
1 Year Ago
Re-adjusted MP5 and R870 recoil, removed Drop functionality
1 Year Ago
Buffed R870
1 Year Ago
Adjusted MP5 recoil
1 Year Ago
Added HudMarker system, hooked it up to players https://files.facepunch.com/devultj/1b1011b1/sbox-dev_QaEfLq9RQ4.png
1 Year Ago
Fixed reload arc showing when you first spawn
1 Year Ago
Validate Controller, fix HudHints NRE
1 Year Ago
Slouch the player while vaulting
1 Year Ago
Inform the ViewModel when reload is finished with anim parameter
1 Year Ago
Add screen shake post-vault
1 Year Ago
Fixed font sizes on hints and inventory
1 Year Ago
Removed reachedVertically, just decrease forward vault offset
1 Year Ago
Add vaulting mechanic, accompanying hud hint https://files.facepunch.com/devultj/1b1011b1/sbox-dev_AO3NAq7ExA.mp4
1 Year Ago
Fixed client not getting Mechanic.IsActive correctly
1 Year Ago
Rewrite player controller, with thanks to Boomer, with mechanics in mind, rewrote duck/slide
1 Year Ago
Fixed Burst firemode spamming dryfire sound. Not sure why that was there..
1 Year Ago
Fixed NRE while the player has no weapons
1 Year Ago
Started boilerplate for gamemodes
1 Year Ago
Weapon adjustments
1 Year Ago
Don't use InputHint for InventoryIcon
1 Year Ago
Restored InputHint functionality lost from Spire Add HudHints panel, add reload hint
1 Year Ago
Moved inventory bar, hide active weapon
1 Year Ago
Simplify InventoryIcon button fetching
1 Year Ago
Should have fixed slide sounds being whacky on non-host
1 Year Ago
Fixed Reload arc showing weirdly sometimes
1 Year Ago
Cheap and nasty passive healing
1 Year Ago
Update .addon maplist
1 Year Ago
Add reload radial fill to crosshair https://files.facepunch.com/devultj/1b0811b1/sbox-dev_UHmMtGQJW7.mp4
1 Year Ago
Can grab IsSprinting out of simulation context, add sprint sounds
1 Year Ago
Play separate heavy landing sound where needed
1 Year Ago
Add jump and land sounds
1 Year Ago
Add sliding sounds
1 Year Ago
Add lowammo keyframe anim