userTony Fergusoncancel
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933 Commits over 214 Days - 0.18cph!

7 Months Ago
Broadcast kill again
7 Months Ago
This is why death sounds were playing on inverted teams
7 Months Ago
Tentative fix for player marks not showing up
7 Months Ago
Replace zoom sound with something that isn't played in 2d, across the whole map
7 Months Ago
Try to update the round state team properly when the team changes, but doesn't change count
7 Months Ago
Order weapons in player marker panel
7 Months Ago
Bit of protection in scoped weapon
7 Months Ago
Calculate eye height in a way that works for non-local clients, reduced anim weight significantly
7 Months Ago
Validate CurrentWeapon just in case
7 Months Ago
Add PickupResult, allow picking up several grenades (one of each type for now) Group weapons by slot, so grenades are in the same row
7 Months Ago
Don't apply damage multipliers to melee damage
7 Months Ago
Round up player marker health
7 Months Ago
Refactor damage to pass around a damage event, only deconstruct into params over the network then reconstruct after (got plans for this)
7 Months Ago
Fixed bots not receiving spawn confirmation New player marker style, shows weapons, HP, is smaller
7 Months Ago
Add recoil pattern stuff I made last year, but with less code, inline with control widget. Use serialized property instead of passing raw value around https://files.facepunch.com/tony/1b0911b1/sbox-dev_9FO7pS311F.png
7 Months Ago
Move spread to the player, added DebugText
7 Months Ago
Unscrew default player movement
7 Months Ago
Acceleration / max acceleration can be tweaked globally Add scoutzknivez map (wip)
7 Months Ago
Minimap styling changes
7 Months Ago
Don't have decoys show up if they were thrown by a friendly
7 Months Ago
Decoy grenades mimic an enemy on the minimap
7 Months Ago
Move gravity into global, add BunnyHopping, EnableFallDamage
7 Months Ago
Don't hardcode for Attack1 for the lock, use configured input actions Add planting bomb radio Team chat will pass through map location
7 Months Ago
Adjust AttackingWhileDeployed logic to clear properly when switching a weapon while in the lock
7 Months Ago
Fixed jump not being IsLocallyControlled checked
7 Months Ago
Hitbox damage multiplier can be modified per-hitbox, expose this and armor reduction to global
7 Months Ago
Spring cleaning folder structure Remove a bunch of unused assets Organize player code Globals
7 Months Ago
Define max hp, max armor in code, fix some compiler warnings
7 Months Ago
When losing helmet, helmet gets detached off the player
7 Months Ago
Fix equipment holster NRE
7 Months Ago
Fix crosshair nre
7 Months Ago
Fixed usp sd
7 Months Ago
Hook up decoy_grenade_active to decoy, parent fx to the grenade
7 Months Ago
Fixed some NREs in scope, crosshair properly gets rid of itself when aiming
7 Months Ago
Make sure to run base grenade stuff for decoy
7 Months Ago
Added decoy grenade
7 Months Ago
Clean up developer menu code, don't need to find a player like this, we already have it
7 Months Ago
Add kill concmd
7 Months Ago
destroy HE grenade between rounds
7 Months Ago
Support bool setting entries, replace some url images with locally stored ones
7 Months Ago
Bit of map ui style changes
7 Months Ago
Drop shadow filter on the minimap image, add padding
7 Months Ago
fixed player balance being small, updated map callouts ui style
7 Months Ago
Fixed map callouts panel clipping when scoreboard is open
7 Months Ago
Restyle minimap volumes with line mask https://files.facepunch.com/tony/1b0711b1/sbox-dev_LdCdwRhjHK.png
7 Months Ago
Get rid of this testing code
7 Months Ago
Added visible equipment to the player (https://files.facepunch.com/tony/1b0611b1/MBm0xOuFko.jpg) Reload works in third person
7 Months Ago
Don't uncrouch if we can't
7 Months Ago
Don't perform input actions if we were attacking while deploying a weapon, fixes bomb plant weapon switch behavior
7 Months Ago
Better JumpPosition logic