userTony Fergusoncancel
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933 Commits over 214 Days - 0.18cph!

6 Months Ago
Use PlayerPawn in BuyMenu, not PlayerState
6 Months Ago
Support Buy Menu items again
6 Months Ago
Kill bots playerstates as well as their pawn
6 Months Ago
Vitals UI works for any pawn
6 Months Ago
When possessing a pawn, set its PlayerState
6 Months Ago
Can deploy drone by using left mouse button, removed dev menu debug for it
6 Months Ago
Chat system also uses player states, for now if we have a pawn, check zone that way. Needs a rethink, because we'll want to grab zones from possessed pawns, like the drone.
6 Months Ago
Voice is on PlayerState, Kill Feed, Voice panel all use PlayerState
6 Months Ago
Moved PlayerScore to PlayerState, scoreboard uses PlayerStates instead of relying on an active Pawn
6 Months Ago
Work in progress Pawn refactor
6 Months Ago
Start some cleanup valid check FlashbangEffect OnDestroy
6 Months Ago
Use proper 0-1 input for move_bob instead of 0-100
6 Months Ago
Add some missing game setup components to fps_testing scene Reduce gap between chat entries
6 Months Ago
Don't need move_groundspeed here
6 Months Ago
Allow ADS when reloading
6 Months Ago
Ignore case where bullet trace distance would be zero (?)
6 Months Ago
Forget about the extra ironsights parameter, we're getting rid of it, push irons forward for USP (preference)
6 Months Ago
No need for manual offset for USP
6 Months Ago
Set up move_bob parameter
6 Months Ago
Removed annoying sprint footsteps, use regular footsteps but more range
6 Months Ago
Stash
6 Months Ago
Fixed anarchist team colour being too dark
6 Months Ago
New cash point spots and extracts
6 Months Ago
Fix minimap renderer nre in editor
6 Months Ago
Add slight jigglebone to mounted primary weapons
6 Months Ago
Fix possible marker NRE Fix EquipmentOverlay NRE Fixed CameraController NRE Crosshair NRE fixes Possible ViewModel NRE fix
6 Months Ago
Don't assign default life state
6 Months Ago
Revert changes to body visibility, was causing too many issues - need to rethink it
6 Months Ago
Fixed T color
6 Months Ago
reduce jump power from 320 to 290
6 Months Ago
use Color32 instead of Color for team colors
6 Months Ago
Turn on SSAO again
6 Months Ago
Micro-optimization in PlayerMarker Avoid Color.Parse in TeamExtensions.GetColor, optimization
6 Months Ago
Don't run BBox trace for every single player in PlayerController.UpdateEyes, it's not needed
6 Months Ago
Optimize Equipment.PlayerController by simply removing it and referring to Owner which is cached
6 Months Ago
Don't try to serialize/deserialize HealthComponent.Health, State
6 Months Ago
Don't fade out markers unless we're aiming a weapon
6 Months Ago
Fixed issues with ground check, shouldn't end up with lingering friction/acceleration
6 Months Ago
Give/take invis tag in ShowBodyParts
6 Months Ago
Optimize scoreboard hash while it's not open
6 Months Ago
Remove unnecessary color parsing from BuyZone Cache eye trace so we can use it in a bunch of places Refactor some states that control body visibility, so it's no longer running every single frame and drilling 3ms for 9 bots
6 Months Ago
Fix PlayerAvatar styles
6 Months Ago
Jiggle bones
6 Months Ago
CG: extraction point 3d representation
6 Months Ago
Add EquipmentDestroyedEvent, get rid of mounted equipment
6 Months Ago
Few more styling fixes
6 Months Ago
Fixed buy menu alignment due to incorrect absolute position handling Same fix for minimap containers EquipmentHolsters is now EquipmentMointPoints, define equipment mount variants as their own prefabs
6 Months Ago
Expose Handedness for Equipment
6 Months Ago
Tighten movement a bit, should feel less floaty
6 Months Ago
Change ping icon