userTony Fergusoncancel
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933 Commits over 214 Days - 0.18cph!

7 Months Ago
Add Ping to ScoreboardRow BuildHash
7 Months Ago
Sprinting dampens side movement a lot
7 Months Ago
ViewPunch changes
7 Months Ago
Categorize and name all the weapon components
7 Months Ago
Remove unused log If !IsMultiplayer, create the player - useful for if steam is down for maintenance, or you just want to do singleplayer :thumbsup: Added a bunch of stuff to apply viewpunch/screenshake to weapons when they shoot
7 Months Ago
Weapon components can apply offsets to the viewmodel, add manual offset Temporary code ironsights for all the other guns
7 Months Ago
Expose more spread properties to be customized Don't display editor lobbies in lobby list by default unless you're in the Editor yourself
7 Months Ago
Added land sound for jumps, separate sprint footstep sounds
7 Months Ago
Reduce spread when aiming Reduce movement speed while aiming Fixed buy sound not playing 2d
7 Months Ago
Add facepunch.libevents library Use libevents for damage / kill events Update module url Post-merge fix
7 Months Ago
Update module url
7 Months Ago
Expose spread scale, lower it by more than half
7 Months Ago
Don't allow sprinting unless you're moving
7 Months Ago
Add basic sprinting implementation
7 Months Ago
Added ADS
7 Months Ago
Added damage overlay to the HUD, will scale up based on how low your HP is - if your HP is low enough, will start pulsing
7 Months Ago
Revert "Don't re-enable the camera every single frame" - players becoming invis, gonna fix this properly in a sec
7 Months Ago
ui: Make dead players more distinct in PlayerAvatar
7 Months Ago
Don't re-enable the camera every single frame
7 Months Ago
Voice chat filter sends to spectators
7 Months Ago
Fixed base bullet spread not being hooked in
7 Months Ago
Swap scores around on team swap
7 Months Ago
Upped min player count for competitive, max rounds up to 30
7 Months Ago
How did this get here
7 Months Ago
Show gamemode title in scoreboard
7 Months Ago
Add separate 5v5 defuse gamemode for competitive rules, other one is just casual 10v10
7 Months Ago
Add damage taken post processing
7 Months Ago
Punish players for crouching too much
7 Months Ago
Turn occlusion for door sounds, door itself doesn't block sounds
7 Months Ago
Cap team sizes for defuse to 5
7 Months Ago
Track original owner of weapon, show it in the weapon row
7 Months Ago
Expose falloff curve for explosion damage
7 Months Ago
Add kill sound
7 Months Ago
Fix headshot effects originating from the attacking player instead of the victim
7 Months Ago
EquipmentDropper can drop everything that isn't melee, and isn't part of the default loadout
7 Months Ago
No fall damage if noclipping
7 Months Ago
Redo fall damage
7 Months Ago
Restyled developer menu to categorize properly
7 Months Ago
Don't use blur on pause menu
7 Months Ago
Add drop shadow to crosshair elements, add game settings for dynamic crosshair, crosshair dot Expose crosshair distance, length params basic color editing for crosshair
7 Months Ago
Added dev command that'll drop the player's audio listener until they hit the button again, good for testing footsteps - adjusted soundscape volume Expose ability to update footstep range globally, turn off occlusion on them
7 Months Ago
Adjust c4 beep frequency
7 Months Ago
Bomb plant radio originates from the correct player
7 Months Ago
Add some debug logs to track down this player marker shit
7 Months Ago
Protect against NREs in a couple of places
7 Months Ago
Fix NRE spam when hud is disabled
7 Months Ago
Marker changes
7 Months Ago
Revert scope changes, shouldn't crash now
7 Months Ago
Add toggle viewmodel dev command
7 Months Ago
Toggle HUD button