userTony Fergusoncancel
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933 Commits over 214 Days - 0.18cph!

7 Months Ago
Fixed slow walk / crouch (looks like someone deleted the code)
7 Months Ago
Add radio stuff Integrate bomb planted, bomb defused, round won, round loss radio sounds
7 Months Ago
Order developer menu buttons by name
7 Months Ago
Change RootNamespace
7 Months Ago
Fixed collider size on dropped weapons Add IUse, can pick up weapons off the ground
7 Months Ago
Apply force where the player's aiming when dropping
7 Months Ago
Can drop weapons (not melee), can't pick up yet
7 Months Ago
Can right mouse to knife as well
7 Months Ago
Upped the hearing range for the c4 beeps
7 Months Ago
Fixed the m4
7 Months Ago
Remove BuyMenu hint from Vitals, since we got one on the Balance panel
7 Months Ago
Update .sbproj
7 Months Ago
Let's see if this works, probably not..
7 Months Ago
More investigation
7 Months Ago
Switching Refactor
7 Months Ago
Remove RMR from MP5 Lower the base player accel Delete PlayerPanel.razor.scss
7 Months Ago
Expose AirAcceleration, jump is tied to Input.Pressed instead of Down
7 Months Ago
Restore weapon icons to buy menu
7 Months Ago
Use weapon icons Add PlayerPanel, kill feed respects team colors
7 Months Ago
Add inflictor to damage events, pass through to kill feed
7 Months Ago
Fixed my suspend switching change happening on non-local clients
7 Months Ago
Can only die once, stops kill feed spam
7 Months Ago
Add KillFeed
7 Months Ago
Add IKillListener (prep for kill feed)
7 Months Ago
Can suspend weapon switches in a scope, only switch weapon when we're done giving out loadout
7 Months Ago
Add support for weapon deploy sounds, hook up knife swing/deploy sound
7 Months Ago
Use BulletSpread instead of hardcoded value
7 Months Ago
Support shooting many bullets per-shot (pellets), support single-chamber reloading (Shotgun), add Spaghelli up the decibel range of all weapon sounds
7 Months Ago
Input hint next to vitals to make it super clear how to open the buy menu (pending some better visuals)
7 Months Ago
Add rough damage indicator system, can only noclip when in dev mode Add WeaponData.Icon, use icons again (thank you very much @bakscratch)
7 Months Ago
Silently (without callback) set the player's health to 0 if we force the life state Don't let the player move their camera if they die (until we get proper death cam/spectating)
7 Months Ago
Ragdoll the player's renderer when they die
7 Months Ago
Add notion of armor, can't be bought yet
7 Months Ago
Fix NRE at (Facepunch.ViewModel.ApplyVelocity(Weapons/ViewModel.cs:104)) Fix NRE at (Facepunch.InputActionWeaponFunction.OnFixedUpdate(InputActionWeaponFunction.cs:86))
7 Months Ago
Team names and team colours are reflected properly in the UI
7 Months Ago
Don't allow having the same weapon twice, fix clearing inventory when we shouldn't
7 Months Ago
Minor round state display UI changes
7 Months Ago
Hook up basic procedural hit reaction
7 Months Ago
Fixed player collision staying active after death
7 Months Ago
Don't possess players on respawn, no need
7 Months Ago
Make player inventory sync
7 Months Ago
Simplified MainHUD player acquisition
7 Months Ago
Update C4 weapon name Player cameras are off by default, will only turn on if it's needed
7 Months Ago
Add hud to fps testing scene
7 Months Ago
Added damage listeners, can react to damage taken/damage given (for UI, hit reactions, etc, networked)
7 Months Ago
Cut down on a bunch of damage system code
7 Months Ago
Remove WeaponViewer
7 Months Ago
Weapon info panel doesn't move the active weapon around
7 Months Ago
Bind slot4 and slot5 input actions
7 Months Ago
lobby_join cmd tries to find the lobby with highest players