933 Commits over 214 Days - 0.18cph!
Replace with new NEW character
Update human_idle_player animgraph
Removed old models/anims that we do not use anymore
Set up phys joints, phys shapes
Export out animation list, weight list, hitboxes for new char
more work on new anims, almost everything restored
New anim graph, import a bunch of anims for new char
Mess around with intro anims
Throwables will automatically throw after cook time if action isn't down, still allow to cook for longer
Validate Object in Marker
Add animations for bomb plant cycle, grenade throwing (not hooked into game yet)
Hook in grenade throw param
Hook up plant bomb anim control
Reduce cook time on all the grenades
Fix blendspace for crouch too
Re-adjust movement blendspace so there's less floor skating
Improve rifle shoot anim so we don't move the arms as much
Don't use crosshair for M700
Let's not have 5 separate particles per fire node
Removed PlayerOutfitter, IOutfitter
Redo footsteps to not be event based [for now]
Don't count unassigned players in player count for hiding team avatars
Crosshair friendly cross inherits same visibility as elements
Remove TeamComponent, Spottable looks for an eligible component instead of syncing a property
Fix UpdateDead NRE
Fixed DroppedWeapon error
Possible that this is null
Balance.razor error fixes
Disallow throwing/melee when frozen
Added a bunch of mount points for grenades, mounted prefab variants
Secondary mount point is perfectly in the CT character's pistol holster
Re-add mount points for all equipment on the player
Improved bone mask behavior
Fixed PartyPodium being missing
Hook up idle animator to main menu podium players
Fixed expected move_x/move_y values for player movement, slow walk reflects properly now
Improve physics shape list for new character
Set up CT character model
Shape list stub, physics joints stub
Add hitboxes to new player
Moved hitbox set list into its own prefab
player: Move some stuff into their own vmdl prefabs
make b_grounded default to true
Hook in some very temporary attack anims
Improved jump state machine so it's impossible to get stuck in air
Fixed a bunch of weapon alignments
Don't need these
Add HumanOutfitter, not hooked in yet
Add third person toggle dev command
Use new character in prep for Dan's new CT
Removed helmet removal code from outfitter
Turn off outline component by default until it's turned on by something
This makes more sense I think
Can move vertically in noclip
Can use right mouse button for switching off respawning camera
Don't let players immediately switch out of deathcam
Add hints for how to skip to spectate while in deathcam
Automatically swap out of deathcam after some seconds