userTony Fergusoncancel
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933 Commits over 214 Days - 0.18cph!

2 Months Ago
Remove GunsmithWeapon
2 Months Ago
More autumn cleaning Removed Conquest / Vehicles - cool for hack week but not sure it fits the gamemode
2 Months Ago
Remove PlayerCameraOverrides, it's bullshit
2 Months Ago
2 Months Ago
Solve main menu equipment visibility This code still sucks
2 Months Ago
Fixes - de_refinery compile day time!!!!!
3 Months Ago
Use LFS for .vpk's, migrate existing vpks to LFS
3 Months Ago
API update
3 Months Ago
RMR toggles gasblock, fixed some logic to make this work
3 Months Ago
Add FPS mode, so you can see what the weapon looks like from first-person Reset jiggle state when we swap from first-person to third, add toggle button to gunsmith, adjust angles
3 Months Ago
Disable arms now that gunsmith weapons just use the pure view model prefab
3 Months Ago
Refactor
3 Months Ago
Gunsmith: Allow part selection instead of random from list, wip ui https://files.facepunch.com/tony/1b0211b1/sbox-dev_nh4ovVRO4A.mp4
3 Months Ago
Resetting bodygroup only applies to effected bodygroups
3 Months Ago
Add another optic, underbarrel configuration for M4
3 Months Ago
Add zoom controls
3 Months Ago
Support bodygroup attachments, add EligibleEquipment, IsUniversal
3 Months Ago
Right click to clear, edit jiggle bones to have configurable angular limits
3 Months Ago
Implement attachment point UI, button press selects a random eligible attachment
3 Months Ago
Gunsmith: display weapon from data Configure a couple of attachment points, create prefabs for charms, fix FP charm vmat Gunsmith: Camera controls, add charm resources
3 Months Ago
Start pushing some stubs / general data prep for the gunsmith
3 Months Ago
Add @RickGreeve's beautiful new incendiary grenade
3 Months Ago
Obsolete fixes
3 Months Ago
API update
3 Months Ago
Adjust bounds for circle charm
3 Months Ago
Charms testbed, swing script Added charms assets Update charms.scene
3 Months Ago
Use action button
3 Months Ago
New layout for create lobby page
3 Months Ago
Add GameMode.AllUnique Only grab map defs where they're enabled, really should make an accessor for this
3 Months Ago
Start restyling map/mode selection
3 Months Ago
Move DestroyBetweenRounds to GameLoop rules
3 Months Ago
Move sound emitter to a library, document it, add AutoStart prop
3 Months Ago
Bit more organization, create lib
3 Months Ago
Folder structure cleaned up, reorganized
3 Months Ago
Add utility to blur out the menu system's background, per-page
3 Months Ago
Improve settings entry UI
3 Months Ago
Add settings button to pause screen now that it's not on every single page
3 Months Ago
Rework some UI
3 Months Ago
Start recording airshot and wallbang stats, including per-weapon
3 Months Ago
Cleanup
4 Months Ago
Work on restoring functionality
4 Months Ago
Get team assigner working again, only works with 2 teams right now
4 Months Ago
Fixed up some team refs, victory state serialization
4 Months Ago
Give Anarchist some uesful tags
4 Months Ago
Start on team system refactor
4 Months Ago
Map Voting: only show enabled maps
4 Months Ago
Create StatIncrementerHighestTeam.cs Add TeamScoring.GetHighest() Don't flush stats Use highest team stat incrementer on defuse win
4 Months Ago
Stat incrementer for TDM as well, intentionally not set for other modes for now
4 Months Ago
Increment win stat when winning a defusal match StatIncrementer can pass a gamemode-specific stat too, add GameMode.Ident
4 Months Ago
Removing some old defuse map files that we don't use, and I open it every single time when trying to open the real map.