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621 Commits over 61 Days - 0.42cph!

Yesterday
No footsteps when dead
Yesterday
Don't need this
Yesterday
Fix throw bug
Yesterday
Remove extra camera from tdm_test scene
Yesterday
Changed main menu player podiums to be a prefab, can spawn a weapon prefab on them
Yesterday
Validate BodyRenderer when trying to set bomb plant anim
Yesterday
Should have fixed ADS issues over the network Shouldn't need to run this if not possessing spectator Adjust physics shapes/joints to reduce stretchiness Shouldn't need to run any of these without being in control
Yesterday
Hook in new NEW T character, re-add a few textures that were missing
2 Days Ago
Fixed setting TimeUntilTransfer every update
2 Days Ago
Add StartMapVotingOnEnd, load the winning scene instead of returning to the main menu
2 Days Ago
These are meta files from Unity, they should not be here
2 Days Ago
Adjust w knife positions Disable player's shadows for now
3 Days Ago
M700, Spaghelli alignments Mount points
3 Days Ago
Update some world model positions
3 Days Ago
Replace with new NEW character Update human_idle_player animgraph Removed old models/anims that we do not use anymore
3 Days Ago
Set up phys joints, phys shapes
3 Days Ago
Export out animation list, weight list, hitboxes for new char
3 Days Ago
more work on new anims, almost everything restored
3 Days Ago
New anim graph, import a bunch of anims for new char
4 Days Ago
Mess around with intro anims
4 Days Ago
Throwables will automatically throw after cook time if action isn't down, still allow to cook for longer
4 Days Ago
Validate Object in Marker
4 Days Ago
Add animations for bomb plant cycle, grenade throwing (not hooked into game yet) Hook in grenade throw param Hook up plant bomb anim control
4 Days Ago
Reduce cook time on all the grenades
4 Days Ago
Fix blendspace for crouch too
4 Days Ago
Re-adjust movement blendspace so there's less floor skating
4 Days Ago
Improve rifle shoot anim so we don't move the arms as much
4 Days Ago
Improve jump end anim
4 Days Ago
Don't use crosshair for M700
4 Days Ago
Let's not have 5 separate particles per fire node
4 Days Ago
Removed PlayerOutfitter, IOutfitter
4 Days Ago
Redo footsteps to not be event based [for now]
4 Days Ago
ViewModel OnStart fix
4 Days Ago
Don't count unassigned players in player count for hiding team avatars
4 Days Ago
Crosshair friendly cross inherits same visibility as elements
4 Days Ago
Remove TeamComponent, Spottable looks for an eligible component instead of syncing a property
4 Days Ago
Fix UpdateDead NRE Fixed DroppedWeapon error Possible that this is null Balance.razor error fixes
5 Days Ago
Disallow throwing/melee when frozen
5 Days Ago
Update game name
5 Days Ago
Added a bunch of mount points for grenades, mounted prefab variants
5 Days Ago
Secondary mount point is perfectly in the CT character's pistol holster
5 Days Ago
Update menu.scene
5 Days Ago
Re-add mount points for all equipment on the player
5 Days Ago
Improved bone mask behavior
6 Days Ago
Fixed PartyPodium being missing
6 Days Ago
New menu scene
6 Days Ago
Hook up idle animator to main menu podium players
6 Days Ago
Reduce crouch height
6 Days Ago
Fixed expected move_x/move_y values for player movement, slow walk reflects properly now
6 Days Ago
Improve physics shape list for new character