userTony Fergusoncancel
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933 Commits over 214 Days - 0.18cph!

5 Months Ago
Replace with new NEW character Update human_idle_player animgraph Removed old models/anims that we do not use anymore
5 Months Ago
Set up phys joints, phys shapes
5 Months Ago
Export out animation list, weight list, hitboxes for new char
5 Months Ago
more work on new anims, almost everything restored
5 Months Ago
New anim graph, import a bunch of anims for new char
5 Months Ago
Mess around with intro anims
5 Months Ago
Throwables will automatically throw after cook time if action isn't down, still allow to cook for longer
5 Months Ago
Validate Object in Marker
5 Months Ago
Add animations for bomb plant cycle, grenade throwing (not hooked into game yet) Hook in grenade throw param Hook up plant bomb anim control
5 Months Ago
Reduce cook time on all the grenades
5 Months Ago
Fix blendspace for crouch too
5 Months Ago
Re-adjust movement blendspace so there's less floor skating
5 Months Ago
Improve rifle shoot anim so we don't move the arms as much
5 Months Ago
Improve jump end anim
5 Months Ago
Don't use crosshair for M700
5 Months Ago
Let's not have 5 separate particles per fire node
5 Months Ago
Removed PlayerOutfitter, IOutfitter
5 Months Ago
Redo footsteps to not be event based [for now]
5 Months Ago
ViewModel OnStart fix
5 Months Ago
Don't count unassigned players in player count for hiding team avatars
5 Months Ago
Crosshair friendly cross inherits same visibility as elements
5 Months Ago
Remove TeamComponent, Spottable looks for an eligible component instead of syncing a property
5 Months Ago
Fix UpdateDead NRE Fixed DroppedWeapon error Possible that this is null Balance.razor error fixes
5 Months Ago
Disallow throwing/melee when frozen
5 Months Ago
Update game name
5 Months Ago
Added a bunch of mount points for grenades, mounted prefab variants
5 Months Ago
Secondary mount point is perfectly in the CT character's pistol holster
5 Months Ago
Update menu.scene
5 Months Ago
Re-add mount points for all equipment on the player
5 Months Ago
Improved bone mask behavior
5 Months Ago
Fixed PartyPodium being missing
5 Months Ago
New menu scene
5 Months Ago
Hook up idle animator to main menu podium players
6 Months Ago
Reduce crouch height
6 Months Ago
Fixed expected move_x/move_y values for player movement, slow walk reflects properly now
6 Months Ago
Improve physics shape list for new character
6 Months Ago
Set up CT character model
6 Months Ago
Shape list stub, physics joints stub
6 Months Ago
Add hitboxes to new player Moved hitbox set list into its own prefab
6 Months Ago
player: Move some stuff into their own vmdl prefabs
6 Months Ago
make b_grounded default to true
6 Months Ago
Hook in some very temporary attack anims
6 Months Ago
Improved jump state machine so it's impossible to get stuck in air
6 Months Ago
Fixed a bunch of weapon alignments
6 Months Ago
Fixed knives holdtype
6 Months Ago
Don't need these Add HumanOutfitter, not hooked in yet Add third person toggle dev command Use new character in prep for Dan's new CT
6 Months Ago
Removed helmet removal code from outfitter
6 Months Ago
Turn off outline component by default until it's turned on by something This makes more sense I think
6 Months Ago
Can move vertically in noclip
6 Months Ago
Can use right mouse button for switching off respawning camera Don't let players immediately switch out of deathcam Add hints for how to skip to spectate while in deathcam Automatically swap out of deathcam after some seconds