userTony Fergusoncancel
reposbox-hc1cancel

933 Commits over 214 Days - 0.18cph!

6 Months Ago
Fixed showing any old weapon as a marker
6 Months Ago
Demote spawn point error to a warning
6 Months Ago
More fixes
6 Months Ago
Fix NRE in AimWeaponComponent
6 Months Ago
PlayerAvatar NRE fix
6 Months Ago
Remove unwanted transition
6 Months Ago
New Menu
6 Months Ago
Tweaks
6 Months Ago
Add damping to lower body blendspaces
6 Months Ago
Set up look at chains, crouched movement
6 Months Ago
Update human_player animgraph to support movement and holdtypes
6 Months Ago
Broadcast between round cleanup event
6 Months Ago
Equipment NRE fix
6 Months Ago
Use DistanceSquared in marker panel Distance check
6 Months Ago
Fixed hitmarkers being wrongly applied, and recognize kill markers properly
6 Months Ago
Fixed spottable team being wrong on spawn
6 Months Ago
Clean up player states correctly, fixed FPS testing scene
6 Months Ago
defuse: Add TeamAssigner to Preparing stage
6 Months Ago
Fixed typo which was making weapons break between rounds Don't show play area overlay if we're dead
6 Months Ago
Would help if I turned back on the other gamemodes
6 Months Ago
Fix defuse objects not spawning
6 Months Ago
Add play area to refinery map
6 Months Ago
Add basic notion of a play area, displays on hud if you're out of it, give you a bit of time to get back in, then kill the player
6 Months Ago
Add a bunch of spawn points to shipment map
6 Months Ago
Add new browser
6 Months Ago
Overhaul lobby creation page
6 Months Ago
Player marker will show for enemy players under certain circumstances, with minimal info
6 Months Ago
Fix voices showing up for disconnected players
6 Months Ago
Clear ragdolls at a sane time on cash grab too
6 Months Ago
Add gamerule for defining what we do with player ragdolls
6 Months Ago
Reduce base dry fire delay
6 Months Ago
Only use supported game modes in our map pool, instead of all of them
6 Months Ago
Update main menu scene Temporary map selection system
6 Months Ago
Edit ladder volume on A Catwalk, it was too high
6 Months Ago
Exclude "player_clip" tag for bullet traces
6 Months Ago
Add PlayerLoadout, for persisting loadout choices through lives, defuse kit is there by default
6 Months Ago
Pawn Refactor (#132)
6 Months Ago
Append (disconnected) to dc'd players
6 Months Ago
Kill feed works again
6 Months Ago
ammo NRE fix
6 Months Ago
PlayerState cleans up after a certain amount of time after disconnect Add playerstate cleanup time game rule, default to immediate
6 Months Ago
Show disconnected players in the scoreboard distinctly
6 Months Ago
Callouts are fine to have enabled, but they need to be static colliders
6 Months Ago
Just use Property for PlayerBody.Player, instead of fetching OnStart
6 Months Ago
Equipment renderer adjustments
6 Months Ago
Don't destroy playerstate when orphaning. When connecting, look for a candidate playerstate that matches our SteamId and is unowned, so we can re-claim it I don't think we need this stuff
6 Months Ago
Another NRE fix
6 Months Ago
Fix NRE when shooting Better logic for player marker vis
6 Months Ago
Removed a bunch of code we don't need on the Drone anymore
6 Months Ago
Cleanup, removed unused stuff