userTony Fergusoncancel
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933 Commits over 214 Days - 0.18cph!

6 Months Ago
Expose more properties for ping component to override. Ping receivers can kill off pings early
6 Months Ago
Added IPingReceiver, when placing a ping on an object in the world, you can define custom behavior for that ping marker Add PlayerPingReceiver, which follows a player until they're no longer spotted (using Spottable)
6 Months Ago
Destroy ping if we try to ping on an existing ping
6 Months Ago
USP aim offset adjusted
6 Months Ago
can define if we want unassigned team to spawn, for testing mode Add simple pinging system, players can only have one ping at a time
6 Months Ago
Make weapon sway less mental
6 Months Ago
CG: Can always buy in the buy zone CG: Start w/ kevlar and helmet Don't clear the inventory in EquipmentDropper, just drop stuff, unless we're trying to clear everything
6 Months Ago
Add TimedDestroy to money burst
6 Months Ago
move spawn assigner
6 Months Ago
Use team chat voice filter for Cash Grab
6 Months Ago
Upped time for players to get to a cash point
6 Months Ago
Enable buy menu in more cases for cash grab
6 Months Ago
Revert change I made to IDroppedWeaponState, was causing unneeded components to be made on the root obj
6 Months Ago
SSAO
6 Months Ago
Replace cash point icon
6 Months Ago
Expose scoring prefix, use £ instead of $
6 Months Ago
Add player clip volume to shipment
6 Months Ago
Spawn a big burst of cash when someone dies holding the bag
6 Months Ago
Create Shipment scene
7 Months Ago
Attach money trail prefab to world cash bag
7 Months Ago
Unlimited money in cash grab
7 Months Ago
Add a bunch of cash grab points and extracts The last cash point can't be the next cash point
7 Months Ago
Add gizmos for cash points & extracts
7 Months Ago
Add screen overlay when spawn protection is active
7 Months Ago
Cash grab uses spawn protection when respawns are enabled, can only buy in spawn protection
7 Months Ago
Fix it properly Add hud marker for extracts Cash point shows a hud marker if the cash is spawning soon
7 Months Ago
Fix NRE when shooting at the sky
7 Months Ago
Add support for input hints on marker objects, expose LookOpacity
7 Months Ago
Refactor markers a bit, support icons on any marker, remove MarkerFrame, remove CashBagMarkerPanel, GrenadeMarkerPanel,
7 Months Ago
Re-implement ballistics penetration, we have thickness per-object hit, and proper exit points https://files.facepunch.com/tony/1b1511b1/sbox-dev_SF6yRUOMH6.jpg Super cruddy basic DebugOverlay
7 Months Ago
Restore my lost scene hierarchy changes for the third time
7 Months Ago
Define win state for cash grab
7 Months Ago
Add EquipmentDropper.Categories so we can define which slots drop on death
7 Months Ago
Transition to picked up state when someone picks up the cash Add CashPointTracker.Cleanup Add CleanUpCashPoint rule Add CashPointBagExtractedEvent, ListenForExtract, we have a working flow now Don't shrink scores in team display
7 Months Ago
Can define dropped collider size for weapons
7 Months Ago
Added cash bag marker Some work on marker system to handle lifetime better
7 Months Ago
Dispatch equipment drop/pickup events, change state copy behavior to grab from components on the weapon instead of expected components on the new weapon Track who's holding the cash bag Create a CashBag component on the dropped cash bag, so we can make markers for it
7 Months Ago
Fixed drone model orientation
7 Months Ago
Rename Operators team
7 Months Ago
de_g: More scene hierarchy changes
7 Months Ago
Rotate minimap icons based off player's yaw, or 0 if we're in full mode
7 Months Ago
Fixes, better state management for cash point Expose ExtractionPoint Trigger Add cash grab components
7 Months Ago
de_g: Clean up scene hierarchy More work on cash grab, tracker, cash point, extraction point, game state rules
7 Months Ago
Create GameModeObject, for disabling game objects that we don't want for specific gamemodes de_g: Group up defuse related components in one gameobject, disable them if we're not playing defuse. Including all the bomb site marker decals
7 Months Ago
Add TeamScoring.ScoreFormat, to allow gamemodes to define scoring format Add currency scoring format to Cash Grab
7 Months Ago
Start designing cash grab gamemode flow
7 Months Ago
Added cash bag weapon
7 Months Ago
More equipment naming
7 Months Ago
Some Weapon / Equipment cleanup
7 Months Ago
Fix FPS test scene