userTony Fergusoncancel
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933 Commits over 214 Days - 0.18cph!

7 Months Ago
Move around some buy system code, not dictated in the player now, added event where rules can control buy menu
7 Months Ago
Fix radio NRE when no team is assigned, no radio when dead
7 Months Ago
Iterate on spread, all weapons have a spread when not aiming down the sights, ADS crushes that spread
7 Months Ago
Acceleration gets dampened heavily when you take damage, or fall from a large height
7 Months Ago
Properly enable/disable drone camera (and listener) on possession events
7 Months Ago
Don't play death sounds for deaths that aren't a player
7 Months Ago
Spawn the drone infront of the player instead of at world origin
7 Months Ago
Use invis tag for the drone when it gets killed
7 Months Ago
Half the spin speed of the drone's turbines
7 Months Ago
Remove MinimapIconType, IMinimapIcon.IconType, add IMinimapIcon.IconPath, IMinimapIcon.IconOrder
7 Months Ago
IMinimapElement.IsVisible passes through IPawn, drone visible on minimap for teammates
7 Months Ago
Add flag helpers to ModifyDamageEvent Add chest/head damage dev commands
7 Months Ago
Update player marker panel logic, display localplayer's nametag if we're not viewing from the localplayer (good for drone)
7 Months Ago
Split Armor out into its own component, hook early into ModifyDamageEvent, renamed GetPlayerName to DisplayName (now on IPawn), drone is killable
7 Months Ago
Fixed sprint being slower than regular walk
7 Months Ago
Fix a couple of leftover NREs
7 Months Ago
Drone eye angles just grabbed from transform
7 Months Ago
GameUtils.Viewer returns IPawn, so let's make that work for all of our code
7 Months Ago
Add drone pawn (https://files.facepunch.com/tony/1b1211b1/sbox-dev_3THIiDpMN5.mp4) Don't NRE in minimap if we don't have some systems
7 Months Ago
Expose more player movement properties to global
7 Months Ago
Player is slow walking when aiming instead of custom case
7 Months Ago
Track time since weapon deployed, don't allow shooting while deploying weapon
7 Months Ago
Protection needed here?
7 Months Ago
Add cached WeaponComponent.Player
7 Months Ago
Land sound is exposed
7 Months Ago
Fixed Weapon.Owner, network it properly, fix NRE in WeaponRow
7 Months Ago
Upped tdm length to 15 mins
7 Months Ago
Fixed dropped weapon trigger not working
7 Months Ago
Fixed sniper scope zoom
7 Months Ago
Fix origin of damage again
7 Months Ago
Adjust anarchist silhouette
7 Months Ago
PlayerOutfitter NRE fix
7 Months Ago
Reduce walk gear db
7 Months Ago
Disallow aiming between sprint, grounded change
7 Months Ago
Clean up weapon-created particles and decals between rounds
7 Months Ago
Headshot sounds play locally if you're the attacker or the victim
7 Months Ago
Ceil applied damage
7 Months Ago
Remove IShotListener, replace with game event Remove IArmorListener, replace with game event
7 Months Ago
Get rid of cancel queue when starting a reload Network fall sound correctly
7 Months Ago
Can cancel single-loader reloads if you try to shoot
7 Months Ago
Adjust M4 irons
7 Months Ago
Add FOV offset when aiming
7 Months Ago
Ensure we don't lose the hitmarker when turning the crosshair off
7 Months Ago
Fixed w_usp referencing the viewmodel instead, my bad
7 Months Ago
Add surface mats
7 Months Ago
Add shooting range to fps test scene
7 Months Ago
Give MP5 a predictable recoil pattern
7 Months Ago
Push headshot sound asset
7 Months Ago
Restructure eye height calc
7 Months Ago
Increase viewmodel lerp speed